Heavy Jungle Starts

Your actions with Jungle Starts

  • I reload until I find a start with floodplains, plains, grasslands

    Votes: 23 28.0%
  • I stick through it by building more workers

    Votes: 48 58.5%
  • Jungles? I play on custom maps that minimize Jungles

    Votes: 1 1.2%
  • Other, Please specify

    Votes: 10 12.2%

  • Total voters
    82

dexters

Gods & Emperors
Supporter
Joined
Apr 23, 2003
Messages
4,182
Location
Canada
Jungles in Civ5 isn't generally as bad as in previous game as it gives plenty of food. However, the amount of time it takes to put improvements on them will limit your early specialization while workers are a premium and economy is weak.

How do you deal with starts with jungles as far as the eye can see?
 
A jungel is not bad because it is basicly a grassland if worked. They can be bosted with religion which makes them give culture, tradingpost and universty which makes them give 2 science. If you plan to trade post the area you should keep them because they are better then grassland for that.
 
Yeah they're fine once you get your economy up, I'm mostly polling to see how people deal with it in the early game.

They can slow you down in terms of production considerably because you have less options.
 
It depends on the difficulty. If I'm just messing around, I'll play it out. If it's a harder difficulty I definitely roll another start. I rolled a start with Maya on Immortal that was all jungle. Every tile. Even the luxuries were covered in it. I could of played it, but no.
 
As long as there are at least a few resources around, there is really no need to re-roll a jungle start. The early game might be a bit harder, but once you have build an university, you will start to reap the benefits.
 
In one game I want to chop them all down to create more food, and in another we might trading-posts.

Jungles are good and bad, mostly bad as it forces me to research BW early.

Still very playable though. :)
 
As long as there are at least a few resources around, there is really no need to re-roll a jungle start. The early game might be a bit harder, but once you have build an university, you will start to reap the benefits.

You can also take the Sacred Path (Pantheon Belief) +1 :c5culture: from Jungle Tiles - which makes them downright attractive to me.
 
The thing that annoys me about V jungles is that chopping them converts them into plains instead of grasslands like in IV. In IV jungle areas made these initially bad cities that became the best after you finally developed them. V jungles really just feel like paint-by-numbers tiles-- jungle means "put trading post here"
 
I'd keep such a start, but i play only on prince so my opinion won't count anything for you.
But having a capital where every tile provides me 2 food, 3 science, 1 culture, 2/3 gold is quite attractive. Just pump out 2-3 settlers and get better lands, research BW, get to education and guilds (trading posts and universities) and your capital becomes a scientific game dream.
 
You can allways move your settler if you get to many jungels in your start.

Small patches of jungle isn't what I'm asking, but specifically heavy jungle starts where everything is Jungle.

:)

But yeah, moving settler to avoid jungles is an option is you spawn right on the edge of a dense jungle.
 
I'd keep such a start, but i play only on prince so my opinion won't count anything for you.
But having a capital where every tile provides me 2 food, 3 science, 1 culture, 2/3 gold is quite attractive. Just pump out 2-3 settlers and get better lands, research BW, get to education and guilds (trading posts and universities) and your capital becomes a scientific game dream.

Why would playing at Prince invalidate your opinions? I thought you made good points. Not everyone wants to play at the more rarefied levels. Although I can break even on the higher levels (Thanks largely to MadDjinn's videos) I find Immortal and Deity not-fun.
 
Sacred Path, Trading Post, River, after Maxed out Commerce and Rationalism Tree during a Golden Age will be...

2 Food, 5 Gold, 3 Beakers, and 1 Culture.

Imagine having about five dozens of them. The problem is getting there.
 
Sacred Path, Trading Post, River, after Maxed out Commerce and Rationalism Tree during a Golden Age will be...

2 Food, 5 Gold, 3 Beakers, and 1 Culture.

Imagine having about five dozens of them. The problem is getting there.

If you play as the Iroquois you can move over jungle tiles in friendly territory as if they were roads and they'll form trade routes with the discovery of the Wheel.
 
If you play as the Iroquois you can move over jungle tiles in friendly territory as if they were roads and they'll form trade routes with the discovery of the Wheel.

But then Being surrounded by Jungles and not being able to use Forests with my longhouses will kill me in the inside.
 
Sacred Path, Trading Post, River, after Maxed out Commerce and Rationalism Tree during a Golden Age will be...

2 Food, 5 Gold, 3 Beakers, and 1 Culture.

Imagine having about five dozens of them. The problem is getting there.

Correct. Jungles in the mid to late game with lots of workers around is a bonus.

But in the early game, it becomes trading off a wonder, or a building for more workers.

Maybe beeline for the Pyramids. But maintaining all those extra workers will be a pain and guilds is a ways off too so no trade posts. Not to mention the increased turns just putting basic things like roads and inability to specialize a tile for food or production.

Pyramids + Citizenship seems like the way to go for it. Assuming the AI doesn't get to it first.
 
The thing that annoys me about V jungles is that chopping them converts them into plains instead of grasslands like in IV. In IV jungle areas made these initially bad cities that became the best after you finally developed them. V jungles really just feel like paint-by-numbers tiles-- jungle means "put trading post here"
That's a by-product of the map script, not of where jungle is allowed to be placed. It CAN appear on Grassland tiles, and that will yield a 3 food jungle tile instead of just 2 food. Check out the Amazon map script for examples, the entire top half of the map is jungle.
 
Correct. Jungles in the mid to late game with lots of workers around is a bonus.

But in the early game, it becomes trading off a wonder, or a building for more workers.

Maybe beeline for the Pyramids. But maintaining all those extra workers will be a pain and guilds is a ways off too so no trade posts. Not to mention the increased turns just putting basic things like roads and inability to specialize a tile for food or production.

Pyramids + Citizenship seems like the way to go for it. Assuming the AI doesn't get to it first.
He is right. In early game it really slows development. Getting the Pyramids will be hard too, since there is no :c5production:.
 
I don't mind the jungle start so much, it's the 20 turns to see like 25 tiles that drives me nuts.

AoxoA
 
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