Hi, trying to get into new unit making

Joe Harker

1st in the Premiership!
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Hi, I want to start creating some of my own units and wanted tips on making and reskinning units and for the programs i need and what to do with them! :)
 
Well, I personally for modeling unit's use Gmax, then Blender to UV map it. For the Textures I use Gimp with the .dds plugins (this includes for reskinning).

If you need links I can get them. :)
 
And follow my sig to the Tutorial Thread index. Lots of great CFC written tuts there.
 
Glad to hear you want to learn! Graphics people are definitely in short supply for Civ4! You can definitely PM me if you ever have a question. For now, definitely get the free programs and start to play around. The tutorials here and elsewhere are great and will help you a lot.
 
PM me also when you'll need help.

New units can be done in couple of ways:
For free:
- blender (or gmax wich is free 3dsmax) + gimp -> good for making mechanical units (new models and new textures)
- gimp -> retexturing (making skins of existing units)
- nifviewer (also nifskope) -> reboning (making for example marine to use paratrooper animations)

if you can afford to buy the software i recommend to replace gimp with photoshop and blender with 3dsmax

Also you would need .dds plugin for max and gimp/photoshop
and niftools (nifskope and import/export plugins) for blender, gmax and 3ds max.
for max it's also dedicated plugin exporting models to civ4
 
I am using gmax, what plugins do i need to get civ 4 units in it?

(links would help :))
 
Hello again!

I am sturggling a bit :(

Gmax is to make the structure of the units correct?

How do i create amination?

Gimp is for textures but is there a way for texturing direct onto the model so i can see it in 3D?

Basically i suck at this and really need help!

Is there like a flow chart of what to do, something visual becuase long paragraphs just lose me completely. Thanks again and sorry for being thick! :)
 
The easiest way is to use firaxis animations - if you make fighter - you may use firaxis fighter animations - you can make it in nifviewer

Check this tut from sharick also:
http://forums.civfanatics.com/showthread.php?t=184327

You want to paint texture on the model? I don't know if this is possible (perhaps in other than gmax software)
 
You want to paint texture on the model? I don't know if this is possible (perhaps in other than gmax software)


Basically i don't know how to take the model export it and then apply texture to it (although i will take a look at the tutorial, thanks for the link :goodjob:)

It's just that would (to me anyway) be easier because the object is in 3D and not spread out on a 2d sheet

I should point out that i am a complete newbie at this, so trying to learn for the first time is quite daunting! But thanks for the help :)
 
Yeah i know - in the begining it might be sometimes frustrating, but making unit is fun overall.

I make it in this order if this would be helpful (it can be done elswhere - it depends much in wich parts you're better - i model better than paint sou i uvw unwrap after the texture is finished).

Modelling -> Adding painted skin in max (Pres M - for material editor - you select there material (painted previously texture - check tutorial for more info about aplyinf texture)) - than UVW Unwrap (simply it makes that the texture of for example turret is on the turrent not on the hull). And then exporting to .nif

In the end i'm animating it in nifviewer
check Rabbit, White 's tutorials series.
 
I to am finding getting started quite confusing. I've now installed all the free programs recommended in the thread in woodelf's sig. I've been through the tutorials. I've noticed that the most complete tutorials (going through the full process of creating ALL the graphics components for a unit) seem to be for 3dsmax. Is it possible to do everything with the free programs? How much do the 3dsmax tuts apply if you are working with blender etc? The same basic process should apply right?

lets say I have these pics

sentinel-side.gif


sentinel-top.gif


sentinel-front.gif


sentinel-rear.gif


Whats is the first part of the process to adding this tank to civ4 and which is the appropriate tutorial to read. Right now I have two firefox windows open with half a dozen tabs each, each with a different tutorial open and quite frankly I'm lost.

Thanks

Dan
 
Actually, if you get Gmax (a free cut down version of 3ds) most of the actual modeling tutorials still apply.

Now, if I were to create that unit, the first thing I would do is get it as some sort of background/texture on a "plane" so that I can model of of it. There is a couple ways to do that, if you need to know that say so..

Then you start by adding in polygons in basic shapes and extruding and morphing to fit the model.
 
Okay so gmax is instead of blender right. And have such a pretty looking snowman from the blender tutorials. Thanks I'll see how I go with the max tutorials and gmax. I've printed a couple of them out to mull over. Can't stand constantly switching between windows :)

Dan
 
Well I use both, Gmax for modeling, Blender for applying the textures (UV Mapping) and touching up..
 
Hi again

I have a basic model of HMS Belfast from gmax and need to know the next step.

How do you apply destroyer amination to it?

The file attached is the model, is there anything wrong with it apart from poly count which i know is too high
 

Attachments

Hi again

I have a basic model of HMS Belfast from gmax and need to know the next step.

How do you apply destroyer amination to it?

The file attached is the model, is there anything wrong with it apart from poly count which i know is too high

I think if you are just going to use the game destroyer animations then its a simple XML issue, in the Civ4ArtDefines_Unit file maybe but I forget which line exactly. I know I've seen that in one of the tut's I read.

you'd copy the basic destroyer art define

Code:
<UnitArtInfo>
			<Type>ART_DEF_UNIT_DESTROYER</Type>
			<Button>,Art/Interface/Buttons/Units/Destroyer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,9</Button>
			<fScale>0.7</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Destroyer/Destroyer.nif</NIF>
			<KFM>Art/Units/Destroyer/Destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/Destroyer/Destroyer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>

and modify the path for your new unit

this tut covers it I think

http://forums.civfanatics.com/showthread.php?t=176460

Dan
 
I have worked out how to apply amination so for now i am ok!
 
Yes, what he said ^. :p

Very good start! What type of ship is she?
 
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