FaceUnderMask
Warlord
Greetings, comrads.
Sincetimes immemorial my return to this forum as a frequent lurker I've been obsessed with pre-T300 science victory.
Just now I've completed my first game on immortal as Poland by the means of spaceship at T328, which is better than my last T348 Korea win on emperor.
Sadly, this is still far from what is is supposed to be. And that's why I'm here.
If any of the questions was discussed before in-depth, I would appreciate if you gave me hyperlinks.
This is mostly a mishmash of questions I have.
1) It is apparent that one of the most important things is research agreements. They are not really expensive, so the only barrier on the way is DoF. The thing is - how do you get it with AIs?
In my Poland game I've signed one DoF early with my closest neighbour Morocco, it wasn't a problem since he seems to be a trader-at-heart and religious AI overall.
Things weren't that great after that. I thought that bribing one AI to attack another will eventually make him a pariah. Once other AI will denounce the pariah - I will, too. Or so I thought. Siam, who I've chosen to be pariah, was bribed to attack England, captured one of their cities. But then, the Ottomans desided that now's their chance and DoWed England too, burning one of their cities to the ground. "He's a deadmeat" - i said, but strangely, there were no denouncements, just everyone hated him enough to DoW him constantly all of the medieval and renessance. The only other AI who desided to become my friend was Germany. Not for long, though.
Then there was WC, which I happened to control. Everyone liked my proposals, noone hated my proposals. But noone really felt like being my friend, they weren't friends with each other either. Dunno, was it because I won their city state quests occasionally, since 'competing for the same CS' and 'builded wonders they coveted' were the only negatives, but pretty much all AI's had them eventually.
Next step, ideology. This happened to be a World of Order. Siam was the only autocracy, I was the only freedom (England left with a single city isn't counted, since I was rude to her somewhere midway due to my and her spying on each other). Yeah, everyone hated siam more than me, so everything was fine.
Then I probably screwed up badly. Germany proposed a world ideology of order. I downvoted them. The red text showed up, but no dialogue followed with them, so I thought it was fine.
Somewhere around radar I've made a classic slingshot for Hubble with GS. I wonder why, but this pissed everyone's off, up to chain denouncement. Germany reminded me about downvoting their proposal (dude, it was like 20 or 30 turns ago), venice and ottomans also desided to speak to others about my 'sin' of entering information era before everyone else, and even morocco, my friend for the most part of the game, denounced me.
About 20 turns later plenty of AI DoW me. I've loaded once, to try to prevent it, but right after siam made peace with everyone, I would become next target. The only thing that solved it like a miracle was a change of ideology to order. Eventually, this switch was benefical to me, saving precious turns-to-victory, but what if everyone went autocracy instead of order?
So, to cut the looooooooong story short, I understand that getting DoFs are somewhat random, but there definitely must be some guidelines. Any ideas?
2) About the base science for GS slingshot. Past some time it feels very hard to imrpove your science even a tiny bit. Cities don't grow that well anymore, there are no science buildings left, rationalism was left with a single +50% from RA policy, awaiting it's chance at taking nanotechnology, hospitals and medical labs were skipped in favor of spaceship parts, only one maritime CS left, all slots of specialist are being worked and don't add much anymore, GS immediately go for bulbing a tech this instant and not for academy.
Past-labs, right before slingshot, at T290 I had 800 bpt with a 3-city empire, which feels quite tiny. As korea, I had about 1.3k bpt with 4 cities.
Is it normal or am I missing something. More city grown needed, perhaps?
If it could help a bit, my endgame:
3) How many science do RA's give? Do my research partner plays some part at how much beakers I will get? Do my science output plays part in it?
4) Petra-worth city.
It is brought up fairly often in this section of forum. Could you post a screenshot of city you estimate being a 'petra-worth'. Since the city I built petra in:
looks like a great place for a city, but I hardly can call that petra-worth. I've only built it because other stuff was even less needed at the moment.
5) I'm also interested in caravan mechanics. At the end of the game each caravan was giving me around +15 gpt, also feels quite tiny. Is there a way to optimize gold income from caravans somehow?
Probably can figure this one on my own since all info is in-game, but well, some practical advices couldn't hurt.
That's all - for now. Sorry for bothering you. Also sorry for grammar mistakes, I'm not a native speaker, still learning.
Since
Just now I've completed my first game on immortal as Poland by the means of spaceship at T328, which is better than my last T348 Korea win on emperor.
Sadly, this is still far from what is is supposed to be. And that's why I'm here.
If any of the questions was discussed before in-depth, I would appreciate if you gave me hyperlinks.
This is mostly a mishmash of questions I have.
1) It is apparent that one of the most important things is research agreements. They are not really expensive, so the only barrier on the way is DoF. The thing is - how do you get it with AIs?
In my Poland game I've signed one DoF early with my closest neighbour Morocco, it wasn't a problem since he seems to be a trader-at-heart and religious AI overall.
Things weren't that great after that. I thought that bribing one AI to attack another will eventually make him a pariah. Once other AI will denounce the pariah - I will, too. Or so I thought. Siam, who I've chosen to be pariah, was bribed to attack England, captured one of their cities. But then, the Ottomans desided that now's their chance and DoWed England too, burning one of their cities to the ground. "He's a deadmeat" - i said, but strangely, there were no denouncements, just everyone hated him enough to DoW him constantly all of the medieval and renessance. The only other AI who desided to become my friend was Germany. Not for long, though.
Then there was WC, which I happened to control. Everyone liked my proposals, noone hated my proposals. But noone really felt like being my friend, they weren't friends with each other either. Dunno, was it because I won their city state quests occasionally, since 'competing for the same CS' and 'builded wonders they coveted' were the only negatives, but pretty much all AI's had them eventually.
Next step, ideology. This happened to be a World of Order. Siam was the only autocracy, I was the only freedom (England left with a single city isn't counted, since I was rude to her somewhere midway due to my and her spying on each other). Yeah, everyone hated siam more than me, so everything was fine.
Then I probably screwed up badly. Germany proposed a world ideology of order. I downvoted them. The red text showed up, but no dialogue followed with them, so I thought it was fine.
Somewhere around radar I've made a classic slingshot for Hubble with GS. I wonder why, but this pissed everyone's off, up to chain denouncement. Germany reminded me about downvoting their proposal (dude, it was like 20 or 30 turns ago), venice and ottomans also desided to speak to others about my 'sin' of entering information era before everyone else, and even morocco, my friend for the most part of the game, denounced me.
About 20 turns later plenty of AI DoW me. I've loaded once, to try to prevent it, but right after siam made peace with everyone, I would become next target. The only thing that solved it like a miracle was a change of ideology to order. Eventually, this switch was benefical to me, saving precious turns-to-victory, but what if everyone went autocracy instead of order?
So, to cut the looooooooong story short, I understand that getting DoFs are somewhat random, but there definitely must be some guidelines. Any ideas?
2) About the base science for GS slingshot. Past some time it feels very hard to imrpove your science even a tiny bit. Cities don't grow that well anymore, there are no science buildings left, rationalism was left with a single +50% from RA policy, awaiting it's chance at taking nanotechnology, hospitals and medical labs were skipped in favor of spaceship parts, only one maritime CS left, all slots of specialist are being worked and don't add much anymore, GS immediately go for bulbing a tech this instant and not for academy.
Past-labs, right before slingshot, at T290 I had 800 bpt with a 3-city empire, which feels quite tiny. As korea, I had about 1.3k bpt with 4 cities.
Is it normal or am I missing something. More city grown needed, perhaps?
If it could help a bit, my endgame:
Spoiler :
3) How many science do RA's give? Do my research partner plays some part at how much beakers I will get? Do my science output plays part in it?
4) Petra-worth city.
It is brought up fairly often in this section of forum. Could you post a screenshot of city you estimate being a 'petra-worth'. Since the city I built petra in:
Spoiler :
looks like a great place for a city, but I hardly can call that petra-worth. I've only built it because other stuff was even less needed at the moment.
5) I'm also interested in caravan mechanics. At the end of the game each caravan was giving me around +15 gpt, also feels quite tiny. Is there a way to optimize gold income from caravans somehow?
Probably can figure this one on my own since all info is in-game, but well, some practical advices couldn't hurt.
That's all - for now. Sorry for bothering you. Also sorry for grammar mistakes, I'm not a native speaker, still learning.