Buttercup said:Have you got any other jobs they could do apart from chop 8 squares of trees down?
Now looking at your save I can see plenty of jobs for your workers. They can cut the trees near Hlobane. They can road spaces near where you might want to put a city near Paris on the coast. I'd have cities like Taejon, Cheju, and many other southern cities put out settlers to fill in gaps. This way you all the tiles within your cultural borders can get used. They can use workers to road and then railroad deserts, plains, grassland in plenty of places within your cultural borders. They can also irrigate all those squares, so you can put up tax or science farms (advice: found more cities so you can use all squares within your cultural borders (except maybe at the edges of your empire)). You also have a ton of jungle which can cleared. Some players call jungle and marsh "uncleared grassland" as once you clear it, it becomes grassland. With no food bonuses, once irrigated and having a rail, each "uncleared grassland" gives you 4 food per turn per square. This enables specialist farms to get quickly developed. If you don't know what I mean by that, see below.
For whatever victory condition you want, I'd get all units out of my cities and put them in border cities or put them near border cities, except those that sit in border cities already. You might also want to sign an RoP with Sumeria for some 400-600 gold, whatever it takes, take 4 of those tank armies, and move them 1 square adjacent to Agade. Then attack Sumeria and raze Agade, since it has the U. N., and you aren't and almost certainly won't get on friendly terms with any of these AIs. I'd also upgrade all those medieval infantry to ToW infantry. I don't know what sort of victory condition you want, so specific plans seem hard to figure out.
Buttercup said:Are you deliberately not counting my 50 or so foreign workers? I'm confused as to why you prefer to leave these fine units out of the stat pile.
He actually might have included those 50 or so foreign workers. In the following save, I have a large map game going (it's already finished). I counted about 30 or so slaves in my game. I'll soon obtain more. The military advisor indicates I have 57 (native) workers. Note that I'm in a Republic, and I don't have to pay unit support. Why? Because outside of my core, that is in any area that I've captured instead of founded (i. e. those areas which have too much corruption to do all that much), I've ICSed my cities. So, even though I did have to pay out cash every turn for all those workers earlier, I don't anymore. Cities like Stuttgart, Marad, Nuremburg, and Kuara indicate what a completed scientist specialist farm looks like (the choice of courthouses isn't necessarily the best, settlers, wealth, and perhaps even workers can work better for a specialist farm). Cities like New Zabalam indicate what an uncompleted specialist farm looks like as it grows. Note all the irrigation.
The save should also give you an idea of how to make effective use of your military. I don't have any units in Frankfurt, even though it borders Persia, because I have rails, and Persia can't reach Frankfurt in one turn. They might snatch the slave near there, so I've defended it. Nagsu also doesn't have any defense, and it doesn't need any. Gordium and Dariush Kabir on the other hand come as well defended, since they can get attacked on the inter-turn. New Berlin has some defense, since, unfortunately Persia has an RoP with Germany. I'd guess I moved at least one more rifle from the rifles between Dariush Kabir and Gordium to Dariush Kabir before the turn ended. Also, note that I put those two rifles there, so I could railroad to Dariush Kabir... that is to defend my workers, which now will move to another job, since they've finished railing.
Best of luck with your game!