In the old versions of civ playing an always war game was considered to be 1 or 2 levels more difficult. Now I think always peace is the most difficult. I just lost an always peace game as the Cree on T 280 or so to space (I was about 7 turns short) while I won an always war game on T187 as the Aztecs. I’ve played some in between which is easier but essentially involves early war to capture as much as you feel you need to win in whatever way you like. This is quite formulaic and rather boring. At deity the AI is very good at expanding fast and all your space is taken. However, they are easy to beat militarily to take whatever you need as well as what they built for you. What is the point of all the other mechanics and strategy for winning other ways than just domination. I’d like to know if anyone has won at deity w/o ever taking an AI or CS city, just self built. I’m sure it can be done and I was close but to make it interesting you have to put self imposed restrictions on the game even at the highest level because the AI is so poor you can just roll over it and this is almost necessary at the highest level. There is really no penalty for expansion and the more space/districts you have the better you do. The addition of loyalty is easily handled and really adds nothing. It all seems pretty one dimensional to me. Why should I try to pretend I’m in a space race with spies and sabotage when all I really have to do is roll over the nearest civs, get 20 cities to manage and be in a dominant position to win?