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High withdraw naval units showing blitz-like behaviour vs enemy patroling units

Discussion in 'Civ4 - Unofficial Patches' started by r_rolo1, Jul 8, 2008.

  1. DanF5771

    DanF5771 Emperor

    Joined:
    Feb 21, 2008
    Messages:
    1,194
    Yes. A naval unit with blitz is free to do anything. Non-blitz boats can still attack and then pillage x unprotected improvements.
     
  2. kurtkage

    kurtkage Warlord

    Joined:
    Jul 29, 2006
    Messages:
    228
    Location:
    USA
    Sorry let me rephrase it.

    No changes to Pillage for Naval units unless

    4. the improvement is protected by a patrolling unit in an adjacent tile

    is met correct?

    Meaning the changes would Only effect pillaging near a patrolling unit and all other pillaging would remain as it is now?

    If so then it doesn't seem to make a big difference to the rest of the game, only to sea patrol, which is what we want right.
     
  3. DanF5771

    DanF5771 Emperor

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    Feb 21, 2008
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    1,194
    ^^Absolutely--that was the whole idea.
     
  4. LegionSteve

    LegionSteve Motörhead

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    Location:
    England
    I must admit I have never used patrol, because until these threads started I had no idea what it did :lol: So my opinion may not be that relevant. But for what it's worth, having followed the whole debate, I agree with the above - I don't think it needs to be fixed.
     
  5. jpboia

    jpboia Chieftain

    Joined:
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    Location:
    Portugal

    This seems to be a very good solution for this situation.
     
  6. kazapp

    kazapp Emperor

    Joined:
    Apr 2, 2006
    Messages:
    1,058
    My opinion: Do nothing.

    This thread has amply shown why any "fix" is way beyond the scope of the "unofficial patch". Too complex, and possibly nothing's broken.

    And you have no consensus anyway, also making this issue a bad candidate for inclusion.
     

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