strategyonly
C2C Supreme Commander
Have there been any ON/IN-game resources or terrains added that i need to know about that are needed for NEW maps in the last 2 months??
Have there been any ON/IN-game resources or terrains added that i need to know about that are needed for NEW maps in the last 2 months??
Now I can do the underlying python but I have no idea how you do the events. SO?
As far as I can see it is 5 different events with different probabilities of occurring not one event.
if pPlot.isCity() or (pPlot.getBonusType(-1) != -1) or (pPlot.getFeatureType == ft_volcano) or (pPlot.getFeatureType == ft_volcano2):
Hm. I was comparing the Python for the volcano events and there appear to be bugs in C2C's version of the canDoNewVolcano function.
It has a line which says:
Code:if pPlot.isCity() or (pPlot.getBonusType(-1) != -1) or (pPlot.getFeatureType == ft_volcano) or (pPlot.getFeatureType == ft_volcano2):
The two instances of "pPlot.getFeatureType" are wrong. This is a function so they should be "pPlot.getFeatureType()". Assuming the multi-feature capability hasn't thrown this off.
This is probably crashing the canDoNewVolcano function execution which probably causes the DLL to consider it as having been false. That would block all new volcano creation.
Hm. I was comparing the Python for the volcano events and there appear to be bugs in C2C's version of the canDoNewVolcano function.
It has a line which says:
Code:if pPlot.isCity() or (pPlot.getBonusType(-1) != -1) or (pPlot.getFeatureType == ft_volcano) or (pPlot.getFeatureType == ft_volcano2):
The two instances of "pPlot.getFeatureType" are wrong. This is a function so they should be "pPlot.getFeatureType()". Assuming the multi-feature capability hasn't thrown this off.
This is probably crashing the canDoNewVolcano function execution which probably causes the DLL to consider it as having been false. That would block all new volcano creation.
You should use the flag of the Manchurian Qing dynasty instead: http://kunstwereldwijdnetwerk.nl/profiles/blogs/qing-cap-mu
<UnitClassProductionModifiers>
<UnitClassProductionModifier>
<UnitClassType>UNITCLASS_PARATROOPER</UnitClassType>
<iProductionModifier>50</iProductionModifier>
</UnitClassProductionModifier>
</UnitClassProductionModifiers>
<UnitClassProductionModifiers>
<UnitClassProductionModifier>
<UnitClassType>UNITCLASS_PARATROOPER</UnitClassType>
<iProductionModifier>50</iProductionModifier>
</UnitClassProductionModifier>
<UnitClassProductionModifier>
<UnitClassType>UNITCLASS_MODERN_PARATROOPER</UnitClassType>
<iProductionModifier>50</iProductionModifier>
</UnitClassProductionModifier>
</UnitClassProductionModifiers>
Reducing the cost or let it train faster?