Help a dF Find Its Leader

@madscientist

No, you need Economics for the Feitoria ( check spoiler below )
Spoiler :
Feitoria0000.jpg


Collosus + Feitoria + Lighthouse + Fin leader = sea of money :D

OK, my bad. I haven't played Portugal yet.
 
I have an almost identical playing strategy to you. I really think the key trait for you is Financial, with the single caveat that you might want to try running a Specialist Economy one day: It's fun, gives you a huge early-game tech lead and lets you spend your money on other things, like espionage or the culture slider to counter war weariness from warmongering with Colosseums and Theatres. Financial doesn't help much with it, though, since you aren't farming commerce.

Like many others on this thread, I highly recommend William of Orange. Creative is much better than some give it credit for. In the early game, Creative not only makes expansion a breeze, but it lets you peacefully squeeze neighboring civs off of strategic resources (Creative + cheap Library = major culture advantage to a newly settled city), as well as helping you extend a city's cultural borders to those resources lying just outside its fat cross a lot faster. It has an awesome array of cheap buildings, too.

In the late game, just as you're about ready to launch your offensive, the incredible Dike comes online to give your coastal production cities a HUGE (and uniquely Dutch) production boost. In a coastal city with Moai Statues, coastal squares provide 2 food, 2 hammers and 3 commerce, which is just stupidly good.

The only shame is that your peaceful early-game strategy will underplay the East Indiaman (Dutch unique unit) which is a BEAST and tends to remain so for a long time. I tend to do the same though, and I don't find myself hurting too badly. Further, you begin the game with neither of my two favorite opening techs (Mining for early Slavery, tree chopping, Masonry, Great Wall, Pyramids; Mysticism for +happy buildings, early religion, Oracle), so you can't really hope to found an early religion unless you want to delay Slavery, which I don't recommend. Of course, whenever I start with these techs, I always end up missing Agriculture (expensive) and Fishing (makes getting Sailing even MORE painful). I'm rambling, so I'll stop ;-)

I also like Hannibal of the Carthaginians because my particular playing style always underplays religion and the associated early +happy buildings. It's kind of strange to use his Charismatic trait primarily for the +happy (instead of the cheap promotions), but I'm nothing if not strange. ;-)
 
I'm running Hannibal right now, and he seems to lend himself to huge early expansion, followed by steady crushing of AI's. The weakness is the UU, a -1 horse archer with flank I.
 
I'm running Hannibal right now, and he seems to lend himself to huge early expansion, followed by steady crushing of AI's. The weakness is the UU, a -1 horse archer with flank I.

The UU is actually pretty good as it also give 50% to melee units. Not much stands up to a shock promoted nimidean archer, even Prats call short (as well as spears). The only real counter is actually a real Horse archer or keshik. And the flanking promotion allows free damage to seige engines in a stack.
 
Protective
Pass... I doubt you get attacked much anyway, especially with the Great Wall and a Tech Lead.


I think you are missing out on a lot of what protective offers. two free promotions on gunpowder units is awesome. Since he doesn't war before gunpowder that menas all his troops minus cavalry and armor type units will have them. I like protective for both cheap castles and the walls, both become insignificant in my production lists. If I'm not playing protective I very rarely even build walls or castles, with protective it's a nice little boost to the economy and espionage.
 
My highlander ancestors will be ashamed but...
Thanks to your suggestions, I tried out Victoria and Elizabath... and have come to greatly enjoy Liz.

As Elizabeth, I found myself not only in the tech lead, but I also had a booming economy. Due to the wonders I build, I mainly got great engineers and merchants though.
I should look into SE guides, I've been curious.
I don't think I'd even need the imperialistic boost thanks to the booming economy I get with Liz. I was cranking out settlers and workers fast.
And, I still got to my wonders first. Great Wall, Pyramids, Parthenon.
...I -did- have a happiness problem, but I just had to rush-buy several temples.

Also, I must say.
Zara Yaqob is a douche. My macemen even had troubles with his longbowmen. Thankfully I churned out musketmen mid-war and conquered his holy city. Burned down the rest.

Thanks a lot for all the help. ^^
 
I think you are missing out on a lot of what protective offers.

I think The Almighty dF would be missing out on a lot of what Protective offers - and that's why I don't think it's a good trait for him.

Let's say he goes to war in the modern era. What are the mainstays of his army? Tanks and Artilery, Modern Armour and Mobile Artilery. Do any of these benefit from Protective? No.

Castles and walls? They don't stack up to what else is on offer. Sure, they give a bonus to culture, trading and espionage - but they're nowhere near as useful as cheap courthouses, for example (Organised), or cheap Harbours and Granaries (Expansive), or extra commerce (Financial).

If you're not going to fight before the Gunpowder age is over (or close to it), then Protective is not a good trait to select. And with The Almighty dF's peaceful start, coupled with the Great Wall and at a difficulty where the AI aren't likely to declare on him... there are plenty of traits which would do more for him.
 
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