Most of that is patch level though. And I'm still confused and haven't gotten a real answer--what is the real difference between "idelogies" and plain old modern day government types? In the game it was marginally different but it really just a way to push diplomacy in a different way. Other than that they do not do much that gov-specific policy cards wouldn't. They were fine in V but I still think would be superfluous in 6. It would be more just for the sake of having more.