Moosezilla
Grognard Warlord
HIGH MIDDLE AGES 1AD-40AD...can hardly wait to irrigate!
At what level of difficulty did you play?i may be alone in this but i want it more difficult.
In the next version the bombars strength is a little better.ill give a little recap of my last game. it was slightly modified to increase bombard values for all civs units (painstaking) but i made archers more effective (especially the welsh longbow and the last english longbow) and catapults slightly more effective.
I have some ideas to make governments more interesting in the update after the next one.(i was still in ancient republic, which is def. the best so far... i think ancient empire and monarchy need to be changed a bit to make them more attractive options)
That would not change much. Because they AI will have the same upkeep cost, and so your army would still be stronger. Again, what was the difficulty level?i would say something you could do is increase the cost for unit upkeep for ancient governments. this isnt to say that having a huge force shouldnt be possible early on, but that it should be harder to do.
No support units would flood the map. You should already have a "iron age" conquest with Hellas or Italy, which are quite stronger than the others.also, an option is to make "levy" units that dont require support but have -2 hp and lower stats, specifically a very low attack to simulate that these units were the bulk of many armies before professional armies took over. but i think it would be interesting to make like the iron age the age where massive conquest can take place, due to gov'ts, unit stats, etc. and then the middle ages should be harder to actually make massive empires, due to fortifications and better defense tech.
With what unit did you destroy the castle??also you need to raise the bombard defense of castles and ramparts... they are destroyed by the first unit i use...
Tha first era is the only one for which I currently have all the units I want for enough civ.last thing though, i would rather see the whole tech tree done than more civs... not that its my choice or i am criticizing your methods, but i wanna see how you flesh out these civs through to the modern day rather than just having another civ to attack...