hi , am new here and wonder ...

r16

not deity
Joined
Nov 10, 2008
Messages
12,179
many things , to say the least .

we , me my older brother and his two kids are very fond of a 25Mhz 486SX 5 MbRAM machine ,which at the moment , is only capable of playing Civ1 . It is maybe 13 years ı have first seen the thing and ı have played it long enough to discover that Arctic location where one single tile produced 100+ food AND shields per turn . Found a city but the pollution was such that not only ice melted but a new continent arose in the North Pole . It is probably some bug and ı never saw it again .

ı will keep to Civilisation games only .

as ı had said ı am curious about many things , but not much talented or knowledgeable . And while it would be more proper to write this in the customisations page , greeting first would be equally in order .

to begin with , ı am not comfortable with T-34 as the Panzer . I have had the Civ3 for a couple of months and Germans suit my game playstyle . So if ı was go into the units folder , find "panzer" and rename every file to T-34 would it become a T-34 ? Do you have a specific thread where the novices can follow the methods in steps ? ı would like some Phantoms too . ı think ı will find suitable versions here ; how do ı insert them ?

best wishes from Turkey .
 
Welcome!

You might want to start with the Creation and Customization subfourm. There's a lot of tutorials and how-to's for the game. Then you can mod to your heart's content.

It can be daunting....so make sure you check out the scenarios as well. You'll probably find something out there that'll be what you're looking for.
 
thanks for the reply . ı have spent some time and have seen possible solutions in the advised link and have found the unit library thread , too ; ı just have to salute the effort the posters have spent on them .
 
ı started a second level game for the first time ever . Got my jets etc , started a war and my stupid jet fighters watched as 13 B-17s devastated my countryside . First time ı ever see enemy aircraft , chieftain was nothing like this...OK it is a bug ı said , but then the enemy landed an army and so did ı in the next turns , so the game allows improved options as the level increases . An immediate 3rd level and my fabulous F-15s still refuse to do air superiority .( ı am a reload guy so ı have 7 kills of Mig-29s in recon missions to no losses ).

when will my planes start to do what they are supposed to do , at level four ?

plus ı have the first version ı guess , which is called the vanilla here . And many of the downloads ı hope to get to my computer might well be for later versions . Would it cause problems for me to get a unit intented for later versions . Would it better for me to avoid scenarios et all together and lastly are maps specific to version ?
 
plus ı have the first version ı guess , which is called the vanilla here . And many of the downloads ı hope to get to my computer might well be for later versions . Would it cause problems for me to get a unit intented for later versions . Would it better for me to avoid scenarios et all together and lastly are maps specific to version ?

If you have Vanilla it is important that you have it patched up properly. It should show version number 1.29f.

As to maps, scenarios etc. Those that are not intended for Vanilla, but for, say, Conquests simply should not work in Vanilla. And so, obviously, they won't cause any problems and the question as to whether you should avoid them becomes moot. Keep that what works.
 
thanks .

while posting this ı was downloading MarineCorps Naval Skyraider and text file says it is for Play the World . Would that mean ı have to fly B-17s from carriers for the duration of this century ? (as ı like the game and have no idea ı can find the later versions . As for patch ı will have to check at home to see what ı have .) There is probably a thread in units section of the forum but as my style shows ı am a beginner , plus a slow learner .

best wishes
 
Play the World was the first expansion. Mods and Scenarios for that will not work in Vanilla. However, Units that have been created can be used in any version. Of course, the Unit is just a graphic, and must be manually integrated into the game. The proper steps for doing so vary slightly between versions. If you need help with that, ask in the Creation & Customization forum.

And, the Air Superiority bug was fixed in one of the patches. You really need to download and install 1.29f.
 
thanks . ı was trying to keep all my posts in one place for easier reference but ı will definitely carry the center of gravity to the suggested forum .
 
being the true coward , ı am explaning my lack of progress in installing the Conquests with the fact ı am still emptying my hard disk to open up space . Ever filled 40GB to 94% ? Sort of ashames me . Anyhow , ı am guessing vanilla would still remain playable if the install programme adds a folder for Conquest . ı am spending sometimes a week on a single game as ı can let my not so bright computer getting the upper hand and at monarch , the hardest level ı have so far played it is either punching the computer case or reloading ; the latest was from 4000 BC . And as AI has also seen the place around the civs find me even me earlier . And ı am still losing great library at 2 or 3 turns to go ...So the idea is winning or losing the game and copying the map square by square , and we shall see if the CPU that irritates me so much is that good when ı am the chieftain .

on the previous game ı had 15 armies . Would have one more but ı loaded it empty to a transport that also had a full one . After disembarkation it refused to accept troops , there was no sign of (L) oad when ı moved the 4 nicely groomed elite Modern Armours over it . I have also seen it before that at times leaders don't form armies .Are there any rules for this ? In the end ı moved it back to military academy and put its 100 shields to the next army .There were only two other civs , ı got the third largest on the planet join me in my righteous fight against the first by giving ivory and it turned out they had nuked each other to hell as ı arrived their neighbouring continents . If using nukes is such bad behaviour , giving a poor reputation , why doesn't my foreign advisor talk of it so that next time it happens ı would join the fight to grab the spoils (coughs ) ahem , apply the proper measures on the evil wrongdoer ? We are all living on the same planet , to same standarts that uphold the human right to live , aren't we ?

number one civ had some experience of getting nuked , so ı fired all my nuclear armoury , one of ICBM and one of Tac Nuke and in the Civ world battleships sail out of mushrooms that shakes the screen with one health bar missing . ı know Prinz Eugen is still afloat somewhere but it sort of broke my heart . Do they ever destroy battleships ?

the number one got to be number one as my two mortal enemies on my continent made the mistake of getting to fight it as well .Probably they wanted to intimidate it not to trade with me and they spent lots of time moving on the high seas while ı was defending until ı got the armoured corps going and my luck had it that ı had spare rubber while number one to be didn't . ı cleared my continent by the usual tactic of forcing the opposition to a free passage treaty while they had this seemingly more important fight on distant shores and it was time to stop giving up rubber . So as per my usual practice ı used 8 armour to pillage every single square around my capital and 20 or so workers to get the city working again as soon as possible . So , how do we diplomatically renounce treaties ? They can do it after 20 turns , why can't ı , short of declaring war , trade embargo or pillage ?

after writing the post above at home , ı started another monarch , ı have 8 flood plains and mountains and the obligatory river at my capital , ı crank up the the luxury rate as soon as ı discover Literature , buy great wonder giving science if ı am beaten to build Pyramids etc , all the effort is to get the Great Library ASAP and guess what; ı lose it 1 turn remaining as even turning back and sending every citizen to work in the mountains at the risk of starvation does not work ; shields lost to corruption at the capital because ı am not the beat the machine . 12 shields per turn is the max , no way to get 13 ... 5 tries , ı give up , reload from 2000 years back and this time the AI doesn't hurry that much as this time ı am in the mood for killing my neighbours and only two cities are left from the nearest one . Why doesn't this game like peaceful players ? Civ 1 would allow you do a couple of hundred turns isolated in yout tiny continent and do anything necessary for the final sweep where you would transform from the peacenik to bloody occupier ... At still higher levels of '3 does anyone manage to get wonders ? ı will have at least one leader from the battles to hurry Copernic wonder if ı can get Astronomy in time but it still gets my temperature higher .
 
. . . . I have also seen it before that at times leaders don't form armies .Are there any rules for this ? . . . .
Yes. I'm not entirely sure if the rule is the same in Vanilla as in Conquests, but I suspect it is. In Conquests, you are allowed 1 army for every 4 towns. IOW, no armies until you hit 4 towns, 2 armies allowed when you hit 8 towns, etc.

... At still higher levels of '3 does anyone manage to get wonders ? ı will have at least one leader from the battles to hurry Copernic wonder if ı can get Astronomy in time but it still gets my temperature higher .
Yes, they do. IIRC, you can rush Great Wonders with Military Great Leaders in Vanilla and PTW. In Conquests, you can only use a Scientific Great Leader to rush GWs. MGLs can't rush them in Conquests. Pre-building is a frequently-used tactic for Great Wonders. Start building something big in the city where you want the GW. Start it before you have the tech necessary for the GW. When you get the tech, swap the build to the GW that you want. But be careful not to chop any forests or disband any units for the shields in that city, or you won't be able to switch to the GW because of the "tainted shields."
 
the number one got to be number one as my two mortal enemies on my continent made the mistake of getting to fight it as well .Probably they wanted to intimidate it not to trade with me and they spent lots of time moving on the high seas while ı was defending until ı got the armoured corps going and my luck had it that ı had spare rubber while number one to be didn't . ı cleared my continent by the usual tactic of forcing the opposition to a free passage treaty while they had this seemingly more important fight on distant shores and it was time to stop giving up rubber . So as per my usual practice ı used 8 armour to pillage every single square around my capital and 20 or so workers to get the city working again as soon as possible . So , how do we diplomatically renounce treaties ? They can do it after 20 turns , why can't ı , short of declaring war , trade embargo or pillage ?

Of course it is possible to cancel to cancel those deals. Let me see if I can find an alredy uploaded picture that shows where you can cancel those deals. *Rummages*
Spoiler :
attachment.php

Do you see the small window down there that contains the text "New" and "Active?" They work a little like tabs and you can click them. If you click "Active" you get a list of all your active deals, and if there is no number in brackets behind the deal (xx) you can click and renegotiate/cancel it.
 
If I understand r16 right, he had a Right of Passage tied in with exporting rubber, and pillaged to end the deal. You can do this, but it ruins your reputation - reputation determines how willing the AI is to sign 20 turn deals with you in which you are delivering something to the AI each turn for a 20 turn period.
The AI just cares less about reputation, so they often break 20 turn deals, especially when something better shows up.
If the 20 turns have expired - and Lord Emsworth showed how you can keep track of that - you can indeed cancel a deal without any repercussions.
 
well , it always pays to ask if one doesn't know , thanks for the tips . Having read them through ı think ı can try building palaces . But ı need science multipliers in my capital , they , the AI nations , are seemingly smarter then they were in Chieftain level .They refuse to give sciences especially if there is still a wonder to grab so ı can't reach them and ı now understand why certain cities refuse to build wonders , it is obviously the way Aabraxhan warns about . So ı feel ı should have a small retreat for the me between my cities that will be my home between turns when even my capital should be doing a palace to be converted , that is ı ever catch the guys in the science race .
 
The AI doesn't actually get any smarter as you move up in difficulty levels. What you're seeing is differences in the build rate, which varies according to the difficulty level. There's more information on the build rates here. If the AI is out-researching you, try researching left to right, rather than top to bottom. That should increase your chances of getting a monopoly tech, which you can then trade around for other techs.

As far as the AI giving techs, I know of 2 ways to get the AI to give me techs: (1) trade them out of it; and (2) beat it out of them. Both happen regularly in my games. The question will be: How difficult will it be to get the AI to turn loose of a tech? There's an article here that explains how the AI values technologies.

Also, your capital won't be able to use a palace as a prebuild. It already has a palace, so you'll have to find something else. Best bet is using a wonder that nobody else has started, if you can find one.
 
They probably refuse to give technologies, because tech cost increases as you go up levels. So, it will cost you more gold to buy a tech as you go up levels (as I understand it at least). This doesn't mean you won't have the ability to say trade The Republic for Monotheism if you move up two levels though, because *all* techs go up in cost, so if you trade tech(s) for tech(s) things pretty much remain the same. Things differ when you talk about lumps sums and gpt.
 
...if you move up two levels though *all* techs go up in cost, so if you trade tech(s) for tech(s) things pretty much remain the same.
Well, to explain the difference; the AI compares the human player's price to that of the other AI. Already on Regent AI to AI trade is stimulated by a percentage multiplier of 130, which means that if an AI offers a 100 gold to another AI, this other AI considers this to be worth 130 gold. On Deity the percentage multiplier is 170.
So AI to AI trade is heavily encouraged on higher levels, which means that it is more difficult for the human to compete in trading.
My - anecdotal - experiences tell me that you can still make great deals with the AI on higher levels, until they know other AI and until your tech has lost its monopoly value.
 
Unfortunately it also depends some on your trade reliability. If you make a dumb move and blow your rep, the AI will be way less likely to agree to GPT or lux trades for things. So if you don't have cash-up-front or an extra strategic resource to pay for a new tech, the AI will tell you to GFY.

Its also observed by many that the AI likes to horde gov't techs, and conversely, will pay dearly for one. I admittedly don't know if its just because gov't techs tend to cost more than other techs at the same level on the tree or if its a true preference of the AI. In any case, you're usually better to sell a gov't tech to the AI than the other way around. If I get a decent start on a Monarch difficulty game, and manage to go straight for and grab Republic first, I'll often be able to trade it for every tech I'd been lacking up until then and get a boost into the MA. Works almost better than building the GLib!
 
ı should really copy and paste my thanks , not that doing it bores me but obviously every answer adds something to my understanding of the game . And the people are sharing my enthuasism , ı hope to avoid boring you all , that is all .

something ı have to add here : there is that ı don't have a web connection at home and ı write my lenghty posts at home meaning they may look irrelevant at times . And in return ı quickly download a couple of things to be later examined at home .

it was only later ı noticed some stats in that picture in Lord Emsworth's post above . Now that is some other game than Civ3 , isn't it ? That one turn increase tends to be my total at the times ı actually start breathing easily . The game ı am now busy with since the 10th of December , ı will go bankrupt without the levy ı have forced on my neighbour . 10% luxury , 10 % science , now this is successful state management ! In a game that has been restarted for the third time from an optimum position , unnecessary to say maybe , but ı save a lot .While trying not to sound presumptious , ı would like to see how this game would end in the hands of other players , if that 1K+ per turn is an everyday occurance here . ı guess the capital (when finally it grows) will be a city to remember ; at least from the perspective of pollution control as ı have played to Steam and there is coal in the mountain that pressing 1 in the keypad take one unit from AA , hence the Ironworks is in order )

assuming ı can manage to get it here and anyone would care to check it , ı have a Civ3 vanilla save with 4 cities around my starting location .The Turkish names can be translated as Northport , Riverfort and Horse . As for the capital ı name cities normally in the line of AA , BB , CC ...One condition that can be added , if ı may , is that the jungles between my cities and the old British territory is to be protected . ı like the look of them and have gone on the warpath early , with 3 regular warriors (instead of 10 veteran horsemen which ı generally prefer to anything ) to save the rain forests . Global warming ı can't fight , machete wielding skirted guys ı can ...

ı have razed a few cities in order to keep the ones in existance working ( corruption scares the hell out of me) and as ı had to fight 32 barbarians within 3 turns , it wasn't safe to expand anyhow . ı am at the verge of discovering the new world , luckily ı survived at sea , computer just likes to sink my galleys . It appears though the veteran units disappear less . ı can say , for anyone interested , it will be plain sailing for the galley from now on as the idea is to meet people to trade or buy sciences and the undiscovered land mass can be said to match the continent ı and my dear neighbour is on . And one of the Civs sells Currency for less .Which ı presume to depend on that civ's own financial status .The save is before ı changed to Republic and ı feel it might be wise for me to return here as well ...

(adding at the web cafe , ı did it and it seems the turns you lose in transforming from despotism to Republic is totally wasted , ı am doing far better . The save also has my new found city that is building a palace . I have moved it at the loss at my capital due to increased corruption is balanced by the gains in the Colossus city . Will move back the palace when ı am industrially capable though )
 

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You really need to change your preferences settings to "Always wait at the end of the turn." Without that option checked there hardly is any point in 'seriously' ;) trying to play.

Also, see if you can get your Civ up to the latest patch. You can download the patch for your Civ3 from here:
http://forums.civfanatics.com/downloads.php?do=file&id=20
I don't know if you can manage some sort of file transfer between Internet Café and home. However the patch has nice additions like stack movement ('j') or renaming units that spawned a leader and flagging them as *Elite.

On your save, you simply need more, many more cities. And larger cities. Also use the whip far less often.
 
Lord Emsworth , thanks for taking time .

ı would agree on the less use of the whip ; once ı got to Democracy the things steadied up . ı am a typical baddie who behaves people well until the time to stab them in the back comes ;which in my experience means me in armour they on horses but in this game ı was losing wonders far too much , in a previous incarnation Berlin had the Great Library ,which could help me start earlier than competitors , so ı concentrated on getting military muscle . Not that it helped me much this time and ı was fuming when ı still lost Copernic's and am seriously considering the way the computer never lets me finish dishonourable . It hurts getting 390 shields ready and losing it by one turn because the computer always , always makes the extra shield -that will give the wonder to me- red . So ı had to slow down shield production for Newton's University which ı did get and am confident of backstabbing the computer once more .

something ı noticed that the AI values cities too much , ı have sold 3 of poorest ones and got tons of money and sciences that allowed , for the first time in this game , to match the other players in knowledge .And the devastating war the AI players got themselves into will probably help as well . One big AI and one small one that will encourage him to abstain from using nukes , is a situation ı can handle . And they are practically already there .

ı have a portable USB memory ı always carry to cafes . But currently there is a bout of viruses and can't use the thing freely . To say nothing of my utter fear of losing Civ so ı am emptying my harddisk by practically forcing my files on friends .When ı have clear space , will backup everything and install every possible thing ı have so far collected .
 
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