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Has Pingala made the early game duller?

Discussion in 'Civ6 - General Discussions' started by Victoria, Feb 11, 2019.

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Will Pingala made the early game duller in your view?

  1. Yes

    8 vote(s)
    9.9%
  2. No

    57 vote(s)
    70.4%
  3. don't care

    13 vote(s)
    16.0%
  4. In thread response different to the above

    3 vote(s)
    3.7%
  1. ExemplarVoss

    ExemplarVoss Chieftain

    Joined:
    Oct 4, 2016
    Messages:
    349
    The problem is it doesn't apply to the situation. Having more culture is better than less, as you go through the civic tree faster.

    It is not relevant to having half a sandwich or 12 sandwiches for lunch. The faster you get to key civics, the better off you are, whether you are aiming for more food and extra builder charges, culture districts, or cheaper, faster military.
     
    Last edited: Feb 13, 2019
    Fluphen Azine and Pietato like this.
  2. Pietato

    Pietato Warlord

    Joined:
    Jan 9, 2014
    Messages:
    1,342
    Location:
    New Zealand
    Self-indulgence? Completely nonsensical.

    Moderator Action: Please do not troll the forums. leif
    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
     
    Last edited by a moderator: Feb 13, 2019
    Ivan Hunger likes this.
  3. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

    Joined:
    Jan 27, 2013
    Messages:
    1,009
    Location:
    Las Vegas
    I am looking forward to using Pingala with Rome for a game or two even though I know its going to be very OP.
    I expect to mess about with a few OP things tonight but after that I am going to just use the worst Civs for the most part.
    I want to figure out or read about what the chop ratio will be before you destroy your cities.
    I am guessing you should be able to get a few chops in per city without any repercussions.
    I am also interested in seeing what happens when I chop everything in every city!
    I voted yes by the way and am in the minority of the poll.

    As stated earlier in another post: "Governors should not be free"

    I agree with this.
    The game should make you pay in some way to obtain governors and their abilities.
    You should have to make a serious choice to obtain Magnus or Pingala... etc etc.
    Free Governors basically means duller or easier game IMO.
    However, I don't mind abusing the game.
    One of my favorite things about Civ is Exploitation.
     
    Last edited: Feb 13, 2019
  4. steveg700

    steveg700 Warlord

    Joined:
    Feb 9, 2012
    Messages:
    3,120
    Proportion is very relevant to the context of the OP. You're better off having twelve than eleven, but the difference is not as profound as you would be going from half to one. That's why, for instance, the first two policy cards give little +1 bonuses that you eventually outgrow. The OP was referring to something more than just the notion that more is always better. It was referring to the sense of a "desperate rush" to get anything because you started with basically nothing assured.
     
    Last edited: Feb 13, 2019
  5. Pietato

    Pietato Warlord

    Joined:
    Jan 9, 2014
    Messages:
    1,342
    Location:
    New Zealand
    I think you mean you may end up sacrificing too much to gain the extra bits. That is not 'self-indulgence'...
     

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