Joe Harker
1st in the Premiership!
Hi, I want to start creating some of my own units and wanted tips on making and reskinning units and for the programs i need and what to do with them! 

You want to paint texture on the model? I don't know if this is possible (perhaps in other than gmax software)
Hi again
I have a basic model of HMS Belfast from gmax and need to know the next step.
How do you apply destroyer amination to it?
The file attached is the model, is there anything wrong with it apart from poly count which i know is too high
<UnitArtInfo>
<Type>ART_DEF_UNIT_DESTROYER</Type>
<Button>,Art/Interface/Buttons/Units/Destroyer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,9</Button>
<fScale>0.7</fScale>
<fInterfaceScale>1.1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Destroyer/Destroyer.nif</NIF>
<KFM>Art/Units/Destroyer/Destroyer.kfm</KFM>
<SHADERNIF>Art/Units/Destroyer/Destroyer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
</UnitArtInfo>
The file attached is the model, is there anything wrong with it apart from poly count which i know is too high