The option of having Pingala will make it less of a hassle chasing culture early game, although you’ll still want early culture to get to your titles.
I don’t know if this is a positive change or not. Pingala is a huge buff for high pop Civs like Khmer, and answers the question “what do I do with a high food Low production start”, but having Pingala as an option takes away some of the playing the map design and just makes the game less challenging overall.
You can of course ignore Pingala, so he doesn’t need to become a crutch. But then you’re only facing challenges because you’re just ignoring the most efficient way forward.
We’re always going to have this problem with Governors when the design of the game is that you get Governor titles largely without trying (via Civics tree) and have to spend them on, well, Governors. It means you have them in every game, regardless of what’s going on, and so are always looking at “do I buy 1, 2, or 3 Governors and or two promotions”, rather than having any real trade off between investing in governors or investing in something else.
The balance tweaks to Governors are very welcome, and make them way more interesting. But FXS really need to tinker with the Governor mechanics because they are just way to mono-dimensional.