Wars of attrition at that point in the game are most often a sure way to never get into a winning position overall. When the AI has significant bonuses in production, research, and early expansion, attrition is a losing strategy. Trebs arent good because they're cheap, they're good because collateral damage saves you overall hammers.
Aggressive does little for a HA rush, barracks are cheap enough already.
Mods should split topics, or whatever...
this thread is not about Praets, Marathon/Huge...we have countless of those by now...
An attack by ele-pult or trebs IS a war of attrition, so you're contradicting yourself there.
Trebs save hammers because of collateral damage. Fine. Praets save hammers because they're damn cheap in hammers and hit just as hard against cities, and hit much harder outside of cities.
Praets are pretty hammer-efficient. This is not a point of debate you can win.
I dont think you understand what a war of attrition is. That's where you both lose a lot of units but gradually gain an advantage by either producing more, or losing slightly fewer. Collateral damage is a way of AVOIDING a war of attrition, why would you bother talking about praets in lieu of trebs when, by the time you could build both, you obviously would? Attrition at immortal-deity is always in the AIs favour, they have every advantage in when it comes to pumping out units and still making progress technologically.
Praets on their own fall down when cultural defense gets to 80% and up, then the attrition is too high and the warring is too slow. Then they need collateral just like anything else. They're also no longer untouchable in the open field on their own when the AI gets crossbows. You keep pointing to the one game where on top level player won with Praets, and other won with a combination of praets and other offensive units. How about the other two randomly generated games with the intent of going with Praets where all the attempts really went nowhere? 1 for 3? Not great.
In any case, Mylene is right, this thread is not about fellating julius caesar. So to stay on topic I'll say...Pericles. Phi/Cre has such great early synergy that you'll often never even build his UU/UB and still do very well.
Yes. Once Castles come up, you need catapults. You still want praets, instead of maces or Xbows, because they're a better post-collateral unit. This is one of the reasons why praets are good. They're a good medieval unit, better than maces or xbows for their cost.
The other two generated maps was 1 for 2, and only because only two people played the second map in the first place and no one bothered to research IW or build praets in the first place. So... 2 for 3. The gold map was AWESOME. Everyone agreed that praets worked, though Mylene argued that HAs worked well too.
Catapults by the time the AI has castles are useless and not even upgradeable, I'm wondering how often you've actually done this.
I dont see why anyone would choose to play a poor start to the highest difficulty levels.
There is little use for bulbing if the AI has already researched the bulb tech too.
Bulbing doesnt always give you an advantage, the only techs that are worth it are Philosophy if you can get it before anyone else, and Education due to how expensive it is, and both of these get you to Liberalism faster.
PHI, SPI and IND give you far less advantage on the highest difficulties than CRE, EXP and ORG do.
Yes, the extra value of military techs might be what civvver was hinting at.
Theology bulb might very well be interesting I guess.
Early academy, bulbs and early GP settling = win
I was thinking today, what would be my favorite leaders if UUs and UBs wouldn't exist ~~
I know it's not a 100% strategy thread, but i think it can result in some interesting discussions about leader strengths
I think my first pick would be...de Gaulle.
Ind + Cha is a combination good for both war and building, and he gets imo the 2 best starting techs with Agri + Wheel.
Other leaders i like, in random order:
Suleiman
Gandhi (not so good starting techs, but excellent traits)
Lincoln (almost like deGaulle, but fishing ~~)
Lizzy (Queen of coastal starts)
Ramy (Think i'd rate Cha a bit higher than Spi, otherwise like Gaulle)
Sitting Bull (Survival King, even without his specials...i think he'd do well)
There are probably more, but enough for now![]()
The Opening Post concerns leaders you would favor if UU's and UB's did not exist. How in the heck we get to Marathon/Huge and Praets again is beyond me.<snip>
For Marathon/Huge Deity, with standard # of civs, the answer is NEITHER. An early GS is pretty worthless.
<snip>
But consider, on a Huge map, you've already GOT more than enough land to expand to (though on average maps you won't have the COMMERCE to do so). Most of your important wars won't start until after Currency or Alphabet.
I just had to laugh about this. Settling GPs, does actually anyone have done this on purpouse? If so, what were the circumstances. And is there really a need for an Academy before CS? Think about it.
Settling GPs, does actually anyone have done this on purpouse? If so, what were the circumstances. And is there really a need for an Academy before CS? Think about it.
I just had to laugh about this. Settling GPs, does actually anyone have done this on purpouse? If so, what were the circumstances. And is there really a need for an Academy before CS? Think about it.