I'm working on a new mod and here are some of my first ideas for it. Note I'm trying to avoid other ppl's mods to have some realitively fresh ideas.
CITIZENS:
* Scientist generates +2 scienice, do scientists have ANY effect on your research? Can anybody shave off turns from research with these guys?
* Evangelist generates 1 luxory and 1 tax, spreads the Word then passes the collection plate! Enabled with Theology. I'm worried about the Tax/Entertainer balance with this, but SMAC had similar citizens....
CIVILIZATIONS:
* Mongols, they conquered half of Asia dammit! They're not just Barbarians!
* Spanish, I can't believe they were overlooked!
Mongols
Militaristic Expansionist
Leader: Chief Genghis Khan
Unit: Horseback Archer
Spanish
Religious Expansionist
Leader: Queen Isabella
Unit: Conquisitor
Mongols removed from barbarian tribes
CILIVIZATION ADVANCES:
Well, maybe if anyone can help with the crashing...
DIPLOMATS AND SPIES:
I'd like to reduce the cost of spying, too expensive, not enough gain.
ERAS:
No changes...unless you can add another and I get some good ideas to continue the tech tree!
GENERAL SETTINGS:
Wealth changed from 8 to 1 to 6 to 1
Forest valued changed from 10 to 15
GOVERNMENTS:
The Ever Popular Fascism!
Rate Cap 10, Worker rate 2, Assimilation 1%, Draft 4, Police 4, Nuisance Corrutpion, 3/6/8 units free, conscript diplomats/spies, Immune to propaganda. trade bonus
Taken from the BIG Fascism post to what I believe is correct/fair. Note: I would like to avoid another ethics of having fascism/constant debate over the stats/ablilities of it. This isn't my priority.
IMPROVEMENTS AND WONDERS:
* Police Stations reduce corruption
* Added TV Station, makes 1 citizen happy, addes commerce, 5 culture, 3 maint. TV spreads culture really well and makes some people happy, and helps the ecomony, but I think it should also decrease propaganda resistance due to TV's brainwashing ability!
Mongol Horseback Archer, replaces Horseman 2/2/2, the Mongols were famous for their mounted archers.
Spanish Conquisitor, replaces Musketman 2/4/2.
More to come.
CITIZENS:
* Scientist generates +2 scienice, do scientists have ANY effect on your research? Can anybody shave off turns from research with these guys?
* Evangelist generates 1 luxory and 1 tax, spreads the Word then passes the collection plate! Enabled with Theology. I'm worried about the Tax/Entertainer balance with this, but SMAC had similar citizens....
CIVILIZATIONS:
* Mongols, they conquered half of Asia dammit! They're not just Barbarians!
* Spanish, I can't believe they were overlooked!
Mongols
Militaristic Expansionist
Leader: Chief Genghis Khan
Unit: Horseback Archer
Spanish
Religious Expansionist
Leader: Queen Isabella
Unit: Conquisitor
Mongols removed from barbarian tribes
CILIVIZATION ADVANCES:
Well, maybe if anyone can help with the crashing...
DIPLOMATS AND SPIES:
I'd like to reduce the cost of spying, too expensive, not enough gain.
ERAS:
No changes...unless you can add another and I get some good ideas to continue the tech tree!
GENERAL SETTINGS:
Wealth changed from 8 to 1 to 6 to 1
Forest valued changed from 10 to 15
GOVERNMENTS:
The Ever Popular Fascism!
Rate Cap 10, Worker rate 2, Assimilation 1%, Draft 4, Police 4, Nuisance Corrutpion, 3/6/8 units free, conscript diplomats/spies, Immune to propaganda. trade bonus
Taken from the BIG Fascism post to what I believe is correct/fair. Note: I would like to avoid another ethics of having fascism/constant debate over the stats/ablilities of it. This isn't my priority.
IMPROVEMENTS AND WONDERS:
* Police Stations reduce corruption
* Added TV Station, makes 1 citizen happy, addes commerce, 5 culture, 3 maint. TV spreads culture really well and makes some people happy, and helps the ecomony, but I think it should also decrease propaganda resistance due to TV's brainwashing ability!

Mongol Horseback Archer, replaces Horseman 2/2/2, the Mongols were famous for their mounted archers.
Spanish Conquisitor, replaces Musketman 2/4/2.
More to come.