Hippus Strategy

Actually, I was thinking that Highways would perhaps be unable to coexist with other improvements.

I still don't know how to implement this though, and I'm way to busy wiht school work to figure it out right now.
 
Kind of off topic, but I would *love* to see some sort of ability on part of the Hippus to hire out their units as mercanaries. Some sort of special spell in a guild of nine city, where your unit has X chance of dying, or being permanantly hired away from enemy civ, but giving some gold and hopefully returning after say, a five turn stint.
 
"Destroy the road" function is definitely must have. I think it can be written with python without problem. Separate spell then pillage is better because sometimes you want to destroy the road but keep the improvement. And I think it should be accessible by recon units - to destroy enemy roads.

And a countersuggestion: "trap" spell: let us say Enchantment II Summoning. Summons permanent invisible unit "Magic trap", movement 1. When enemy unit enters the tile with MT, it loses all movement points and suffers some damage. MT is destroyed.
 
I have always been curious: How exactly does one destroy a road? Plant some trees and keep everyone from crushing them with their carts for 5 years? Or bring in 27 tons of dirt and gravel, along with a HUGE rake to make sure it isn't evenly spread?
 
Actually dirt roads are season-dependent. But we have no seasons in civ... Let us assume that warriors of enough big squad simultaneously take some liquid out of themselves and that turns a road into a swamp. As there are no seasons, transformation is permanent.
 
i don't think it would be too hard to damage a road sufficiently to impede movement. Collapse a couple of big trees across it, dig some trenches, move some rubble..knock down bridges or tunnels or anything that are part of it, flood it...

Certinaly a lot faster than building one! It would also be a lot simpler and safer than destroying a mine
 
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