Having trouble seeing hills?

+1 to this thread. They're especially hard for me to see under fog of war. And desert hills... those just look like dunes you'd see in 'flat' desert.
 
Some of the hills are *hard* to see, sure. But I have some tiles that literally render NOTHING different from flat land. Does that still happen on max graphics, or is it just difficult-to-see hills?
Yes it's difficult even zoomed in all the way. They just don't have enough detail or shadowing.
 
It's difficult to see hills. I'm trying to train myself to mouse over tiles before moving, but that's very frustrating. I'm hoping for a fix (or a mod) soon.
 
Yea, i have this problem also - i wish the hills are obvious but they are really hard to see, at least for me.. redesign of hills would be nice, with some obvious features that sticks out even when different terrain and features are on them.
 
Absolutely agree. Despite being against the change in art style for some things in the game, I've gotten used to how the map looks by now and it's fine, but the hill visuals are a real annoyance. I too have cleared trees before thinking a tile was a hill only to realize it wasn't. Hills can range from hard to see to just plain looking 90% like flat land and I'd never notice if I didn't play with tile yields on.

Is this something they can/would even change, since rather than a real graphical issue it's just plain an issue with how they chose to make hills look? Sadly I don't really expect they will address this, which is a shame.
 
I find that turning on the tile yields helps since any "unexplained" extra 1 production means it's a hill tile.

But yeah it's pretty stupid, I can spot hills better in Freeciv, which is 2D!
 
Absolutely agree. Despite being against the change in art style for some things in the game, I've gotten used to how the map looks by now and it's fine, but the hill visuals are a real annoyance. I too have cleared trees before thinking a tile was a hill only to realize it wasn't. Hills can range from hard to see to just plain looking 90% like flat land and I'd never notice if I didn't play with tile yields on.

Is this something they can/would even change, since rather than a real graphical issue it's just plain an issue with how they chose to make hills look? Sadly I don't really expect they will address this, which is a shame.

Yeah, now that we know it's a problem for more than a few players, I too wonder if it's even fixable. Yikes. At least we have a few kinda work arounds.

When the answer is so often "hope someone has a mod" for fixes in this game, it does make me wonder how many play testers Firaxis had. On the latest Polycast, MadDjinn sounded downright irritated at some of the issues the game has, and I thought he did beta test for Firaxis - surely he or someone like him would have pointed this issue out.

(btw, is your avatar a Fire Emblem character?)
 
Yeah this is probably the only complaint about the art style I have. However, if you have tile yields showing then it'll be obvious which tiles are hills and which aren't just from the yields alone anyway since hills always have an extra production, so it's not a huge problem
 
Switch to the strategy map. Hills are drawn. As long as there isn't a lot of infrastructure it is possible to spot them.. more or less
 
Firaxis made claim that it is now easier for us to see from distance / zoomed out.

Turns out:
- Hills are hard to see
- No difference between improvement (plantation) in forest and not.
- Resources are SO hard to distinguish they have to show the icon, lol
 
They are indeed hard to discriminate.

As a solution, they should
- be 1,5x higher for more self-shadowing.
- have additional features, like boulders scattered around or grass-free parts, where the underlying rock penetrates the soil.
 
Graphical details have ALWAYS been difficult to distinguish, which is why Civs IV and V also had resource icons.

But the hills are a special problem here. Without any improvements, I can tell them apart just fine, up close or at a distance. In general, I can get the lay of a pristine bit of land fairly accurately just from glancing. But once they're developed, it's a problem. There's so much detail they layer on a tile that it can get difficult to tell whether there's a hill under everything or not.

Civ 5 and BE hills were very distinctive, so it's possible to make them so, I hope they fix the hill graphics in an expansion.
 
Even in strategic view the hills with rain forests can be easy to miss. Civ 5 strategic view had the right idea about hills. You can't mistake a hill for anything else in Civ 5 strategic view. But in Civ 6, you have to be looking for a hill or you'll often miss it.

It's definitely a gross oversight that is in complete violation of their design goal.

Another thing would be the difference between ocean and coast. But since they follow rigid rules (like you always get coast next to land) it doesn't become such a bother.
 
It's not hard to see. It's impossible! Especially hills below jungle.

That's the main reason I use the "show tile yields" option all the time.
 
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