SargontheGreat2
Modder
"+5 Culture +1 Gold with each of "Olmec Jade Figurines", "Jade Death Masks", "Shang Jade Ritual Items" I'm confused. Is there a tag that I forgot that gives culture when another certain building is in the buildings?
Aren't "Olmec Jade Figurines", "Jade Death Masks", "Shang Jade Ritual Items" Bonuses?
BonusCommerceModifiers and BonusYieldChanges on the building.
I DID write a tutorial that explains how to use the schema to determine proper formatting of a tag. Can't remember where that is now though.
Would it be possible to get the Game Option tags (GameOption, NotOnGameOption and OnGameOption, PrereqGameOption) added to the Spawn Infos file?
That way we could have a game option for GEM and have only one spawn file rather than have the player copy in the one they want.
Then I have Game Option options:-GEM default off and hidden for now
Ecological Animals - default on and hidden for now
I have figured out a way to have the Basic or Ecological animals based on an option rather than requiring the MLF stuff. It is a bit of extra work for me but it will be better in the long run because there will be only one set of files.
Would it be possible to get the Game Option tags (GameOption, NotOnGameOption and OnGameOption, PrereqGameOption) added to the Spawn Infos file?
That way we could have a game option for GEM and have only one spawn file rather than have the player copy in the one they want.
Then I have Game Option options:-GEM default off and hidden for now
Ecological Animals - default on and hidden for now
I have figured out a way to have the Basic or Ecological animals based on an option rather than requiring the MLF stuff. It is a bit of extra work for me but it will be better in the long run because there will be only one set of files.
<SpawnCondition>
<Has>
<GOMType>GOM_OPTION</GOMType>
<ID>GAMEOPTION</ID>
</Has>
</SpawnCondition>
<SpawnCondition>
<Not>
<Has>
<GOMType>GOM_OPTION</GOMType>
<ID>GAMEOPTION</ID>
</Has>
</Not>
</SpawnCondition>