Hirachi 1 - A Standard Emperor Game, Random Everything

lurker's comment: If you try 100K, I warned you. I'm in two of them now, and it's clear that they take a lot of MM at the end of the game. Like two hours per turn. :cringe:
 
If the MM is too much, we can always switch to Spaceship or Diplomatic. It would be nice to get ToA anyway to expand borders.
 
If Soul Warrior doesn't play can I join in?
 
Tomoyo, can you explain why? From my thinking 100k is achieved by building many cities and the needed culture buildings, and then only protecting.
 
Yes, I'll PM you if he doesn't.
 
4000 BC - 3100 BC

I went ahead and researched Mysticism.

Here's waht happened:

4000 BC (1) - Worker is set to irrigate flood plained wheat.
3950 BC (2) - Entremont is founded on the hill tile.
-Research set to 100% on mysticism due in 24 turns
-Entremont set to build worker with some micromanagement, due in 6 turns
3900 BC (3) - Nothing happened.
3850 BC (4) - Nothing happened.
3800 BC (5) - Worker finishes irrigation, begins roading the flood plained wheat.
3750 BC (6) - Nothing happened.
3700 BC (7) - Nothing happened.
3650 BC (8) - Worker built, moved to mine the sugar
-The other worker is done with the road, moved to the other wheat to irrigate
-Entremont set to build settler
3600 BC (9) - Nothing happened.
3550 BC (10) - Nothing happened.
3550 BC (11) - Nothing happened.
3500 BC (12) - Nothing happened.
3450 BC (13) - Entremont's borders expand, revealing incense in the north and south and more desert everywhere
-Entremont reaches size 2, luxury slider raised to 10%
3400 BC (14) Worker completes irrigation, ordered to build road
3350 BC (15) - Nothing happened.
3300 BC (16) - Nothing happened.
3250 BC (17) - Entremont reaches size 3, luzury slider raised to 20%
-Worker completes road, moved north to build a mine
-Entremont will grow in 3 turns without a granary
3200 BC (18) - Nothing happened.
3150 BC (19) - Nothing happened.
3100 BC (20) - Entremont grows to size 4, luxury slider raised to 40%
-All citizens set to work hills to build the settler in 2 turns without further growth
-Mysticism is due in 6 turns.

Our empire:
Hirachi1-3100BC.JPG


The two dots are potential city spots. The red dot is a hill, the blue one is a flood plain? (I think, part of it is visible). The incense in the south has a bunch of mountains. I think the north one will be a better location for another city with more food plains and hills.

It is Bede's turn.

http://www.civfanatics.net/uploads9/Hirachi13100BC.SAV
 
Lullaby said:
Tomoyo, can you explain why? From my thinking 100k is achieved by building many cities and the needed culture buildings, and then only protecting.
Because I have about 200-300 cities, all of which require at least 10 seconds of attention each turn, deciding whether to whip or not, then I have to go over the entire map swapping tiles to get cities to grow faster. I also have to fight a few wars and mentally dot map some areas. Then, I have to re-adjust the cities to account for the lost population due to whipping. I have to do it carefully, too, since it's the SGOTM. :cringe:
 
Got it.

Looks to me that red dot is better than blue (more riverside fields). Looks like we have potential for some serious commercial development here.

@Hirachi - first turn is always turn 0, so you played only 19. No problemo. Looks like I get an extra turn of dreaming Celtic dreams.
 
lurker's comment: I would recommend blue over red as you'll have plenty of food along the floodplains, but not very many shields.
 
Nothing would have happened next turn anyway, so I didn't miss anything :)

After the settler stands on that incense hill, we'll have a better idea of what's over there. But from what I can tell right now blue looks better. We can irrigate the desert to make up for lost food.
 
Hirachi1

In 2900 meet the Greeks coming in from our NE.

He is up a bunch of knowledge.

I can sell him temples for 20g. Gotta think on that one as he won't give up any of his knowledge.

In 2850 meet Carthage coming at us from the SW

And we now know Mysticism.

Both Carthage and Greece have the same books: Bronze Working, Masonry, Alphabet, Warrior Code.

We hold Ceremonial Burial and Mysticism. Greece has more money, 20g, Carthage has none. The only thing we stand to gain here is knowledge of whether one or the other knows Iron Working. So I am going to see who will give us Bronze Working. Alexander is now much more reasonable in his bid as he willl now trade Bronze Working and 20g for Ceremonial Burial. Alex, baby you gotta deal! Nobody knows Iron Working yet and I see no reason to trade Mysticism for anything.

And by 2800 Carthage also has Ceremonial Burial yet he had no cash with which to acquire it from Greece.

Alesia is built on the hill NW of the Incense and starts a warrior.

By 2750 both towns are working on warriors as we need both explorers and garrisons.

Hiru1_2750_00.jpg


By 2550 there is a warrior heading SE and another heading NW. Entremont is building another settler due in 3 with growth to 6. The budget is allocated 0-60-40 and we are keeping everybody happy and the Druids hard at work on Polytheism due in 34. There are no trade opportunities yet as we would be giving up a monopoly on Mysticism for knowledge known to both our current trading partners.

Hiru1_2550_00.jpg


From what I can see of the terrain to this point we have an interesting challenge on our hands, dry as dust with lots of rivers, hills and mountains. It is probably to our advantage that our nearest neighbors are not AGRI as we will probably face little competition for the deserts and their expansion will be slower than if things were not quite so dessicated and forbidding.
 
We definitly are on arid map. It's a good thing we're agricultural and got a decent spawn (no granary necassary for settler factory). :)
 
And the wise druids give power to a new dynasty. This dynasty will last for propably around 400 years, the visionaries say.

Any suggestions about the next city? Somewhere around the lake s of Entremont I'd say.
 
Turn 0, 2550 BC:
nothing to do, the former dynasty did quite a good job.

IBT: nothing

Turn 1, 2510 BC:
our northern scouts finds mountains rich of blinking gems. Ideal for adornment of the emperors crown.

IBT: nothing

Turn 2, 2470 BC:
there seems to be another people to the north. Pink flagged outposts mark another border in the fog. Unfortunately the northern scout has to walk the desert for quite some time to reach it.
Positioning one mighty palace guard warrior in Entrement allows us to lower the tax by 10%.

IBT: nothing

Turn 4, 2430 BC:
after sending out a settler from entremont, I decide to build yet another settler. The settler is on its way to the southern shores of the desert lake south of Entremont.
The tax could be lowered by another 10%.

IBT: nothing

Turn 5, 2390 BC:
Alesia orders another warrior to do palace guard duty. They will train another troop of warriors.
The king of the Carthaginians now knows of something referred to as "the wheel", but won't part with the knowledge if we share the secrets of mysticism with him.

IBT: nothing

Turn 6, 2350 BC:
The southern warrior meets the shores of a very, very big lake that contains salty water to the far east. People there call it "ocean". The Greek seem to live at its shores even farther to the south west.

IBT: nothing

Turn 7, 2310 BC:
the pink borders mentioned before belong to a land named "France". The French are about as

sophisticated as the other people, knowing of secrets the name "alphabet", "warrior code" and "the wheel". Can't see any really useful trades here as we still had to give up our monopoly on Mysticism. They don't know of pottery though, but would only pay 10 gold pieces

for it.
The settler spots shores in the distant south west, and vast mountain ranges to the south.

IBT: nothing

Turn 8, 2270 BC:
found Lugdunum on the southern shores of the small beautiful inland lake that shall from now

on be called Lake Lugdunum. Lugdunum is ordered to produce a worker troop.
The shores to the southwest seem to belong to a sea equally large as the ocean in the east.

IBT: nothing

Turn 9, 2230 BC:
this turn really nothing of interest happened.

IBT: nothing

Turn 10, 2190 BC:
Entremont sends out yet another settler, Alesia one more warrior. I ordered Alesia to start a worker troop, Entremont to send out even more settlers. The warrior I send out to explore the western lands and the mystical south afterwards. The settler is bound for the large inland lake west of Entremont.

Information runners bring news that a scouting warrior spotted stangely looking animals of exceptional size with two tails, one replacing their nose and teeth as big as a mans arm not far from our eastern borders.

The realm of the Celts and most of the known world in 2190 BC:
hirachi1_2190BC.jpg



Propably a dry, hot and young world.

The warrior east of Entremont is about to circle around our homeland couter-clockwise and then return home for guard duty. I sent out another warrior for scouting the immediat west and then head south.

We are still up Myst and down some of the first layer techs.

the settler factory could be optimized for four turns a settler with a granary and some more mined hills.

The incense will be hooked up soon, there are at least two other luxies in the area.

We could start on the Oracle as prebuild for ToA soon.

The save
 
I don't like to settle on top of resources/luxies. Of course sometimes it is necessary.
 
Lullaby said:
I don't like to settle on top of resources/luxies. Of course sometimes it is necessary.
lurker's comment: Why not? It connected them faster. Of course, food bonuses are different, but the gold and shields of the bonus are preserved when you settle on them.
 
Tomoyo said:
lurker's comment: Why not? It connected them faster. Of course, food bonuses are different, but the gold and shields of the bonus are preserved when you settle on them.

And another thing I learned from SGs. Thx.
 
Celts, 2190BC

Hm, Lugdunum seems a pretty useless spot to me. Also, trading:

France knows The Wheel, Alpha and Masonry, but lacks Pottery (and Myst, of course)
Greece knows Masonry, Alpha and Warrior Code
Carthage knows The Wheel, Alpha, Masonry and Warrior Code.

2-fer!
Joan gives The Wheel for Pottery, 38gp and 2gpt (we’re making 14gpt at 0% research, btw). Alex gives Warrior Code for Wheel. WC back to Joan for 45gp. 2 Techs for 33gp, and they would have swapped them anyway once they met each other.
No sign of Horses anywhere. Greece has Ivory already connected, btw.
And, I can see no city with a decent shield output at the moment, so no prebuild. And I will trade Myst once something interesting shows up.

Set the Governor to emphasize production everywhere.

Enter.

Turn 1: 2150BC
Warriors scout, Workers work, cities grow. Send the Settler towards the Ivory. With a Greece Warrior next to Alesia, I run our Warrior back.
IBT: Incense connected. Greece Warrior fortifies next to Alesia, :hmm:.

Turn 2: 2110BC
More of the same.

Turn 3: 2070BC
Greece has learned Iron Working, but won’t part it for Myst and our entire economy.

Turn 4: 2030BC
And now Cartage knows Myst. Since Joan wants considerable less in a deal involving Myst, she hasn’t met Hannibal yet; so, I first get Alpha from Alex for Myst and 40gp, then Masonry from Joan for Myst and 1gpt. I’m against feeding the AI with gpt, but Joannie is the least advanced, so those 3gpt won’t cause problems.
Tech parity with France and Carthage; Greece up IW.
IBT: Hey, that’s nice – France and Greece are at war. That was the reason why the green Warrior fortified, not an act of aggression towards us :D. Pink Warrior slays it.
Alesia (Worker) -> Barracks (if your UU upgrades from Warriors, better build Vet ones).

Turn 5: 1990BC
Camulodunum founded on a not-so-great spot, next to the Ivory.
IBT: Entremont (Settler) -> Settler; Lugdunum (Worker) -> Warrior.

Turn 6: 1950BC
Send the Settler towards the Gems.

Turn 11: 1750BC
Ok, we seem to have lots of open lands; and the AI war for sure allows us to claim it :).
*Red for the Gems
*Blue to grab all the Incense (is on the River, and will allow to water the desert there)
*Greens are coastal; especially the Southern one would be nice to get out a Curragh,

Don’t know where Carthage locates, but Greece is E of us (those Pinkies run there).

Hirachi_1750.jpg


I’d suggest a wide build for now, and backfill later. And, forget the ToA. We simply have no city with decent shields. Capital could get a Granary next (or maybe after the next Settler); Alesia Barracks/ Vet Warriors, Lugdunum alternate between Workers and reg Warriors for scouting/MP. Corrupt future cities should whip a Temple ASAP.

You might need this.
 
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