Your last sentence is interesting and probably worth an own thread. Do you mean early warmongering usually yields better (faster) return than the GLib-Music(GA)-LibMT line?I think only Mids and GLH are wonders you can base your strategy around. Others are not that important. GLib (and liberalism) overrated.![]()
Yeah, I think either war or gearing up for war (some non-liberalism route, like just hard teching nat, building Taj, getting music+MT+gunpowder) can often be better than forcing yourself to win lib "because it's standard". The thing is you burn manyDo you mean early warmongering usually yields better (faster) return than the GLib-Music(GA)-LibMT line?
I'd pretty much never go for aesth-line without marble. CoL (for philo bulb, CS, caste) is nearly always a good choice even if you are not the first one to it.I usually ponder on this subject (IMM level, no marble and nonIND) so comments appreciated.
No. Actually, none of the pastureable resources can hold a forest.Do pastures remove forest?
Then you should try to get a trading chip and trade it around. Aesth? CoL? Philo bulb? Teching a tech everyone has won't help you climb out of the hole.By the way, everybody seems to believe in not teching IW and trading it instead... but what if you're behind in tech at that stage of the game?
Sometimes, but not often. It's like a worse version of building wealth, since you don't know when you'll get the cash.Second question: Do you failgold without IND or the appropriate resource?
Shuffle. There is also RandomMapscript, which comes with BUG I think. Anyway, fractal FTW.Is there a selection for a random map type? I'd like if I didn't have to set Pangaea or Fractal, etc
I guess Organized Religion would the one other reason, as its 25% modifier would apply to wonders, but not to Wealth. By the way... how exactly does missionary failgolding work and are there any modifiers for missionary production? I think HE and MA only effect "military" units, right? Anything else I can't think of atm? Or is this mostly about whipping / chopping, because those don't work with Wealth.Sometimes, but not often. It's like a worse version of building wealth, since you don't know when you'll get the cash.
Playing shuffle now - love it. But I do like Fractal, too. It's just... I prefer not to know what I am on, because then I can't automatically assume that GLH is the appropriate strategy - which on Fractal it always seems to be, at least in the last couple of starts I rolled.Shuffle. There is also RandomMapscript, which comes with BUG I think. Anyway, fractal FTW.
No modifiers other than normalBy the way... how exactly does missionary failgolding work and are there any modifiers for missionary production? I think HE and MA only effect "military" units, right? Anything else I can't think of atm?
Overflow and choppedSpeaking of this... could someone explain to my how exactly that works? What happens when you chop a forest for a city producing wealth? Or have overflow from whipping going into wealth?
My qualm with shuffle is archipelago, which is just a horrible map script. AIs handle islands so poorly that the game is way too easy. I don't think GLH is automatically an appropriate strategy on fractal, I'd say I build it 20% of the time or less. Without islands it's not strong at all, more of a trap IMO.Playing shuffle now - love it. But I do like Fractal, too. It's just... I prefer not to know what I am on, because then I can't automatically assume that GLH is the appropriate strategy - which on Fractal it always seems to be, at least in the last couple of starts I rolled.
No. It's a tactic that at least WastinTime used, based on the mechanic that the number of missionaries is limited like I tried to explain in my last post. It offers a bad 1Regarding missionary failgold, is this related to what I said about national wonders?