Heart of Destiny

Yes, enslaved workers would also upgrade.
 
it should. the way that goes as im sure you all know is by changing the graphix in the pedia file under animations, however i think that the way this should work is have the basic "merc" unit as like a hoplite or something then a swordsmen of some sort for the middle ages or even the swiss merc. and then a musketeer or grenadier. the problem however, is how do we get the stats to change so they arent completely obsolete. well have to figure that part out.
 
We just may have something there...what would good stats for Mercanaries be? Remember they will be used in all four eras, but would be much weaker then true military units, even though for awile in Europe alot of the armies were mostly composed of mercanaries....lol
 
i would say low hps, require maintenance, and id say if medieval infantry is 4-2-1 (which im sure its not) and pikes are 1-3-1 (which im sure they are not) then id have them as like 5-5-1 or 6-6-1 like quite high, but REALLY low hps. also give em amphibious attack. the idea here would be a unit that is powerful in medieval times (so units then overall shouldnt have too much more hp than the merc.) and still usable into 18th century times though at that point they would be both out-stat-ed and out-hp-ed so there really wouldnt be as much of a point to them anymore... which is good at that era! and afterwards they would basically be obsolete but you could still buy them, perhaps the modern version would be like a "terrorist" or something lol... though i dont thikn that would be best. but anyway, thats the basic idea id say
 
(era lol, not error) but i believe the way you do that is through gfx for different ages. you know how the worker looks different in the modern age than it does in the ancient age? i think you simply put in the art folder "Worker Industrial Age" and itll use that for the industrial age worker, so maybe if you put "Mercenary Industrial Age" itll work the same way, well have to test this out though. and for unit_32, it can be the same one, i dont think thats such a big deal, the worker icon is the same for all the different age variations, so i think its ok.
 
I think the icon does change inthe game for the worker, either way the best way is to look at how the worker is entered in the PediaIcons. I think there is an extra section for units that change between eras, like the army and worker. I can't remember, I don'tuse this feature much, but it's there somewhere.
 
The Units32 era specific stuff is at the very bottom:
Code:
#UNITICON_PRTO_Settler_ERAS_Industrial_Age
72
#UNITICON_PRTO_Settler_ERAS_Modern_Era
72
#UNITICON_PRTO_Worker_ERAS_Industrial_Age
73
#UNITICON_PRTO_Worker_ERAS_Modern_Era
73
#UNITICON_PRTO_Leader_ERAS_Middle_Ages
66
#UNITICON_PRTO_Leader_ERAS_Industrial_Age
67
#UNITICON_PRTO_Leader_ERAS_Modern_Era
68
#UNITICON_PRTO_Leader_SCI
169
#UNITICON_PRTO_Army_ERAS_Middle_Ages
69
#UNITICON_PRTO_Army_ERAS_Industrial_Age
70
#UNITICON_PRTO_Army_ERAS_Modern_Era
71
Then for the animations just above that:
Code:
#ANIMNAME_PRTO_Leader_ERAS_Ancient_Times
Leader Ancient Times
#ANIMNAME_PRTO_Leader_ERAS_Middle_Ages
Leader Middle Ages
#ANIMNAME_PRTO_Leader_ERAS_Industrial_Age
Leader Industrial Ages
#ANIMNAME_PRTO_Leader_ERAS_Modern_Era
Leader Modern Times
#ANIMNAME_PRTO_Army_ERAS_Ancient_Times
Army Ancient Times
#ANIMNAME_PRTO_Army_ERAS_Middle_Ages
Army Middle Ages
#ANIMNAME_PRTO_Army_ERAS_Industrial_Age
Army Industrial Ages
#ANIMNAME_PRTO_Army_ERAS_Modern_Era
Army Modern Times
As far as I can tell Era specific Civopedia icons are impossible. But I may be wrong.
 
I could be mistaken about the icon thing then. I deleted this whole section in my mod and I haven't looked at the original text in quite some time.
 
vbraun said:
The Units32 era specific stuff is at the very bottom:
Code:
#UNITICON_PRTO_Settler_ERAS_Industrial_Age
72
#UNITICON_PRTO_Settler_ERAS_Modern_Era
72
#UNITICON_PRTO_Worker_ERAS_Industrial_Age
73
#UNITICON_PRTO_Worker_ERAS_Modern_Era
73
#UNITICON_PRTO_Leader_ERAS_Middle_Ages
66
#UNITICON_PRTO_Leader_ERAS_Industrial_Age
67
#UNITICON_PRTO_Leader_ERAS_Modern_Era
68
#UNITICON_PRTO_Leader_SCI
169
#UNITICON_PRTO_Army_ERAS_Middle_Ages
69
#UNITICON_PRTO_Army_ERAS_Industrial_Age
70
#UNITICON_PRTO_Army_ERAS_Modern_Era
71
Then for the animations just above that:
Code:
#ANIMNAME_PRTO_Leader_ERAS_Ancient_Times
Leader Ancient Times
#ANIMNAME_PRTO_Leader_ERAS_Middle_Ages
Leader Middle Ages
#ANIMNAME_PRTO_Leader_ERAS_Industrial_Age
Leader Industrial Ages
#ANIMNAME_PRTO_Leader_ERAS_Modern_Era
Leader Modern Times
#ANIMNAME_PRTO_Army_ERAS_Ancient_Times
Army Ancient Times
#ANIMNAME_PRTO_Army_ERAS_Middle_Ages
Army Middle Ages
#ANIMNAME_PRTO_Army_ERAS_Industrial_Age
Army Industrial Ages
#ANIMNAME_PRTO_Army_ERAS_Modern_Era
Army Modern Times
As far as I can tell Era specific Civopedia icons are impossible. But I may be wrong.


@vbraun, thanks! thats exactly what i was looking for!
 
I suppose I could do that, basically upload it and give you and Tjedge or something the download link(but nobody else).

I'm beginning to miss Civ3 big time...so soon I shall begin implementing the changes...but first I need the new Biq from Tjedge.
 
Sorry for the delay. I've had my hands full lately, but I'll try to elbow my work over and get that done. I'll send you the new tech boxes as well, when I send the biq. I'll try to get it done before the weekend or Sunday night at the latest.

Work, I mean as in, I got 2 new testers for my mod, and they aparently have lots of playing time. They have kept me quite busy, but we just made a breakthrough, so my free time is returning just enough to do this.

I will get right on this then, sir! :salute:

:)
 
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