Greetings everyone!
I am a long time reader of the site and a first time poster. I have been playing cIV now for nearly 8 years. Most of my games tend to be team games PvE with my friends ( we are too competitive to be able to play FFA with each other). As such my skills as a solo player are... lacking. I enjoy playing with random leaders and random maps as well as playing the hand that is dealt, no tech trading and no barbs (feel they don't do much more than force you to make a few more early warriors/chariots/axes than usual). I feel its these situations that can teach me more about how to play cIV well.
The game I am requesting some advice in is rather typical of the kind of games which give me the most trouble. It boils down as to how to make the best of a situation where I don't have the right techs for the resources on hand, and there is no clear "good" move
Map Settings:
Monarch
Normal Game Speed
Opponents Random
Huge Map (18 Civs)
Low Sea level
Temperate Climate
Random Map Script
No Barbs
No Tech Trading
No Huts
No Events
Choose Religion
New Random Seed on Reload (not sure how that one got clicked on... must have been going fast down the list).
No Buffy or Bat mods installed
Leader:
Alexander (Phil, Agg) of Greece
Situation:
From the get go surrounded by forest, lake side, ocean visible to the north west with fish revealed. The starting location only has pig hills visible (see attached screen shot of the start location). The scout doesn't seem to be able to help reveal much more of the start due to its position and all the intervening forests.
My Though Processes:
I should move my settler South West 2 blocks, this seems like it would reveal the most tiles and give me the best odds of finding goodies. Is there a more reasonable alternative?
My gut tells me to move; my starting techs, hunting and fishing are not even remotely useful in this start. I may be forced to research AH off the bat due to no other obvious food tiles in the BFC of my start location. If there is another food source (Corn or wet rice/wheat at a minimum) I may consider agriculture -->mining
--> BW.
If I decide to move, there seems like there are two reasonable alternatives (without seeing what the scout reveals), one feeling like more of a gamble than the other. Option one would have me move to settle near the fish (one tile north of the scout) while still benefiting from the pig. This would give me something to do early (build a work boat) while I research some worker techs (probably AH and wheel in that situation, though I don't like putting off BW or Writing). Downside to this is that there is no fresh water for the cap no river tiles to speak of.
Option 2 is the gamble, and that would be to follow the river and see where it leads. Plus side is that one can never go wrong with river tiles, there is a plains tile that might be worth settling 2E and 1N of the starting location. Downside here is that I am not even sure what I will find and that my settler will only move 1 tile a turn through that forest.
Of course... the scout could change the situation significantly, but knowing my luck with the map generator, it will probably just show me jungle.
So, in conclusion, I am interested in knowing what people would do in this situation. Please don't tell me to re-roll, I like playing the map I am served (and when I am playing with my friends I am often forced to deal with tough starts anyway so I can use the practice).
Thanks in advance!
David
I am a long time reader of the site and a first time poster. I have been playing cIV now for nearly 8 years. Most of my games tend to be team games PvE with my friends ( we are too competitive to be able to play FFA with each other). As such my skills as a solo player are... lacking. I enjoy playing with random leaders and random maps as well as playing the hand that is dealt, no tech trading and no barbs (feel they don't do much more than force you to make a few more early warriors/chariots/axes than usual). I feel its these situations that can teach me more about how to play cIV well.
The game I am requesting some advice in is rather typical of the kind of games which give me the most trouble. It boils down as to how to make the best of a situation where I don't have the right techs for the resources on hand, and there is no clear "good" move
Map Settings:
Monarch
Normal Game Speed
Opponents Random
Huge Map (18 Civs)
Low Sea level
Temperate Climate
Random Map Script
No Barbs
No Tech Trading
No Huts
No Events
Choose Religion
New Random Seed on Reload (not sure how that one got clicked on... must have been going fast down the list).
No Buffy or Bat mods installed
Leader:
Alexander (Phil, Agg) of Greece
Situation:
From the get go surrounded by forest, lake side, ocean visible to the north west with fish revealed. The starting location only has pig hills visible (see attached screen shot of the start location). The scout doesn't seem to be able to help reveal much more of the start due to its position and all the intervening forests.
My Though Processes:
I should move my settler South West 2 blocks, this seems like it would reveal the most tiles and give me the best odds of finding goodies. Is there a more reasonable alternative?
My gut tells me to move; my starting techs, hunting and fishing are not even remotely useful in this start. I may be forced to research AH off the bat due to no other obvious food tiles in the BFC of my start location. If there is another food source (Corn or wet rice/wheat at a minimum) I may consider agriculture -->mining
--> BW.
If I decide to move, there seems like there are two reasonable alternatives (without seeing what the scout reveals), one feeling like more of a gamble than the other. Option one would have me move to settle near the fish (one tile north of the scout) while still benefiting from the pig. This would give me something to do early (build a work boat) while I research some worker techs (probably AH and wheel in that situation, though I don't like putting off BW or Writing). Downside to this is that there is no fresh water for the cap no river tiles to speak of.
Option 2 is the gamble, and that would be to follow the river and see where it leads. Plus side is that one can never go wrong with river tiles, there is a plains tile that might be worth settling 2E and 1N of the starting location. Downside here is that I am not even sure what I will find and that my settler will only move 1 tile a turn through that forest.
Of course... the scout could change the situation significantly, but knowing my luck with the map generator, it will probably just show me jungle.
So, in conclusion, I am interested in knowing what people would do in this situation. Please don't tell me to re-roll, I like playing the map I am served (and when I am playing with my friends I am often forced to deal with tough starts anyway so I can use the practice).
Thanks in advance!
David