Help! No Gold!

mr_han_solo

Chieftain
Joined
Aug 16, 2002
Messages
6
Help Me Please I'm running out of gold!
HOw do I use Mine to get gold to my cities?
Can anyone give me tips on how to get money?
Thank You,
Brian James
 
Depends on what age you are in. If you are in ancient and run a despotism government I usually just lower the science rate a notch. I then get a substantial fortune and I raise the science rate again, living of the fortune I've built up.
 
quick quick change the name of the title and delete your post before kiler sees
and welcome to the forum
build marketplaces banks
up the tax rate
make some specialists
you dont mine for money you build roads and as many as possible
 
sell technologies, luxuries, resources, world maps or simply go to war, beat up the guy and demand cash for peace. if you're playing the game under chieftain level and your gov is despotism or communism then you won't even need gold at all (your gold never goes below 0 and things dont get sold automatically when you run out of gold to support them and you cant rush production with gold).
 
Every person who responded above this post may need to do some more reading because most of these responses sound like the blind leading the blind. ;) ;) (or at least the nearsighted leading the blind. ;)


For Brian,

Mines have nothing to do with increasing how much gold you get to your cities?

Look at the city display screen for your cities. Every tile in the city radius that is worked by one of the citizens will display grain bundles (food), production (shields:mines are one thing that effects this), and commerce (piles of gold coins).

Tiles next to rivers and tiles with roads will produce gold coins. Tiles that are irrigated or mined without roads will not produce gold coins.

Roads also connect cities, and you will notice that unconnected cites have more RED coins that get sidetracked from tyour treasury by corruption and waste.

You can adjust the slider in the domestic advisor screen to balance your budget short term, but if you are running out of coins on a regular basis, you need to look at ways to increase the number of citizens working within the cities as well as get an understanding of worker tasking to make better use of their time to build roads next to rivers whenever possible.

Note: Citizens and workers are not the same creatures.
 
no it does not, irigation adds 1 food, nothing more!

you must be confused with the fact that a river gives +1 commerce.
 
Originally posted by MAS
no it does not, irigation adds 1 food, nothing more!

In depotism, it takes away one food from grassland, I believe.
 
It doesn't take it AWAY , in despotism the goverment just causes a loss of 1 production/food/commerce in tiles with more than 2 of any of these... it will not take anything away if it doesn't go over 2...
 
You believe, But do you know? No you you don't!:)

In despotism, all tiles that produce more than 2 food or shields will produce 1 less!

so if a tile has 1 food, it has 1 food in despotism!
if it has 2 food it has 2 in despotism!
if it has 3 food, it will have 1 less = 2 food!
if it has 4 food, it will have 1 less = 3 food!
if it has 5 food, it will have 1 less = 4 food!

plains have 1 food, irigation adds 1 = 2 food!
a grassland has 2 food, irigation adds 1 = 3 food!
flood plains have 3 food, irigation adds 1 = 4 food!

This also contradicts the popular believe that irigation is always useless in despotism.

irigation adds 1 food to a tile, and it will always add 1 food to a tile, even under despotism!
The only thing you have to keep in mind is that 2 food tiles and 3 food tiles under despotism end up to be the same!
 
OK, I have official had enough of the village idiots handing out medical advice without a license.

90% of the posts in this thread have newbie errors and mistakes.

Becka, do not give out advice until you have played more. Irrigation definately does not take away food. Wrong. Gong, get the hook.

BCLG100, do not give out advice until you have played more. Despotism DOES NOT set the maximum food, shields, and commerce from any square to be equal to 2. What it does is subtract 1 whenever the amount that would be produced is greater than 2. Irrigation does not increase commerce. Also the advice about specialists is usually a bad idea because a working citizen produces and average of 2 food, 1 shield, and 1 commerce while a specialist produces at best 1 commerce dedicated to tax or science. For you, that's three bad pieces of advice in three different posts in the same thread. You obviously need to step back and figure out what you are doing before posting ANY MORE advice threads. If you are playing the game with this level of knowledge you are getting your hat handed to you on a regular basis. Wrong. Gong, gong, gong, three strikes your out. Stop it.
 
Change your government to democracy. Under a democracy, your citizens generate one additional commerce in any square where they're already producing at least one.

What this usually mean is your "income from cities" almost doubles!:eek: I think this is the best solution to money-woes anywhere.

Had a game once where I was actually planning to stay in Monarchy for the whole game but when the gpt from other civs I was receiving ended I was in a state of 'depression'.:( I started to look around for answers and decided to go Democracy (but I didn't know of the commerce bonus even then). At first I was crying buckets :cry:about the inefficiency that followed (6 turns to anarchy; maybe the tech lead; production loss, unhappiness) and the prospect of war weariness under democracy.

Then I saw gpt zoom from 1200+ to 2400+ and I never looked back.

Just assure yourself a 'no-weariness' status by building Human Suffrage and Police Stations in your cities. You can easily turn 'warmonger' for 20 turns or more just enough to go to war without hearing a single plea for 'Peace!' from your citizens and also keeping your reputation intact from alliances you might need.:king:

What do you think cracker?;)
 
well democracy kills your military cause of the no free support. So most of that doubled commerce is just going down the drain and you only get a 10-40+ gain unless you have big enough cities. Well that is how it is in most of my games.
 
Originally posted by mr_han_solo
HOw do I use Mine to get gold to my cities?
Mines have nothing to do with commerce. Mines increase shields from the tile.

Originally posted by mr_han_solo
Can anyone give me tips on how to get money?

Cracker has given very good advice.

Roading tiles allows that tile to generate gold when worked. Of course, some tiles generate gold without having a road on it such as a river tile, a tile with silks on it, among others. Roads on these tiles will increase the amount of gold generated. Make sure that any tiles your citizens are working have roads. (The tiles being worked in the city view screen.)

As the game progresses and you start to wind down the expansion phase, you need to build marketplaces. I usually build them in my best cities first, the 'core cities'. Markets increase the tax revenue by 50%. What this means is, however much tax revenue a city is contributing to the treasury for a given slider position, that amount is increased by 50%.

Also build courthouses. Courthouses decrease corruption (lost gold) and waste (lost shields) in your cities. This is a very good thing. ;)

Build your forbidden palace in a good location. Then you will have a 2nd strong core with little corruption and waste.

When banking becomes available, banks also increase tax revenue by 50% again. When you have 5 banks you can build Wall Street. This will give you 5% interest on your treasury up to a max of 50 gold per turn. So once you have Wall Street built, try to keep your treasury balance above 1000 gold to reap the max benefits.

Slightly off subject, for research build librarys. They increase the amount of gold going to research by 50% in the same manner markets increase tax revenue. Universitys and research labs do the same.

Just remember to road all tiles being worked by citizens, build markets and courthouses in all cities, (you probably won't need a courthouse in your capital or your FP city), and you will notice a marked improvement in your economy.
One exception here though. If you have cities that are so far away from your capital that corruption and waste are hopeless, building these will not help. They are commonly referred to as '1 shield suckland'. As you get better at the game you will more easily recoginize these cities for what they are.

One more thought. Remember that population is power in this game. Get those aquaducts built where needed so the cities can get to size 12.
More pop=more tiles worked=more gold, provided they have roads. ;) You may need to build more workers during the expansion phase in order to build these roads and mine those tiles. That seems to be the biggest mistake that people new to the game make. Not enough workers to keep all citizens in all cities working improved tiles.Try to have at least 1 worker for every city you have.

HTH
Matt
 
Well, I'm new at this:

But to get money:

1) Reduce the lux slider a bit. I do this when I'm running low on money (operating at a deficet)

2) Sell unnecessary improvments

3) Ask another civ to give you some gpt or a lump sum - works well if they need a tech that they don't have

4) Disband some units if really desperate

5) Don't go to war - have to have a big treasury before going on a war campaign (read this somewhere) and you have to churn out lots of military units - maybe I'm wrong, somebody correct me if I am - equals to lots of money.

6) Reduce science level if must

7) Build Wall Street if you can if you already haven't
 
Mines can help you get more money. If you set your production to wealth it will give you 1 gold for every 8 shields and 1 gold for every 4 shields after the corporation.
 
Never build WEALTH! Except in some very rare cases where you really need the money or in a super high-corrupt city that is only producing 1 shield, and even then, you could set those cities on building workers if you need any. Otherwise it's better to be building something. If you plan on rushing any improvements you are better off building a military unit to disband in a city for the shields, than building wealth. Because for an 80 shield unit, you can disband it for 20 shields. If you build Wealth, 80 shields get you 20 gold (after Economics, I believe). That 20 gold will only be worth 5 shields! And even worse is if your city is producing 7 shields this rounds down to 1 gold, not up to 2 gold.
 
Bamspeedy, you sound like me. ;) Not just a little like me but like a recording. (perhaps its just that I sound like you, yeah that;s my excuse now.)



tyguyx12,

If you are building wealth then you are either dead in the near future or you are playing at such a low difficulty level that any mistakes you make will not effect the outcome of the game.

You can do a simple test to see if wealth is really the right choice and this involves using wealth the sponsor improvements in conquered cities vs using transported and disbanded units. The units approach will complete projects 3 to 5 times faster than the wealth approach. The difference is so significant that it almost registers in the ABSOLUTELY NEVER BUILD WEALTH category.
 
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