Heretic_Cata's "All in One" mod (Semi-Private Beta)

My Edit button is not working, so I have to make a double post. I think that PTW has some extra units that come only if you buy it separate from C3C. I'm not sure.
 
Mirc said:
My Edit button is not working, so I have to make a double post. I think that PTW has some extra units that come only if you buy it separate from C3C. I'm not sure.
:hmm: I think i threw away/ burned my PTW cd after getting Conquests. :D The only thing i see in the extras folder of ptw now is just medieval japan. :sad:

What happened to your computer ?
 
Nothing. It's working perfectly. I've been in Arad, for the National Music Olympiad. I took the FIRST PRIZE, and it's the first time in the history of the national music olympiad of Romania when the guitar wins the first prize. I'm in the 9th grade, and I participated together with Cello, Double Bass, Harp, and Violla, and with all the 9-12 grades, and I won this section. I'm very proud. Me (and some other friends of mine) are heros in my school. I used to be a hero in Dinu Lipatti (my ex-school), but I have to renconquer this position here, in George Enescu. Unfortunately the money was sooooo little... It was... well just for you (if you are not him you can read, but since you don't know the value of the Romanian currency you won't understand):
Spoiler Heretic_Cata :
1.000.000 lei vechi (ROL).
100 lei noi (RON)
 
One question: How do you dload mods? Just like scenerios?

I ask this because I have never dloaded any mods, just scenerios.
 
Mirc said:
Of course, it's the same thing.
Thought so, but ujst making sure. Thanks.:)
 
Hmm... An error that has something to do with the sphinx. Game will now exit. Where do I put the patch into?
 
conquer_dude said:
Hmm... An error that has something to do with the sphinx. Game will now exit. Where do I put the patch into?

You put the patch in the "conquests" folder, and let it replace everything.

But the patch doesn't do anything about the sphynx. :( I am at school now so i can't check the files for embaresing typos. :blush: I'll get home in 3 hours ... i'll check it then, and post a patch.
 
Congrats mirc. :cheers:
In curand, o sa ne faci cunoscuta tara in strainatate asa cum face si Gheorghe Zamfir . :goodjob:


@conq_dude
I checked the Sphynx and there is nothing wrong with it.
But since it is the first improv i ever added i think you might be putting the mod in the wrong place.
The folder named "My Mod" should go in the "Scenarios" folder. Same thing with the MyMod.biq

And, from the patch, the folder in the archive "Scenarios" should replace your current "Scenarios" folder.

Either this, or you don't have Civ3Conquests with all the patches:( (which i forgot to mention that it is required).
 
Announcement:D
Yet ANOTHER patch released. :)
Version 1.02 :)
Check the attachment in post nr. 2.

I finally figured out how that .ini file worked ... those .amb files confused me, so i ignored them. :D And it seems to work.
 
Well, I played with the feudalism government for a bit... At first it seemed as if it was WAY overpowered; but when I started to use it and had built a few lord's castles I realised how expensive the unit costs are..... -400gold per turn....:cry: so it's only really useful if you have loads of cities.

Also, the unit producing small wonders which require a luxury + freelancers guild, aren't replaced in later ages. If you ever wish to do a v2 of this mod you could do that (that would make it perfect:D)

Oh yea, the wonders such as pythagoreans which are very useful but create minus culture, do you know if they carry on producing minus culture once they're obselete or not? Cos I'm not really using them.

I must admit I'm really enjoying this mod:) and I can't wait until the release.
 
matteo773 said:
Also, the unit producing small wonders which require a luxury + freelancers guild, aren't replaced in later ages. If you ever wish to do a v2 of this mod you could do that (that would make it perfect:D)
I'm not quite sure what you mean. Are you saying that when those unit-producing wonders go obsolete i should make another wonder that require the same resources, except it gives a modern unit ?
In which case it's a wonderfull idea :goodjob:, but it would make even more buildings in the game... and as you may have seen on the "i hate firaxis" thread in my sig. There is no room for that many buildings. :cry:
However, not all is lost, this is a really good idea and there is a small chance i might add it in my 3rd mod where i think i might have a bit more room.

matteo773 said:
Oh yea, the wonders such as pythagoreans which are very useful but create minus culture, do you know if they carry on producing minus culture once they're obselete or not? Cos I'm not really using them.
But the Pythagoreans produce 2 culture.
I understand what you mean though. (the city of the dead, bachanalia, sacrificial altars and others are examples of stuff that decrease culture)
I never actualy thought of this ... but theoreticaly it should still produce -culture. Because when a normal wonder expires it still produces culture. I am pretty certain that the game & editor were never intended to make buildings with -culture, so i think the normal wonders rule is kept and the neg effect wonder still produces those -culture.

I don't build the pythagoreans either, but it is very surprising to see THE AI BUILD IT. :eek:
I did build on my current game the city of the dead though (it is one of the best wonders if you start in a place with lots of food and get to the 14 limit fast). So i could do some math work to see if it still substracts culture... But there is a lot of arithmetics kuz i have lots of wonders in my capital, i may do it nonetheless ... a bit later.
matteo773 said:
I must admit I'm really enjoying this mod:) and I can't wait until the release.

I think it will take a bit longer till the final release :sad:, kuz the incarnation of Satan on earth (my Calculus teacher) and the epitome of stupidity (my Java programing teacher) are plotting against the inocents (us students:D) AGAIN, with their meaningless tests that have ABSOLUTLEY NOTHING to do with the course they are teaching us:mad: . Correction: "they are trying(not moving a finger) to teach us". So unless God works a miracle, or unless we call an exoricist and a shrink (respectively) my mod will suffer a delay...
 
I concur! Youve got some great testers on yer payroll, the pays being an early go at this gem, of course!. If you step up mateo's ideas your only going to improve this one some more.
Heres a good idea After you build 10 coastal fortress(for exp), your able to construct the Navy Base(exp), A wonder that gives you a stealth sub ever # of turns!.

It makes sence cause A Civ with lots of built up harbours deserves a central power base wonder!. and steaalth subs are cool lookin. by the way its not my idea I borrowed it from Kinpin and changed said sub instead of the boat he used (can't remember what)plus theres no other reason to build a coastal fort sometimes
Keep up the good work,btw Sorry about name thing for some reason I think Helta Celta :crazyeye:
 
I'm not quite sure what you mean. Are you saying that when those unit-producing wonders go obsolete i should make another wonder that require the same resources, except it gives a modern unit ?

Yes, sorry I was a bit vague....

In which case it's a wonderfull idea , but it would make even more buildings in the game... and as you may have seen on the "i hate firaxis" thread in my sig. There is no room for that many buildings.

I thought maybe you could use lots of more generic buildings which could be used for multiple things...but that would be very difficult to get the right balance:( .

I think it will take a bit longer till the final release , kuz the incarnation of Satan on earth (my Calculus teacher) and the epitome of stupidity (my Java programing teacher) are plotting against the inocents (us students) AGAIN, with their meaningless tests that have ABSOLUTLEY NOTHING to do with the course they are teaching us . Correction: "they are trying(not moving a finger) to teach us".

:lol:

EDIT:Just had a thought instead of making wonders etc. which become obselete with negative culture and pollution; you could make the culture and pollution 0 and just have a production cost raise....
 
matteo773 said:
Just had a thought instead of making wonders etc. which become obselete with negative culture and pollution; you could make the culture and pollution 0 and just have a production cost raise....
Yes, but that would be less annoying. :evil:

But the negative culture is not that big deal if you ask me ... since none of those decrease too many culture points.
Did pollution ever appear to you in the ancient age ? It did to me, and it's really annoying since you only have serfs and they suck. But as much as you try, you simply won't get that much pollution to become frustrating.

Also, if i remove these negative effects it would make my mod look to much like the other mods. :D
 
Did pollution ever appear to you in the ancient age ? It did to me, and it's really annoying since you only have serfs and they suck. But as much as you try, you simply won't get that much pollution to become frustrating.
Yes it did appear but nothing serious:)

Anyway, found a new error... Art\units\shaolin_monk\shaolin_monk.ini

I also decided that feudalism is a bit overpowered, but it gets bad later on, while democracy, communism and fascism get much better. And aren't as expensive either:D .

One more thing... combat is getting quite interesting with fireballs:eek: and various mercenaries flying round all over the place:mischief: .
 
matteo773 said:
Anyway, found a new error... Art\units\shaolin_monk\shaolin_monk.ini
GOD, when will these errors end. :cry:
This time it was NOT a misspelled ini file, this time it is a typo in the pediaicons.txt, i actualy didn't intend to have that underline anywhere except the entry name. :blush:
I hope i will have time to make the patch tomorrow (i found another typo besides that... i hope you don't get to the eiffel tower by tomorrow:blush:)
Kuz it's Easter and i'll be going to church this evening and tomorrow morning to my grandma, and i don't know how much time i will have.

matteo773 said:
I also decided that feudalism is a bit overpowered, but it gets bad later on, while democracy, communism and fascism get much better. And aren't as expensive either:D.
Maybe with these modifications ppl will actually play with feudalism ... at least a bit.

matteo773 said:
One more thing... combat is getting quite interesting with fireballs:eek: and various mercenaries flying round all over the place:mischief: .
Yea, i thought of getting some of those "modern warfare" techniques that no one uses (because few ppl play till the modern age). And i see that they fit in the earlier times. :)
Wait till you get the "Firestorm". :D

Thanks again for the feedback... i'm off to see a movie...
And remember ... keep praying and sacrificing to the "gods" beyond the "strange fields" they always reward their disciples ...
(in my 2nd mod they will grant even more "blessings":evil:)
 
Heretic_Cata said:
Either this, or you don't have Civ3Conquests with all the patches:( (which i forgot to mention that it is required).
I have comlpete and that comes with all the patches, correct? But anyway, I'm gonna check it out. I put the .biq folder in conquests, but it still seems to not be working correctly. :hmm:
 
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