7. I am still having some problems in tech research. I have managed to stay ahead of everyone else in techs until the industrial age, then I begin to lag behind. Even with micro-managing my cities, it seems that, at most, I have my lux and scientific sliders at no higher than 30-40%, and my gold output each turn with these settings is around 50gpt. Happiness seems to be a mjor problem still, which forces me to use entertainers to keep happiness up, along with the lux slider. What is a decent amount of unhappy citizens in a city of say Pop 10? Should I not be too concerned as long as there are more happy citizens than unhappy? If so, I could then use some citizens for science research/taxes. etc, than entertainers.
8. Lastly, as far as improvements, I have tried to have two types of cities: military cities to build military units and income/science cities to make gold and help techs. In miltary cities, I do not build librairies and the like, and in the others I build no barracks or the like. However, if I am not at war (or expecting a war soon), I usually have my military cities build wealth when there is nothing else to build (units or improvements). I don't see the point of biulding units I don't need that will require gold each turn to maintain.
To maintain decent research, I think you need the following: (1) the science slider set at about 100%, (2) a decent government, i.e. republic, (3) a high population, with citizens in your core working the land, and citizens in your provinces working as scientists, (4) the Forbidden Palace, (5) libraries and later universities in all your core cities.
I listed them in the approximate order in which these goals are usually acheived, but (3) is probably the most important. Of course, there are problems to overcome with each of these points:
(1) How do you pay for your upkeep? By selling your techs and luxuries to the AI. This is actually more problematic on the easier levels, because low level AI are terrible at making money.
(2) Okay this one is easy, especially if you are playing C3C and can get Republic for free early on.
(3) How do you keep that big population happy and doing something productive? Get more luxury resources. War for them, trade for them (especially when selling techs), look for unclaimed resources and settle on them, and build markets to increase their effect.
(4) Also no great problem. It is usually worth building by hand early on, rather than waiting for a leader.
(5) These are comparitively expensive buildings, so you have to find a balance between building them and making units to get more land. There are many factors which influence that choice, such as your traits, geography and game version.
Having acheived fast research, you should find that your towns are kept sufficiently busy building
useful improvements and keeping the military up to scratch, such that there is no need to build wealth. If you think the military is getting too big, you can always find some use for it.
