Schuesseled
Deity
- Joined
- Mar 31, 2008
- Messages
- 2,081
the fact you'll be getting over double the culture of a regular city starting out, i'd probably go straight for a worker so i can improve my larger than regular number of workable tiles.
I, too, am planning on playing the French.
Cap build: Scout -> monument -> settler -> Stonehenge
stonehenge gives +8 culture, and no it doesn't give free monuments, that was in civ 4.
I, too, am planning on playing the French.
Cap build: Scout -> monument -> settler -> Stonehenge
Tech research: pottery -> calendar -> archery
Social policies: Tradition -> Aristocracy (+33% to build Stonehenge) Then follow Dale's progression.
Might build Worker instead of Settler.
The Monument + UA + Stonehenge Culture output will be killer (If I remember from the screenies correctly and Stonehenge gives +4 culture, not free monuments - I know Arioch's site says differently).
If Stonehenge doesn't provide free monuments, then does it stack with the monument already built in a capital or replace it?
I'd unlock liberty before aristocracy, because you are building the settler before you start building Stonehenge. I.e.I, too, am planning on playing the French.
Cap build: Scout -> monument -> settler -> Stonehenge
Tech research: pottery -> calendar -> archery
Social policies: Tradition -> Aristocracy (+33% to build Stonehenge) Then follow Dale's progression.
Might build Worker instead of Settler.
The Monument + UA + Stonehenge Culture output will be killer (If I remember from the screenies correctly and Stonehenge gives +4 culture, not free monuments - I know Arioch's site says differently).
I am not sure about the SP choice though...why Honor before Liberty, the one happiness per city (with a garrison mind you) just doesn't seem worth it. Can you elaborate on your reasoning?
From what we know we can conclude that happiness is affected by two things:
- per city growth (-2 happy per city)
- per pop growth (-1 happy per pop)
The key to growing appears to be managing how much of an impact growth will have on your empire happiness. Growing out (new cities) costs 3 happy, whilst growing up only costs 1. For early land grab, you need to negate the effect of per city growth. Thus the two early happiness affecting SP's (in Honor and Liberty) become important.
Personally, Honor first since it gives better barb protection.![]()
The formula is total = base+ base*(.3 * cities)
Where base = 25 + (number of sp*20)
cities - 1; your capital does not count only additional, non-puppet, cities.
Eeh. Liberty seems much better earlier on. The entire tree is made for expansion, and does a good job of it.