Azurian
The Azurian
What happened to the book?
It didn't look that good,.
In my Art Requests Thread there is a graduation cap only icon.
What happened to the book?
huh? To my knowledge there IS no limit... but maybe Koshling would know more about some kind of limit I'm not aware of.
How did you come to that conclusion? Is it possible that you don't have the build key correct somewhere?
<Build>
<BuildType>BUILD_FORTIFIED_CAVE_G</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_ABATIS_G</BuildType>
<bBuild>1</bBuild>
</Build>
<Build>
<BuildType>BUILD_PALISADE_G</BuildType>
<bBuild>1</bBuild>
</Build>
</Builds>
const TCHAR* CvUnitInfo::getEarlyArtDefineTag(int i, UnitArtStyleTypes eStyle) const
{
FAssertMsg(i < getGroupDefinitions(), "Index out of bounds");
FAssertMsg(i > -1, "Index out of bounds");
if (NO_UNIT_ARTSTYLE != eStyle)
{
int iIndex = GC.getInfoTypeForString(getType());
if (-1 != iIndex)
{
const TCHAR* pcTag = GC.getUnitArtStyleTypeInfo(eStyle).getEarlyArtDefineTag(i, iIndex);
if (NULL != pcTag)
{
return pcTag;
}
}
}
return (m_paszEarlyArtDefineTags) ? m_paszEarlyArtDefineTags[i] : NULL;
}
4th one (black with skull)
Ok you can find in atachment flags ready to use. Test it and choose one![]()
Ok you can find in attachment flags ready to use. Test it and choose one![]()
<BonusType>BONUS_FRENCH</BonusType>
<PrereqBonuses>
<BonusType>BONUS_COPPER</BonusType>
<BonusType>BONUS_IRON</BonusType>
<BonusType>BONUS_STEEL</BonusType>
</PrereqBonuses>
<Bonus>BONUS_A</Bonus>
<PrereqBonuses>
<Bonus>BONUS_B</Bonus>
</PrereqBonuses>
<Bonus>BONUS_A</Bonus>
<PrereqBonuses>
<Bonus>BONUS_B</Bonus>
<Bonus>BONUS_C</Bonus>
</PrereqBonuses>
<Bonus>NONE</Bonus>
<PrereqBonuses>
<Bonus>BONUS_B</Bonus>
<Bonus>BONUS_C</Bonus>
</PrereqBonuses>
<Bonus>BONUS_A</Bonus>
<PrereqBonuses>
<Bonus>BONUS_B</Bonus>
</PrereqBonuses>
<ConstructCondition>
<And>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_D</ID>
</Has>
</And>
</ConstructCondition>
<Bonus>BONUS_A</Bonus>
<PrereqBonuses>
<Bonus>BONUS_B</Bonus>
</PrereqBonuses>
<ConstructCondition>
<Or>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_D</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_E</ID>
</Has>
</Or>
</ConstructCondition>
<Bonus>BONUS_A</Bonus>
<PrereqBonuses>
<Bonus>BONUS_B</Bonus>
<Bonus>BONUS_C</Bonus>
</PrereqBonuses>
<ConstructCondition>
<Or>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_D</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_E</ID>
</Has>
</Or>
</ConstructCondition>
Ok check this: