hi , am new here and wonder ...

ı was thinking ı was doing allright , (yes still at the same game , ı can't play every night and trying to understand the mechanics ) but ı am now confused .I had SETI done and the Civilopedia says double the research . One turn before ı checked to see that the research was showing 89 points .I think ı have 40% science %40 tax and %20 percent luxury . And SETI gave just 10 extra points . ı also have the Newton's at the same city . Is this relevant in cancelling the SETI somehow ? The city is now at population number 28 , 2nd best in the world and it is producing only 11 points of science ?
 
ı was thinking ı was doing allright , (yes still at the same game , ı can't play every night and trying to understand the mechanics ) but ı am now confused .I had SETI done and the Civilopedia says double the research . One turn before ı checked to see that the research was showing 89 points .I think ı have 40% science %40 tax and %20 percent luxury . And SETI gave just 10 extra points . ı also have the Newton's at the same city . Is this relevant in cancelling the SETI somehow ? The city is now at population number 28 , 2nd best in the world and it is producing only 11 points of science ?

Seti, Newtons, and Copernicus' all work pretty much the same. And actually they are not fundamentally different from Libs and Unis either. The difference is that the wonders add 100% of the base beakers to the research output, while libs and unis add only 50%.

Reverse engineering the numbers that you give, I figure that your citiy makes about 28 commerce after corruption. 40% of that would be about 11. A lib adds 50%, a uni adds 50%, Netwtons adds 100%, and Seti adds another 100% of those base 11 to the research output. So, your city - given that SETI up the research output by about 11 beakers - should make about 44 beakers overall. I am not sure how I should get that in tune with the "89" you mentioned above? Hmmm. Is the 89 empirewide maybe?
 
Something is wrong with that, that city should be worth hundreds of bpt. My last "super-science city" had somewhere near 300 beakers per turn, even after the Colossus expired, and that's only a so-so attempt. Of course it had Copernicus, Newtons, SETI, the Colossus, Shakespeare's a Library, a University, a Research Lab and everythig else I could get to boost research. It was damn near a 20k city without even trying for that VC. I'd like to see a save and a picture, r16.
 
He only has 40% science. In your game Overseer you had probably two tourist attractions (Cope's and The Colossus) and The Colossus no doubt had gone to a 5th or 6th level tourist attraction or something like that. I don't know if he has a research lab. He might also have corruption, or more corruption than you did. Nothing sounds wrong to me. He's just new here and doesn't play as efficiently as us. He probably could build it since he probably played on a low level. Nothing wrong with all that... it's just not as focused and effective as more experienced players.
 
thanks to everyone . While ı returned to a more favourable point , ı will look at autosaves to see if there is still one relevant to the query ı had .Hope to have a save but as my keyboard is practically is old as me ı have no print screen button .Are there any ways or keyboard combinations ? I am indeed new in computers ...
 
I'm fairly ambivalent about computer functions as well, but I think you need a program that can take screenshots first anyway. I use this one: http://www.irfanview.com. It's free, and it'll tell you how you can take a screenshot with it.
EDIT: Or were you wondering about how to upload saves? If you do, and you have an autosave, always make a manual save of it first - simply by saving it again; otherwise it takes 10 times as many bites.
 
There's a ScreenPrint32 link in my sig. It captures the PrtScrn key press and dumps the pic into a file, or printer. Does require some setup, but works well.
 
Optional my problem is with screen captures .Thanks to both you and Turner ı have checked the sites .But a local virus breakout at cafes has made the owners careful ( ı can't take files to home but can carry from home , how that helps ı don't know ) so ı can't patch or take home anything for the duration . But ı have made a mental note of both places .

ı have two saves with me .

the first one carries on from the position ı had asked about and ı especially hate the revolt in Tokyo as it knocked out 5 bombers .

in the second ı have spent money to check Babylonian cities and ı know he will beat me to UN , and as voting would probably go against me sooner or later , ı don't intend to allow it. Hence Petro has been awakened , though ı don't think he would like the idea that he is about to be sacrifised . ı do save a lot so turned back to get my precious 700 or so gold coins. Only because , ı forgot it again to check F7 to see who has what where in case of wonders .

in both cases , ı notice ı still have the coal plant in AA and Irmakkale .In Civ1 after Hoover , there would be no more powerplant options , but ı guess it is the version of Civ3 in my computer that is at fault here . Similarly my Migs are useless air to air but ı move them to cities to disband or do recon for bombers , at times they even down interceptors .

in both cases my population is starting to dislike the war ; a good thing ı have Universal Suffrage . Can't avoid nostalgia , Women's Suffrage in Civ1 was far more effective ...

my uneasiness must be based on this nostalgia .ı think some of the wonders did really double the output in Civ1 and ı was really expecting to see 170-180 as science output , ı still remember the couple of times when the science bar at my number 1 city would reach the right side of the screen and get into a second lap . And ı think ı am still playing with only 3 cities or so for effect and the others supporting .Oh , caravan hoarding how ı miss you ...
 

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Optional my problem is with screen captures .Thanks to both you and Turner ı have checked the sites .But a local virus breakout at cafes has made the owners careful ( ı can't take files to home but can carry from home , how that helps ı don't know ) so ı can't patch or take home anything for the duration . But ı have made a mental note of both places .

ı have two saves with me .

the first one carries on from the position ı had asked about and ı especially hate the revolt in Tokyo as it knocked out 5 bombers .

in the second ı have spent money to check Babylonian cities and ı know he will beat me to UN , and as voting would probably go against me sooner or later , ı don't intend to allow it. Hence Petro has been awakened , though ı don't think he would like the idea that he is about to be sacrifised . ı do save a lot so turned back to get my precious 700 or so gold coins. Only because , ı forgot it again to check F7 to see who has what where in case of wonders .

in both cases , ı notice ı still have the coal plant in AA and Irmakkale .In Civ1 after Hoover , there would be no more powerplant options , but ı guess it is the version of Civ3 in my computer that is at fault here . Similarly my Migs are useless air to air but ı move them to cities to disband or do recon for bombers , at times they even down interceptors .

in both cases my population is starting to dislike the war ; a good thing ı have Universal Suffrage . Can't avoid nostalgia , Women's Suffrage in Civ1 was far more effective ...

my uneasiness must be based on this nostalgia .ı think some of the wonders did really double the output in Civ1 and ı was really expecting to see 170-180 as science output , ı still remember the couple of times when the science bar at my number 1 city would reach the right side of the screen and get into a second lap . And ı think ı am still playing with only 3 cities or so for effect and the others supporting .Oh , caravan hoarding how ı miss you ...
Yes, Civ3 requires a little more city and empire management, because there is no "pile up caravans and make em build city improvement and wonders."

I think you should really watch what you're producing, since you're disbanding airplanes (disbanding is pretty much always a bad thing).
Build units than can be upgraded to other units. Not all can.
Here is a good write up about powerplants . Look at that for your Hoover question.
Women's Suffrage helps, but it's better to avoid lengthly wars when in Repo or Demo.
If you're planning to go to war, choose another Gov, or better, plan for short wars. (see my sig for a link to Governments).
/
Last thing:
could you use the I instead of the ı ? Safes me from some head aches in the new year... :)
 
as my population has already deposed my democracy due most probably to war it is inevitable to agree to plan for short wars .

unfortunately it is one the "axioms" that make up my internet persona that ı will refer to myself in small letters . Cannot be challenged by me even as a joke .

thanks for both articles . Saved them , posted them through e-mail , will have them printed at my brother's machine . Can't do it for programs though , that 's why my Civ version remains at 1.07 . Regarding unit disbanding , 2 Migs and one longbowman carried by helicopter to the town captured that turn will give a temple without even supressing the local resistance which will increase my boundaries which will come handy in future battles where ı keep my power concentrated at the city ı am attacking and leave the rest practically undefended . Enemy tanks even with 2 moves are dangerous , but if they stop at the edge of my town , ı can use far more artillery ; an enemy tank will be received by one artillery , one defender with a power of 16 . If slowed down it will be 8 and ı have used up to 7 artillery pieces on a single target .
 
in its v1.00 version and it exits the game as it appears my base civ lacked the audio files for the diplomusic folder ,but the point is ı am playing the game .Good , and ı have also found out there are 5 cultures ( ı am "smart" but getting into action really takes too much time and ı am simply renaming a mp3 file for every requirement , will do so for every need ... It is my game and my sound system is shot up anyhow .


won the first scenario as a Hittite chieftain , the game will really do .

now the question is how do we install a scenario , any scenario to Conquests ? Being smart is good , asking and learning it without wasting weeks is smarter .
 
Right-click on your game and select properties > find target. You should now see the folders that make up your game. One of the folders should be called 'scenario's'; that's where you put your scenario in.
A scenario usually consicts of more than one folder; usually it's a biq (looks like the conquests symbol) and additional folders. They both go in the scenario's folder. Make sure they both have the same name, not a biq that's called 'Mystara random map' and additional files that are just called 'Mystara', because that won't link. Also make sure that the biq file is seperated from the rest of the files and isn't still hiding in some folder, because otherwise your game won't be able to find it.
EDIT: I don't really know whether scenario's don't often need version 1.22; please check that.
 
ı think ı will be able to do it ; you know being computer illiterate and all that ... so , Optional , thanks a lot for the start . ı will fall a few times , ı don't doubt that , but for this game it is worth falling .
 
ı was fumbling around , getting a feeling for Conquests when it started to close without giving any missing file message at the third one , decided to patch it up with the file ı got from this site and just ı should have expected my glorious computer decided the new file was dangerous and wouldn't let me play . So ı deleted everything related to Conquests , currently waiting for a pal to come up and twist the thing for me .

ı won as Hittites , failed as Romans as ı failed to appreciate it was 50% of population and 20% of land needed . While it wasn't much progress as Huns , ı have already seen plague and read some of the Civilopedia texts . As last night ı had my first ever domination victory in Vanilla, ı think ı should learn more of winning conditions other than killing everyone , building the spaceship or losing the UN vote as well . ı am afraid simply empty talk , but ı have only talk these days .

so if ı capture 8 cities of a rival , it will be dead . Or is it if somebody else has captured 7 cities and ı take only one , the enemy will still be defeated ? What do we do with a captured princess ? Would learn by myself through experience , but it appears it will be somewhat delayed ...
 
I'm not sure what you're saying about those 7 or 8 cities, as it's probably something in a scenario I'm not familiar with, but a civilization is destroyed if it's destroyed, it doesn't matter by whom.
The capture the princess feature doesn't work; the princess simply disappears if you take her. This is a known bug, and there's nothing we can do about it, so best is to forget about the princess.
Personally, I don't find the scenario's - the ones that came with the game - the best bit about civ, but ah well, that could be a matter of taste.
 
thanks for the reply , Optional .

regarding Princess , it is okey as it means ı won't be bothering with her as well , one less way to be defeated by the machine .

ı owe it a great deal to the pal who came up and tweaked my software so that ı can continue to play . Making the .exe files Windows 95 compatible helped a lot . Carrying the conquests to version 1.22 may not still be possible , ı haven't tried it yet , since ı was so busy playing , but the game scenarios are still uncharted waters for me .

similarly the PTW is also available and ı lucked out in the current game of the month , and closed the machine at my first sipahi at about 02.00 in the morning . What do we do with the resultant game ? Not that ı am claiming anything but as other people will also be lucky , ı would like to see what ı am capable of doing , not in the self sufficient dream world of r16 but in real life .

and can ı have a pointer to how the Forbidden City works in PTW/Conquests ? ı have found the explanation given in an another thread extremely useful .
 
The Forbidden Palace lowers corruption and waste, it's a vital wonder, so always build that when you can - I even prebuild it.

But how it exactly works is different between PTW and Conquests, and it even depends on which patch you have, as the game makers continued to tweak around with the corruption model. There's still a difference between Conquests unpatched and version 1.22.
But in short: In Vanilla and PTW the Forbidden Palace functioned as a second capital, creating a low-corrupt area, just like the real capital. You don't want to build it too close to the capital, because then most of the effect gets lost.
In Conquests it's not like a second capital anymore, but there's still a corruption-lowering effect empire-wide. It matters less where you build it, so you can build it closer to the capital; that's quicker and therefore better.

I have to say that the last time I played Conquests unpatched I noticed that I had no corruption in my Forbidden Palace city, but I did have some in my capital. That was weird to see, and that's certainly not the way it is in the fully patched up version!
The best thing I can advise you is to monitor the corruption in your cities the turn before your Forbidden Palace completes, and then look again when you have it built. There's nothing better than to see for yourself the effect!
 
thanks , ı would have tried in doing in a far away city as it was in Vanilla or wasted a leader doing it .

and regarding the game of the month , ı have found the relevant submit page where it says no reloads . Which ı guess nullifies my attempts at a competitive game . 8 days remaining and let's see if we can be a pasifistic , no reload guy . ı took a secong game start save today .

so it is only a autosave and what is the giveaway that tells the elite , leader giving Sipahi had been killed 5 times before as a horseman ?

are those competion games scenarios ? As the things clicked together many times and my initial successes were , appearently due to how things were arranged .
 
The GOTM is a special scenario developed each month by our site's GOTM staff. They have developed, with the help of Firaxis, tools that let them determine most common methods of "cheating". They don't publicize the details of their tools, for obvious reasons.

Unlike the Civ:Rev Game Of The Week, which is a puzzle that you play over and over again to improve your score, the GOTM is meant to be played straight through, with the only saves being the obvious ones, since few can play the game straight through in Real Life.

Players read the starting notes the staff provides, and decide which victory condition to go for. Sometimes, even the best make a "wrong" choice. But they still play it out, because each VC has a set of trophies. Maybe they can make the best of a bad situation. :)
 
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