Prof_longhair
Chieftain
- Joined
- Jul 27, 2010
- Messages
- 16
OK I would like to enlist some help thinking through my open moves with France.
I am going to play France because I want to play around with social policies. My plan is to peacefully REX early then war monger come musketeers.
The early social policies make the opening choices interesting
Couple of notes:
1) Given Frances UA (2 culture per city) they will be getting there first social policy on turn 13 (25 points) and their second on turn 35 (25 + 45 points). This is based on Gregs game play. (This assumes no monument and only 1 city)
2) settlers cost 440 gold/ 89 hammers, workers cost 350 gold/70 hammers
3) From Gregs start (I know my mileage may vary) I am assuming at size 1, 4 hammers and at size 2, 6 hammers. I am also assuming that I will grow to size 2 on turn 9
So here are the three different starts I am thinking of:
My favoritecause it seems a bit crazy:
Scout->scout->Settler
Its a gamble that 2 scouts are going to pay off in terms of ruins, happiness from natural wonders, $ from city states, and $ from barbs. Seems like a good bet but it could backfire.
The second scout is built about turn 13 right around the time you can grab Liberty. So, the settler should be built around turn 21.
The down side of this plan is the capital will be small and undeveloped, but if the gold from exploration was good I might just have enough cash to buy a worker
From there it is a beeline to Stonehenge
Plan #2 Scout->Monument->Worker->Settler
If you take tradition as the first social policy (+1 food in the capital) it should grow a bit quicker from size 2
The monument is built around turn 18. Which means the second social policy (Liberty) will be at turn 27(36 points from 1-18 and 4 points per turn after that so you get it 7 turns early).
The worker should be built around turn 30. So the Settler will be built with the Liberty bonus from a city size 3 (8 + production) call it around turn 40.
Not exactly REX but you have 2 social policies, and a well developed capital.
Plan 3 the *new* traditional plan
Scout->Worker->Settler
This seems ho-hum as I would take Liberty well before I started the Settler.
Still it would get the worker at turn 20 and the settler out at around turn 28.
So which plan would you go for? Or what would your plan be?
Thanks for the help and discussion to pass the time until the game comes out and I can see my start location....
I am going to play France because I want to play around with social policies. My plan is to peacefully REX early then war monger come musketeers.
The early social policies make the opening choices interesting
Couple of notes:
1) Given Frances UA (2 culture per city) they will be getting there first social policy on turn 13 (25 points) and their second on turn 35 (25 + 45 points). This is based on Gregs game play. (This assumes no monument and only 1 city)
2) settlers cost 440 gold/ 89 hammers, workers cost 350 gold/70 hammers
3) From Gregs start (I know my mileage may vary) I am assuming at size 1, 4 hammers and at size 2, 6 hammers. I am also assuming that I will grow to size 2 on turn 9
So here are the three different starts I am thinking of:
My favoritecause it seems a bit crazy:
Scout->scout->Settler
Its a gamble that 2 scouts are going to pay off in terms of ruins, happiness from natural wonders, $ from city states, and $ from barbs. Seems like a good bet but it could backfire.
The second scout is built about turn 13 right around the time you can grab Liberty. So, the settler should be built around turn 21.
The down side of this plan is the capital will be small and undeveloped, but if the gold from exploration was good I might just have enough cash to buy a worker
From there it is a beeline to Stonehenge
Plan #2 Scout->Monument->Worker->Settler
If you take tradition as the first social policy (+1 food in the capital) it should grow a bit quicker from size 2
The monument is built around turn 18. Which means the second social policy (Liberty) will be at turn 27(36 points from 1-18 and 4 points per turn after that so you get it 7 turns early).
The worker should be built around turn 30. So the Settler will be built with the Liberty bonus from a city size 3 (8 + production) call it around turn 40.
Not exactly REX but you have 2 social policies, and a well developed capital.
Plan 3 the *new* traditional plan
Scout->Worker->Settler
This seems ho-hum as I would take Liberty well before I started the Settler.
Still it would get the worker at turn 20 and the settler out at around turn 28.
So which plan would you go for? Or what would your plan be?
Thanks for the help and discussion to pass the time until the game comes out and I can see my start location....