Heart of Destiny

You'd probably beat me, I'm so out of practice, my own mod seems toughon Warlord. Of course, some of my testers have struggled much on their normal difficulty level.
 
Yeah it's the Mystara mod, which I've been informed is harder than the normal difficulties, because of game pace. ;), but I need to stop advertising it on other mod threads. :mischief:
 
I'm going to e-mail you the tech tree and some other extra files and a readme type file. Should have it to you by the end of the night.
 
You'll have plenty to do with the stuff I added. Still no lines and arrows. I'm waiting till I can see the full mod finished so I can see the actual size of the tech boxes.
 
Just saw your thread so sorry if I'm a little late to comment but...I noticed that you dont' have chariots listed in your Cavalry or horseman lines. I only hope that if you do have them that horses are not required as a resource. I could go into a long discourse on the impact of chariots on the development of warfare but I realize that what you're shooting for is more of an emphasis futuristic units. Another thing you might concider is adding a machine gunner to your defensive units line. They did turn WWI into a defensive trench war you know.
 
I was considering a Machine Gun line actually. Also, I've thought about Chariots, and I haven't forgotten the Ancient Age. One thing I was going to do was improve the Ancient Age, putting more time between the Wheel and Horseback riding for example(Via a new tech, Domestication). I have plans to expand the Middle Ages as well.

If you have suggestions on how to improve the first two epochs, please share.. :)
 
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