snapple232
Warlord
- Joined
- Aug 1, 2007
- Messages
- 101
Very interested to know.
The thing that helps the AI so much, atleast in my situation, was that the Trebs were just so hard to kill. The terrain is all hills and jungle so it was hard to attack a treb, kill it and retreat before getting pummeled by the 2 or 3 trebs behind the one I'm attacking, even with the 4 move knights I was pumping out. He was also building Musketmen, which are much stronger now, especially in that jungle mess. I am ahead in tech though, by a large margin, and I expect my Gatling Guns and Artillery to put an end to him.
In my first game, I played as Attila, and battering rams upgrade to trebuchets, which is a bit odd. Battering rams can only attack cities, which means those trebs can only attack cities as well. What's even more odd is that battering rams get a penalty in melee combat, which would mean that those trebs must either have rough terrain promotions, or he built them from scratch. If they do have rough terrain promos, then I think we can say the AI has gotten better because of the jungle start with the rough terrain promos.
Civ5 now makes a distinction between "promotions" and "unit abilities". Promotions carry over when you upgrade a unit, unit abilities do not. Negative effects are always unit abilities and don't carry over, as is anything that adds a fixed number to a unit's base strength. The battering ram's melee penalty and "can only attack cities" are unit abilities and don't carry over when they are upgraded. They upgrade into plain, but well-promoted, trebs.
One big question left is air power. I haven't gotten that far yet. I still want to get a hang of the new early/mid game.