Moving this to its own thread as it deserves consideration separately from other things.
Health and happiness have too many possible positive enhancements and too few negative ones. One consequence is that city limits can be almost ignored until you get about the double of cities, and that cities grow too fast.
Think also aboutand
: in basic Civ 4 you need 2
per citizen, plus one
will be wasted by
if you don't have enough
. An irrigated farm on a plains/tundra gives 2
(until Biology). There are NO civics that give extra food from farms. (The city itself provides 2
.) So you need 1
per citizen, and all citizens except the first one working farms just not to starve the city, unless you have extra food from grasslands, flood plains or food resources. With so few extra food health is important.
In C2C at Guilds/Crop Rotation a plains/tundra/marsh/muddy irrigated farm with Caste and Slavery produces a whopping 10! And with the many
bonuses, you won't have any
in your cities, and I guess
wouldn't really matter anyway because how food wastage is calculated... (-
from
is subtracted BEFORE the food wastage is calculated, right?). A citizen consumes 3
. So the result is a farm-working citizen produces 7 (!) extra
instead of consuming 1 extra
like in basic Civ4. And you're wondering that cities are growing too fast! (I'm not even counting all the
-producing buildings...) Why even bother with health when you've got so much extra food?