Hello.
I'm proud to tell you that it is done! The ship is now animated!
The ship has now the following effects:
- the cannons are shown
- there are three smokes when the ship attacks
- the ship recoils when it attacks
- there are two hit effects
- there is a death hit effect
- the ship sways when it sinks
- there is smoke from the chimney when it runs
But there are still problems!
- no support for team color
- no damage states
- still looks blue in the civiliopedia
- there are two cannons missing!!!
Dear GeneralMatt, please make if possible a new >NiTriShape "Frigate_Hull"< with the two missing cannons (or more ).
The "new" Heavy Ironclad Battleship comes along with it's own animations. The animations are different from the animations of the original ironclad although they have the same name!
Don't delete files. Don't point to the original files. That will cause mistakes like only one smoke instead of three!
Wrong:
HTML:
<KFM>Art/Units/Ironclad/Ironclad.kfm</KFM>
Right:
HTML:
<KFM>Art/Units/Ironcladbattleship/Ironclad.kfm</KFM>
Your ArtDefines should be similar to this:
HTML:
<UnitArtInfo>
<Type>ART_DEF_UNIT_IRONCLADBATTLESHIP</Type>
<Button>,Art/Interface/Buttons/Units/Ironcladbattleship.dds,Art/Interface/Buttons/Custom_Unit_Atlas.dds,x,y</Button>
<fScale>0.11</fScale>
<fInterfaceScale>0.98</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Ironcladbattleship/Ironcladbattleship.nif</NIF>
<KFM>Art/Units/Ironcladbattleship/Ironclad.kfm</KFM>
<SHADERNIF>Art/Units/Ironcladbattleship/Ironcladbattleship.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.12</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.3</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
</UnitArtInfo>
Maybe the scales won't fit to your game because I rescaled all my ships with the help of the wikipedia and a calculator!
I gave them more realistic dimensions! So the most of my ships are smaller now but it looks much better in a battle! Believe me. But do as you want to.
I hope you all like the animated ship!