Help, the IA is so stupid IA!!!

Darkvlador

Chieftain
Joined
Mar 6, 2009
Messages
9
Hello every body,i am french hardcore player of FFH2 (my only installed game) and i recently discover the FF version and it is....WONDERFULL, more civs (and what civs !) guilds, amazing unique features.... But, the IA is so weak it is unplayable. By comparaison, in FFH2 my upper limite is immortal (the IA crush me 90% before turn 200); at FF50 (patch G) their is no challange, i win in divine mode even by making IA civs team two by two. One of the big difference i had observed is the light terran improvement the IA performs; for example she rarely build mine, even on gold or copper (darwen territory at turn 150). I think it's a bug, maybe linked to the low rate ammenagent possibility before main tech. If something could be done it would be great because for instance the game is un playable (and it's the greater game of the universe). And after the FF taste i won't go back to FFH.
 
As soon as I get a chance to sit down with the code, AI ability to properly improve their lands is the first thing I'll be tackling. Ideally that alone will bring them back up to snuff and competitive. Sadly it'll be till the end of this next week before I get a chance to do so (but spring break then, so ideally I will have tons of time to refine it)
 
Ia! Ia! Cthulhu Fthagn!
 
Only in english :) in french it is intelligence artificielle
I knew there was something going on when I noticed so many people were insisting on calling the good old AI "IA".

Salut. Je ma pelle Honor. Tres bien, tres bien. Au revoir!

That's pretty much all the French I know.
 
Hello every body,i am french hardcore player of FFH2 (my only installed game) and i recently discover the FF version and it is....WONDERFULL, more civs (and what civs !) guilds, amazing unique features.... But, the IA is so weak it is unplayable. By comparaison, in FFH2 my upper limite is immortal (the IA crush me 90% before turn 200); at FF50 (patch G) their is no challange, i win in divine mode even by making IA civs team two by two. One of the big difference i had observed is the light terran improvement the IA performs; for example she rarely build mine, even on gold or copper (darwen territory at turn 150). I think it's a bug, maybe linked to the low rate ammenagent possibility before main tech. If something could be done it would be great because for instance the game is un playable (and it's the greater game of the universe). And after the FF taste i won't go back to FFH.

Vraiment ? Je trouve que c'est un peu plus difficile que l'original. Cependant, je crois que c'est car je sais pas tout les mecanisme de FF. De plus, je ne joue que les scions... :D

And yes, I cannot wait for a better AI, but for now Agressive AI and deity seems to do the trick. Usually one or two civs grow massive. I'm interested in how the AI works and I'd love if someone knew where to look at it. I understand basic modding/python but not much else.
 
Almost all AI is inside of the DLL. It is only hard to look at because it is scattered across all of the files (neccessarily). If you are comfortable reading python you should be comfortable reading C++, so poke your head in and browse around. As with Python, most functions/variables have nicely descriptive names.
 
As soon as I get a chance to sit down with the code, AI ability to properly improve their lands is the first thing I'll be tackling. Ideally that alone will bring them back up to snuff and competitive. Sadly it'll be till the end of this next week before I get a chance to do so (but spring break then, so ideally I will have tons of time to refine it)

That would be awesome. It really takes awhile to understand the effects of your changes. I'm messing with the building AI trying to get it to come up with something a little saner, and it's more difficult than you would think.

It's a moving target, you change one thing, and a host of other things happen. It'll be interesting to see what you come up with.
 
Anyone else notice the Barbarians much more organized then it was in FFH2? No more single charges, providing me with free XP.....they come 5-6 strong now. And they put more priority in pillaging.

Something was changed, right? Or am I playing drunk to much and mixing things up...
 
Very very well done, sir. Looking forward to more of your tweaks. Whats your favorite Civ, Xien? How about a quick, not to descriptive, walkthrough of oh...up to turn 200ish? Around there...

I am always looking to optimize my gameplay, so I can climb the difficulty latter. I can't seem to break away from Monarch, sometimes I even go Prince...
 
Unfortunately my favorite Civ is "Random" and my strategy for turn 200 is always the exact same:

CTRL+SHIFT+Z
Add two zeros to the end of the input field
Click OK
Hope it doesn't crash until after turn 200 (or preferably not at all)


Mostly I just understand the underlying fundamentals of the game anymore, at almost the exact same level that a computer would think about it (which is beneficial since I am trying to teach the computer). So I can tell you that early game food is important, late game either hammers or culture is important (depending on your precise goal at that point) and Commerce always rules the heavens. And for selection of tech paths, aim for your UUs/UBs, for some strange reason they tend to be along your most beneficial advancement pathways :)
 
I do wonder about the AI sometimes.. 400 turns into a deity game.. and the 2nd score AI does not even having mining yet..
has other advance techs tho.. but no mining!
Same story for fishing.
 
Same here.....I was crediting it to good use of Pelemoc. But after thinking about it, and looking at the replay.....yeah, something is up.
 
Vraiment ? Je trouve que c'est un peu plus difficile que l'original. Cependant, je crois que c'est car je sais pas tout les mecanisme de FF. De plus, je ne joue que les scions... :D

And yes, I cannot wait for a better AI, but for now Agressive AI and deity seems to do the trick. Usually one or two civs grow massive. I'm interested in how the AI works and I'd love if someone knew where to look at it. I understand basic modding/python but not much else.

Ou lala, pas dutout, sur FF2 en immortel je ne suis en bonne posture qu'avec deux ou trois peuples (Hippus, Calabim et golgoth-golem) car il y a des combos-tactiques très bourinnes, avec tout autre peuple gentillet c'est la tôle vers le tour 250 grand max. A ff50 l'IA n'amménage pas ses cases, ne construit pas ses Heros (heros elfe de début de partie au tour 175 et plus !!!) et n'est pas très agressive. Les relations diplomatiques sont bcp mais alors bcp plus facile; à FFh2 c'est une guerre tout les 50 tours si tu n'a pas une armée colossale même en ayant fondée une religion adoptée par tes voisins et avec le libre passage etc.... Cool d'écrire en français pour une fois, a tchao et vive les Scions.

No no no , on FF2 in immortal difficulty i am in good standing only with 2 or 3 Civs (Hippus, Calabim and golems) because there is mighty combo, with other kind civs i am crushed arround turn 250 big max. With ff50 the IA, sorry, the AI don't take care of the ammenagement, build hero lattly (Gilden arround turn 150-175 !!!)and is not very aggressive. Diplomatic relationship are much easyer in FF50, at FFh2 (immortal) "everywhere is war" arround once every 50 turns if you don't manage a huge and costly armie; even if your neigtbourg (difficult word in english) adopt your religion and trade with you. Nice to write in french for on time and long life to the Scion
 
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