Thunderbrd
C2C War Dog
Khalighnayao on discord and I have been working on improving our list of flavors for improving the AI for the selection mechanism it uses for Developing Leaders (as well as to improve the leader personality definitions quite a bit.)
This leaves some other places where a bunch of new flavors need to be considered in those game objects that will need to be reviewed. He's got the Developing Leaders and Complex Traits he's been working on but this leaves us with a few other game objects that will be needing immediate updating on Leader Flavors.
One of them, a VERY important one, is Techs.
If I can use the new flavors only for the new techs that would be great - that way I don't have to come up with some temporary new tag for those. But to do that, I need someone to review all the techs we currently HAVE and consider them for this NEW list of flavors that are much more expanded than what we have now.
Some of the old flavors may even be completely retired or split up and won't even be IN the game soon. There's a few programming spots I'll need to update as a result.
Anyhow, the rules for this project would be that we can select as many flavors for a tech as are actually applicable and those that do apply should get a rating between 1 and 10 for how strongly they apply.
If you want to help and you need more guidance, cool let me know. I will also need help wherever else flavors are going to apply - I think civics are another place for them?
Flavors on the game objects help to give that object, as a selection, more weight to leaders that have those flavors on their personality xmls so that, for example, if a leader has a flavor of gold weighted at 5 and a tech has a gold weight of 5, they will be multiplied together to add that +25 to the AI weight for that leader to select going after that tech as a priority, so they help the leader selections to vary.
Anyhow, here's the list of the old flavors:
FLAVOR_CULTURE
FLAVOR_GROWTH
FLAVOR_MILITARY
FLAVOR_SCIENCE
FLAVOR_PRODUCTION
FLAVOR_CULTURE
FLAVOR_RELIGION
FLAVOR_GOLD
And here's the expanded list of flavors that need to be employed from here:
FLAVOR_HAPPINESS
FLAVOR_HEALTH
FLAVOR_MILITARY_QUALITY
FLAVOR_MILITARY_QUANTITY
FLAVOR_MILITARY_ATTACK
FLAVOR_MILITARY_DEFENSE
FLAVOR_POLITICS
FLAVOR_RELIGION_ACCEPTANCE
FLAVOR_RELIGION_DEDICATED
FLAVOR_TRADE
FLAVOR_PROPERTY_CONTROL_CRIME
FLAVOR_PROPERTY_CONTROL_DISEASE
FLAVOR_PROPERTY_CONTROL_AIR_POLLUTION
FLAVOR_PROPERTY_CONTROL_WATER_POLLUTION
FLAVOR_PROPERTY_CONTROL_EDUCATION
FLAVOR_PROPERTY_CONTROL_TOURISM
FLAVOR_MILITARY
FLAVOR_RELIGION
FLAVOR_PRODUCTION
FLAVOR_GOLD
FLAVOR_SCIENCE
FLAVOR_CULTURE
FLAVOR_GROWTH
FLAVOR_ESPIONAGE
FLAVOR_FOOD
FLAVOR_COMMERCE
Khalig's work on things has been incredible and should really help a lot to improve our leaders and if we can get a bit of help updating flavors in other places in the xml, we can proceed MUCH faster in our projects as they are coming together rapidly now.
Anyone willing to help with this? Have any questions? We could use a team of assistance on this project and divide up the techs and civics list perhaps. Anyhow, comments, questions, concerns, offers? Thanks!
This leaves some other places where a bunch of new flavors need to be considered in those game objects that will need to be reviewed. He's got the Developing Leaders and Complex Traits he's been working on but this leaves us with a few other game objects that will be needing immediate updating on Leader Flavors.
One of them, a VERY important one, is Techs.
If I can use the new flavors only for the new techs that would be great - that way I don't have to come up with some temporary new tag for those. But to do that, I need someone to review all the techs we currently HAVE and consider them for this NEW list of flavors that are much more expanded than what we have now.
Some of the old flavors may even be completely retired or split up and won't even be IN the game soon. There's a few programming spots I'll need to update as a result.
Anyhow, the rules for this project would be that we can select as many flavors for a tech as are actually applicable and those that do apply should get a rating between 1 and 10 for how strongly they apply.
If you want to help and you need more guidance, cool let me know. I will also need help wherever else flavors are going to apply - I think civics are another place for them?
Flavors on the game objects help to give that object, as a selection, more weight to leaders that have those flavors on their personality xmls so that, for example, if a leader has a flavor of gold weighted at 5 and a tech has a gold weight of 5, they will be multiplied together to add that +25 to the AI weight for that leader to select going after that tech as a priority, so they help the leader selections to vary.
Anyhow, here's the list of the old flavors:
FLAVOR_CULTURE
FLAVOR_GROWTH
FLAVOR_MILITARY
FLAVOR_SCIENCE
FLAVOR_PRODUCTION
FLAVOR_CULTURE
FLAVOR_RELIGION
FLAVOR_GOLD
And here's the expanded list of flavors that need to be employed from here:
FLAVOR_HAPPINESS
FLAVOR_HEALTH
FLAVOR_MILITARY_QUALITY
FLAVOR_MILITARY_QUANTITY
FLAVOR_MILITARY_ATTACK
FLAVOR_MILITARY_DEFENSE
FLAVOR_POLITICS
FLAVOR_RELIGION_ACCEPTANCE
FLAVOR_RELIGION_DEDICATED
FLAVOR_TRADE
FLAVOR_PROPERTY_CONTROL_CRIME
FLAVOR_PROPERTY_CONTROL_DISEASE
FLAVOR_PROPERTY_CONTROL_AIR_POLLUTION
FLAVOR_PROPERTY_CONTROL_WATER_POLLUTION
FLAVOR_PROPERTY_CONTROL_EDUCATION
FLAVOR_PROPERTY_CONTROL_TOURISM
FLAVOR_MILITARY
FLAVOR_RELIGION
FLAVOR_PRODUCTION
FLAVOR_GOLD
FLAVOR_SCIENCE
FLAVOR_CULTURE
FLAVOR_GROWTH
FLAVOR_ESPIONAGE
FLAVOR_FOOD
FLAVOR_COMMERCE
Khalig's work on things has been incredible and should really help a lot to improve our leaders and if we can get a bit of help updating flavors in other places in the xml, we can proceed MUCH faster in our projects as they are coming together rapidly now.
Anyone willing to help with this? Have any questions? We could use a team of assistance on this project and divide up the techs and civics list perhaps. Anyhow, comments, questions, concerns, offers? Thanks!