HC-03: The Ottomanation

Cricket chirping.
Summer rains and
rumbling thunder.

(see previous post).
 
I think we'll want sailing soonish so we don't have to build a road through all that jungle.
 
Cool. Got it.
So, what's the plan? Continue towards the Jans and see if anyone else is on our continent? And where should we fill in sailing?
We've got time to discuss, since I probably won't be able to get to this until tommorow.
 
Sailing is probably worth getting simply to hook up the copper, though we could also wait to trade for it with Alphabet. Either way works for me. If we're going to research it ourselves, we might as well get it out of the way now.

How about getting a chariot down south to finish exploring down there?
 
As this is my first SG, I'm not sure what to expect here. I know there's a 48 hour turnaround, but I guess I'm used to more action, or at least more posts. Is this a typical speed for a SG?

I'm not complaining and not trying to change anyone's play habits, just asking because I'm new to this format. I have enjoyed the game so far but just want to know what expectations I should have.

Peace, love, and ICBMs,

Bear
 
As this is my first SG, I'm not sure what to expect here. I know there's a 48 hour turnaround, but I guess I'm used to more action, or at least more posts. Is this a typical speed for a SG?

I'm not complaining and not trying to change anyone's play habits, just asking because I'm new to this format. I have enjoyed the game so far but just want to know what expectations I should have.

Peace, love, and ICBMs,

Bear

They vary. I've played one where we turned it around in 10 days, but this was an exception. Mostly people use the 24 hours at least. One problem can be that the game loses flow if it stretches on too long, but it's better to play out the turns carefully. I'd say stick with SGs because they can turn into quite different games than ususal. I often have to go back into the game which I've nearly forgotten about an re orient. Generally it's worth the effort.
 
The standard format is 24 hours got it, 48 hours post for 72 hours turnaround. Games vary a lot, sometimes you'll get two turnsets in a day, sometimes you'll get two turnsets in a week (and that's in the same game).
Hackapells' got another 24 hours before he's running late.
 
One other point slobberin, Hackapell asked a few questions. Often people won't play on until they have had some answers. It may be what Hack is waiting for amoung other things.

@ Hack. I think just bung Sailing in soon to link the copper site. We wont be trading for a long while so We'll have to tech it.
 
Just checking in: the round has been played, but my comp's been hijacked by my siblings, so I'll update later. Keep your eyes on this post.
EDIT: OK, I'm ready. Nice quiet round, no demands from Qin. Did manage to scuot out a good part of his territory with a spare warrior(at that time Ankara had nothing essential to build. Mostly churning out Chariots: couldn't really decide where to settle, so left that to a spirited debate and the next player. Otherwise, things going well. Istanbul is unhappy; I stagnated it's growth while working on a library, which in retrospect was :smoke: becuase we have Hammans. My bad.
Pic of known china:

Picture2-13.png


Yeah, he founded Judaism too and has copper in his capital's BFC; best to continue the beeline towards Jans. Teched to sailing and started on currency. CoL next.








Another thing to note is that this is warlords and it doesn't have the shiny effect that BtS has. I am patiently waiting for BtS for mac, but it may be a while. I may just bootcamp up at some point. at least there's no Firaxian telling me it's coming anytime soon in order to get my hopes up.:D
I promise that our next SG will be with BtS, especially Espionage. A quick spoiler here for the next SG, just to whet your appetite:
Spoiler :
I was thinking of an Spy specialist economy with Charlemange. Basically, no scientists or cottages near fresh water. Rely on the Gwall, castle, espionage slider, and Spies from the UB(Rauthus) to fund the science ad interim. I've been studying and the Spy specialists don't multiply in number until Communism/Democracy, so the 'mids won't be necessary. Pick up Rep, Gspy-bomb, and steal our way to those techs.
 
It's probably me being stupid but I can't see a save.

IW before currency.

China looks a bit too established for a rush; Qin will probably get to cho ko nu before we get to maces so peaceful co-existence and settle our lands until we get to jans.
 
Qin will probably get to cho ko nu before we get to maces so peaceful co-existence and settle our lands until we get to jans.

Good point on the Cho ku nu . Yes they can really rip up the maces. If he gets stropy we may have to research horseback riding to field some HAs.

So settling priority is to the south now if poss in order to limit Quinn and out-tech him to Gunpowder.
 
Since we have blocked Qin from expanding, he will eventually get a settler on a galley and settle the jungle or even farther north. Though it looks like he has at least one more city spot left in his lands.

My vote is to settle the Achmed site first, since we can't even use the jungle sites right now. Achmed site gets horses too in case Qin gets frisky. Let's use the next settler for the jungle site.
 
Did play today.

Here 'tis.

Pigswill suggested IW first. I decided to defer to his experience in the game and switched. Those jungle sites are not really good (no gems) . The IW is to see where it is. If We can deprive Quinn of it he'll be a lot weaker.

So whipped the library and put in chariots. We are working a cottage in Erdine but I think farms all round there is better. We need the prod. I'll continue to work the cottage till we tech up a bit.

I settle in the North. I marked others to the North-east, but it's just a suggestion.

bursa.JPG


We need one more worker, but I'm still building a few chariots to fog bust. Gwall is built elsewhere so we need them.

Copper connected to all cities.

The problem is border pops. I guess we need myst and monuments, or chop libraries. Judaism come available but Quinn is Hindu. I declined to adopt it.


IW in
We have two iron in our prospective city sites.

I1.JPG


I2.JPG


Quinn has iron far to his south. This is a candidate for a naval hit with galleys to take it out.

chind_iron.JPG


I have marked some possible sites to the north. Just go Alt-S to clear these signs away. They aren't intended to stay there. ( BTW a sign marking the waiting settler would have been a good idea)

Maybe two sites up there or maybe just the one and lose a fish.

A warrior barb just pillaged our copper, but there are chariots on the way for that.

Istanbul can whip a settler for 2 pop in the next few turns. Would suggest a farm in Erdine.

Could we still get the Oracle in Erdine ? We'd need to tech straight away to Priesthood.

And we need a decision on how to pop our borders. Maybe Stonehenge in Erdine. Only 26 turns.
 

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Looks like the Achmed site was right. :goodjob:
I would go super agressive here and cut Qin off from Fe ASAP by audaciously settiling the Iron/clam city. Sheep/ Iron can be settled on the hill that the chariot is sitting on.
Let's give up on the Colossus for now, better to let qin build it for us. Focus on Expansion: I wouldn't be adverse to Stonehenge, but it's geting awfully late to build. Any Ideas on what wonders to build?
 
Turn 1: Bursa finished granary. Started on Monument. Worker starts on road to south to connect with Edirne ... other tiles near Bursa (iron/horse/pig) not in cultural borders yet.

Turn 2: Killed pillaging barb warrior. Galley found island to Qin's northwest, with copper.

Turn 3: Galley explored further, met Augustus Caesar. Open Borders signed. Whipped settler in Istanbul.

Turn 4: Settler sent to NW city location with sheep and iron. Galley entered Roman waters for exploration.

Turn 5: Found Rome.

Turn 6: Whipped Hammam in Ankara.

Turn 7: Hammam finishes in Ankara, Barracks started.

Turn 8: Bursa finishes monument, started workboat for crabs. Timed to complete when borders pop.

Turn 9: Founded Konya, iron/sheep city in northwest. Started on monument to get sheep in borders.

Turn 10: Exploring galley met Freddie, who is on good terms with Augustus. I gave Freddie open borders too for exploration purposes.

Turn 11: Our part of the island is now completely fog-busted. No more pillaging barbs.

Turn 12: Nothing terribly exciting to see here.

Turn 13: Whipped Hammam in Instanbul, which is having happiness issues from fast growth and whipping. We will need to lay off the whip there for a bit. Here's what Istanbul looked like pre-whip:

Civ4ScreenShot0013.JPG

Turn 14: Hammam finished in Istanbul, started on Trireme as a placeholder until Istanbul reaches happy cap. Suggest Istanbul switch to settler or worker at happy cap. Worker finishes in Edirne, road to Konya started to hook up Iron. Southern worker finishes reconnecting pillaged copper tile. Copper back online.

Turn 15: Found Berlin. Also met Monty on the German/Roman continent. As both Freddie and Augie are cautious/annoyed with him, I did not do open borders with the insane Aztec.

Civ4ScreenShot0015.JPG

Current work in progress: worker building road to iron in the north, worker chopping & mining in the south. We could use another worker or two. I also think we need to make a cottage city in the jungle area for some commerce; our cities are nice for hammers but not for coins, other than Istanbul.

Conclusion: settled a city, met 3 more civs, reconnected copper, heavy whipping for two hammams and settler. No techs researched; still working on Currency.
 

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