Help with some strategies. plz

Remember that isalnd start require you to move quickly. Do not delay in getting contact and look for a place to add to your empire.

The early part of the game is easy at lower level, but the middle stage and end pog down, if you do not expand at the start. This why most find they are not able to hold the tech lead they had early on.

They just fail to grow and keep growing. This needs to be done with wars, even more so from an island.

If you are using AP, turn it off as it just wrecks the game IMO. It was meant for MP play, but even then it is a failure.
 
Brucha, just wanted to post this pix of the game you posted as england...

The Inca's did finally hit me with about 5 or 6 nukes, before I killed them off. The Aztecs went peaceful as neither ever attacked a town, other than bombs.

The Americans got in a few nukes as well. The funny thing about the game was that single nukes killed off armies? Maybe that is how tactical nukes work, not sure. I know ICBM's do 1/2 damage and need three shots to kill off most units.

I guess it just shows how weak the AI is at Regent as they just rolled over an died, although the Americans at least tied to use MA's to attack towns, just that the towns were too well defended.

Would have ended sooner, but I thought it was conquest and I decide not to fill the American land. I then got tired off tracking down barbs, so I filled the land and got the domination pop up.
 
I re-started the same game to re-try my strategies. I have been able to get my gpt up quite alot, and I think I finally have a good understanding about building improvement and wonders. Playing the game is quite different now that I understand things like corruption, gpt, and city management. Actually, being able to really do things in thegame, and be competative, makes it alot more enjoyable to play. I've owned Civ 3 for around 7 years, but would play it to the point of frustration and give up, only to play it again after a time with the same results.

I have noticed how hard it is to have colony cities on other continents. Corruption just is too great to have a real-world equivalent to the British Empire. I am trying for a cultural or victory point win, without conquering enemy cities. I will build another city should a civ raze an enemy one, but thats it.

I found that a good tactic for dropping a civ's score is to build a stack of doom and have it ready when a civ declares war. I then ship the units to their territory (along with a big fleet to bombard) and simply tear up the infrastructure. This really sets the civ bak quite alot. Ship bombardment works really well also, because the craters it creates just ruins the civ in general.

Its also stupidly easy to build wonders now - I build alot of them, even if they are not wonders suited for my civ (seafaring and commercial), just to keep them out of the other civs' hands.

Although I could probably go up a difficulty level, I still have to try on a normal continent where conflict with other civs is more pronounced. It seems rather easy to shoot far ahead of the other civs if you are on a decent island with resources and lux's.
 
First I think you would find the Wonder bit to be a different story, if you just played std rules. AP makes building things easier than it should be by 2x1.

It really distorts the game as you can pop out settlers without even missing a beat.

If you have you have a stack of doom standing by and the ships to move, then you have missed a great opportunity. You would not be able to do this so painlessly in a std rules game.

The cost in shields would be painful. One other thing to consider is that bombardment and "tearing up tiles", is not a good plan in most situations, because those tile are going to yours.

I see all tiles as mine from the start and the AI has them on loan, till I get around to taking them back. I will pillage in the case of a key resource, but it is not common.

I like to run my civ like a corporation. That is say, I want things close as need as can be done. I do not want to make lots of extra units that are not going to pay for themselves.

So I gear up as I am preparing for war, unless it is an Always War game, which is another story.

Is that really a 290BC save?
 
Is that really a 290BC save?

Yep, its rather ugly that its so early in the game and I'm so far already. I really was surprised at the amount of tech and wonders I already have - much more so than the AI civs.
 
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