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Simple.
Short of 1 </BuildingInfo> somewhere...
 
Hmm... I took a look again and every new building entry starts with <BuildingInfo> and ends with </BuildingInfo> :confused:

I attached the File.

In BUILDING_ANIMA_GAMING_LEAGUE I found this (if I'm not very much mistaken):
Code:
<GlobalCommerceModifiers>
				<iCommerce>8/iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
				<iCommerce>0</iCommerce>
			</GlobalCommerceModifiers>
 
I know you get +1:food: from hunting at Cooking. is there a tag that does this for buildings or promotions?
Is there a tag that can + 1 science from Hunting?
 
It is the PythonDbg.log that tells you which modules BUG has loaded isn't it?

I ask because I appear to have broken things and none of the C2C modules are being loaded.
 
It is the PythonDbg.log that tells you which modules BUG has loaded isn't it?

I ask because I appear to have broken things and none of the C2C modules are being loaded.

i only see one failure

load_module __future__
load_module codecs
load_module validate
validate import failed
 
That is because you aren't using my code. But do you see any successes for example is NaturalWonders being loaded?



load_module HeroicPromotion

load_module StarSigns

load_module NaturalWonders

load_module BugFinanceAdvisor

load_module CvBUGMilitaryAdvisor

i am going to do a FRESH custom game, so hold on . . . .

EDIT: OK here is one of them, all of them were not there, but i only has a small map.
 
How do you affect international reputation? Is it buildings, civics, or a "world view"? How are world views created?
 
The only code I have seen for affecting reputation is horrible as it loops through taking one away until enough has been taken to reduce the reputation by a real 1.

I think Koshling or AIAndy did something about this somewhere but I can't remember where or what.
 
How do you affect international reputation? Is it buildings, civics, or a "world view"? How are world views created?

Well, Language Civics do it, The Cloth of God Wonder and increse realtions but this could be reversed or maybe even a one time event could be triggered (like Blarney's Castle but only once)
 
The only code I have seen for affecting reputation is horrible as it loops through taking one away until enough has been taken to reduce the reputation by a real 1.

I think Koshling or AIAndy did something about this somewhere but I can't remember where or what.

There are of course more efficient codes by simply referring to leaderinfo file to calculate the amount required
 
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