Heart of Destiny

I FOUND A BUG! I FOUND A BUG!

Here is a Bug:
bug.jpg
 
Hey, that almost looks like Herbie.

Slugbug!! No hitbacks! :spank:
 
N-MacArthur.jpg

General MacArthur Doesn't Play By Thoes Rules! :spank: Take THAT! :spank:

"You Are Remembered for the Rules You Break"
 
Lol....where would we be without Civfanatica's resident court jester...Goldflash the Great..... :p :lol:

Love the first joke...bug...lol

King Coltrane: Good..I can't wait... ;) I got to organize a Multi-player leage for Heart of Destiny once the mod is out...that would be sweet..
 
Sword_Of_Geddon said:
Lol....where would we be without Civfanatica's resident court jester...Goldflash the Great..... :p :lol:

Probably Much better off. :lol:
 
Ditto what Sword said. It's nice to see some good humor once in a while. :lol:
 
Well...Its come to my attention that the Ancient Age will be the next big thing to be redone.

If anyone has any suggestions, please let me know.

I was considering making new starting techs. Rather than starting with the ability to farm, mine and build workers and settlers, I was considering pushing the game's starting time back to the stone age. Meaning your civ will start as a small settlement, and your only defense will be in the form of hunter gatherers.

I also want to greatly increase the length of time Chariots are in use, and have the Bronze and Iron Ages longer(the normal game jumps fast between the two periods....which I don't like)
 
Sounds good to me. I always love playing inthe ancient times more. I'm a fantasy fan afterall.

I would suggest making workers available at the same time as road building or at least the first worker job. I tried giving them their own tech and it was more a pain to build workers who just stood around waiting to get a new ability.
 
I had roads as the first. I figured farming and mining was more useful once roads were made to cities. I always pictured roads first, but I don't really know. Besides, for gameplay, roads connect trade to the city and that is something very good to have or no resources can be used early on.
 
yay ancient age! ok, heres how you model it i would say. base it on sumeria - babylon - egypt - persia - greece - macedon... that progression. china is pretty well represented id say though we could do more if youd like. are you gonna use flavor techs? i mean i think it would be cool to have an "eastern tech branch" for asian civs and a "western tech branch" for europe. if you do that it could be a seriously unique thing. you could even go as far as making it so each CIV has its own tech lines. so rome will be the only civ with the republic. and they could be in different eras. rome gets one that comes after iron working and code of laws, and rather than a single tech, you could make a slew of them, all optional but all beneficial. then england could have one for the late middle ages or the colonialism period. france for the napoleanic era. japan for feudal era and modern era, etc. imagine how AMAZING this would be if we could put these ideas in. if you like this let me know and gimme a list of civs and ill provide some ideas for each civ.

for ideas look at LBPB's mod. it has some great ideas in it. make it so that certain civs favor city-state status more than empire building. also make it so the city states have better defense units than the expansionists.
 
Although I know how to do that.....tech trees are very time consuming to create...

I just finished the new Ancient Age...and I think your going to like it. It combined elements of the old Far Horizon's Ancient age with elements of the Mesopatamia Conquest's tech tree.

Basically, I pushed the starting period back to pre-Sumeria. Stone Working, Pottery, Wood Working, Cuneiform, Cermonial Burial, and Warrior Code are now the first techs you can research. Settlers now become availible with Irrigation, thus slowing civ expansion. Also, this spreads out the life of several units that upgraded pretty quickly before.

BTW...heres the future age:
 

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On the tech tree you posted the best place would be Laser Weaponry. Maybe make an optional tech that requires Laser Weaponry and stick the Gradius there. I don't know what you would call it though.
 
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