Help me Beat Emperor!

miked1991

Warlord
Joined
Apr 11, 2008
Messages
192
Heya all, well I think its time to move up to Emperor level now I'm winning Monarch games with ease (and I hate winning too many in a row!). This'll be my first Emperor attempt so I thought I'd put this one up on the boards for some help/advice (tips on how to present my game are welcome too as its my first go at this too!)

So here goes :D Civ, Leader, Land Height, Climate all set to random, hope I get a nice one!

Missed the screenshot, but I land Gilgamesh! Straight away I'm thinking REX REX REX! I don't think much of the Vultures but Ziggurats are great :D Creative gives me a great synergy there, and protectives not too bad a trait when your rexing and just want to defend your cities without going on the attack.

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Aggressive AI, its the only way Civ can be played, but I'd better watch out!

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Not a bad start but I'm already unsure on what I should do. I want to move 1E to get all those resources in my BFC whilst also giving me another floodplain to cottage up (It feels like such a waste to settle on a fplain). Then again, that move would leave me one square off the coast, takes up a turn to move, and I can see I'll be losing at least one hill although I think I can see one in the fog to the south.

Save attached, its BUG Mod, sorry to those who can't open it.
 

Attachments

I would probably settle in place. Moving 1E gives you 3 coastal tiles in your BFC and not a coastal city. But settling in place gives you a mostly land city with only 2 coast. (with the benefit of being coastal, more health and traderoutes and possible wonders)
Yeah its too bad losing a floodplain, but you might get less unhealthiness too cause of that.
Looks like it could become quite the Bureaucracy capital.

Get the Rice with another city and get it to 3-4 pop and run 2 scientists there.
 
Agreed with GreyFox. Settle in place, make a harbour city with the Rice.
 
Move one to east. One off the coast -rule is just silly.

How is it silly, exactly? Water tiles in the radius but not being coastal means that you get none of the benefits of being coastal, and no way of improving the tiles since you can't build any of the water wonders or buildings, which basically makes those tiles useless. It's a continent map, so he will likely want to explore the sea and build naval units..
 
Move the warrior 1S first to scout, but probably settle in place. 1E will:

- Loose a turn
- Loose a riverside hill
- Not coastal. Coastal gives better trade routes(very nice in a cottage-spammed oxford-capital) and health.
- You will gain the rice, but pigs, corn and those floodplains gives enough food.
 
Another vote for settling in place. With 2 FP, Corn, Pigs you already have a large food excess in the capitol. Let another city use the rice. As it is another city to borrow the corn/pig to grow would probably be a good idea as with that much food your happy cap will likely be hit early.

Also looks like you have another FP to the north in the river bend.
 
How is it silly, exactly? Water tiles in the radius but not being coastal means that you get none of the benefits of being coastal, and no way of improving the tiles since you can't build any of the water wonders or buildings, which basically makes those tiles useless. It's a continent map, so he will likely want to explore the sea and build naval units..

You need to be pop 18 before 1E hurts you, but it's true that you might want a wonder such as GLH or something, and I'd worry a bit about fitting additional cities by going 1E...you can lose access to resources that way on occasion.

Anyway it's a good capitol.
 
Moving 1E is not a good idea if you ask me. More cons to moving 1E:
1) No more coastal = missing out light house/harbor/great lighthouse(optional)
2) Loosing a forest settling 1E
3) Not much difference in coastal tiles but 1E means they are useless 1F/2C tiles instead of 2F/2C tiles.
 
Settle in place, nice commerce capital. Give the rice to another city. You've got more than enough food in the capital already.

Rushing depends on neighbours/resources.

If rushing is a no-go, then I would probably consider GLH, tech priesthood for zigs, and then rex.
 
Just trying to read the fog, I see jungle to the south of the rice. I would probably take my chances to the west and settle 1SW from the pigs or 1N of the corn.
 
You need to be pop 18 before 1E hurts you, but it's true that you might want a wonder such as GLH or something, and I'd worry a bit about fitting additional cities by going 1E...you can lose access to resources that way on occasion.

Anyway it's a good capitol.

Yes, well I was responding more to the claim that the rule was silly in general than in this particular case. 2 tiles "wasted" is not that bad, but losing coastal access on any watermap is.
 
Here's my first turnset... Played before reading your great advice so I'll have to see how I compare! I hope to get the next set in later tonight.

Spoiler :
I move the warrior onto the hill to reveal more hills to the south. Settle in place as I think I'll need coastal on a continants map.

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Start production on a worker as he'll have plenty to do, and tech AH for those pigs. Tech-path I'm thinking AH-->Mining-->BW-->Pottery-->IW

Great luck with my scouting warrior, inside 10 turns he finds his first hut which turns out hostile and kills him right there! At the same time, I meet Pacal, leader of the Buddists!

Production Path goes Worker-->Warrior-->Warrior-->Warrior(regrowing the scouting crew!)-->Settler-->Worker

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He’s close… first settler takes a change of plan and I’ll whip him in to block this guy off.

Well things don’t always go according to plan… 2 barb bears eat up another of my warriors so I have to chop another in and Hannibal beats me to the site by 3 turns :( I go for the horses directly north of me and create my first dotmap. Adding Fishing in between Pottery and IW to save my workers roading that whole route so soon.
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Need to get more scouting done particularly to the west so I can beat Hannibal to that land.

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Third city founded which pretty much prevents Hannibal from cutting me off from the north. The lands not looking too good further west so I’ll probably leave that and focus the rest of my “rex” going south where I’ve still yet to find any enemy lands but I’m pretty sure this is where Pacal came from.

The South
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As I guessed there is Pacal, and the rest of my land now explored I feel. My economy is running at just 50% science with just 3 cities, this maintenance has increased a lot from Monarch. I’m not sure if I should be continuing to Rex or not here, but as I’ve just teched IW and have 5 workers I’ll move into that land and start chopping! Tech path now is to be Writing-->Mysticism-->Monotheism-->Priesthood… need those Ziggys! IW revealed two irons in my borders :D


The REX is on!
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That’ll end this turnset at 450BC with those last three cities just placed. Here’s an overview of things…

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Find the latest save attached.
 

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Move Warrior 1S onto hill.

Settle in place.

Research AH, then Pottery. AT that point deicide what you need to research based on terrain/neighbors.

You have a great cgance at very early floodplains cottages, I suggest using it!
 
Nice start. From the SSs, looks like you could use more workers maybe.

Consider a sword/catapult war on Hannibal before he gets longbows? Could be very effective. Just make sure you have priesthood for zigs.
 
Made a hash of my screenshots didn't I :(

This is the South at the end of that turnset (some stupid reason I put the same one in twice!)

Spoiler :
012TheSouth0000.jpg
 
Nice start. From the SSs, looks like you could use more workers maybe.

Consider a sword/catapult war on Hannibal before he gets longbows? Could be very effective. Just make sure you have priesthood for zigs.

Just hit Priesthood, but only running 20% science so I can't see myself getting to construction in-time for the cats, considering I need currancy and monarchy to recover from the rex still. Should I hold off expansion to attack?
 
Your cities just need to grow and you need to develop your land. You can always run a few specialists to accelerate your tech rate.
 
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