Okay, got the Ranger Chick done.... Next up is the Viera Sniper, and I'm in the middle of converting the Ranger's files into the Viera.... I've got the Fortify/Victory, Attack and death Done thus far. Need to do the Default, Fidget and Run yet... Once I'm done changing all the clothing figures and textures, I'll start rendering. Once the Viera Sniper is done, I'll go right to the Esperling (Terra from FF VI), since I already got the Fortify and Victory animations done. After that, I'm doing the X-Cannon for Shinra From FF VII.... although I'll be altering the original design a bit by adding tracks in place of the ridiculous looking feet. Basically, it will replace the Mobile Artillery, and have increased (and lethal) bombardment as well as ZOC, and maybe +1 range. After that, I'll see about doing the Chocobo Knight, since that unit is all set up and ready to animate, followed by any of the three on the bottom row of the preview pic. I may start the Hilda Garde III a bit sooner than it is shown, since I visited my brother in Pittsburg, and he showed me some nifty modeling tools in 3DS Max, that interestingly enough are also in OpenFX and have nearly identical functions.... Basically, I'm planning on building the Gas-shell and most of its associated parts in BRYCE, then I'll make the Hull and wierd-shaped fins separately in OpenFX and import them into Bryce for final Texturing and assembly into the airship proper.... Since the Hilda Garde III's hull was made from the ALexandrian ship, Blue Narcissus, it will have a cannon attack (with huge swivelling mortar-type cannons)....
Well, I'll keep the updates coming as I go. I'm actually getting to the point that I'm almost confident of my modelling skills to the point that I'm actually considering maybe doing a unit lottery in the fairly near future (like after I get the top row of my list done at the soonest).