Just a week before Civ IV to be available...
Well, here is your last occasion to play a standard c3c-like game as it was intended to be, before many of you become c4-addicts. So, before all, here is the link to download this considerably large mod:
http://www.3ddownloads.com/civfanati...acks/HD_v1.zip
And now a few hints to try to justify why to download such a great amount of MB.
As I told in my first post, History Dynamics tries to improve c3c in most significant aspects. For example: Don't you find quite absurd that the smaller civs quickly lag behind technologically, so that at a given moment their subsistance is simply impossible? And what about the first 100 turns or so of colonization frenzy? Does this makes any sense?
History Dynamics has been developed for many years, at a very slow pace, in a typically mediterranean chaotic fashion, but with the neat objective of improving both the "playability" and the historical coherence of the game. The whole explanation about these improvements can be found in the text document, but to make you quickly see the point, here are some significant modifications:
*various technological branches in the Ancient Times
*many more technologies, but with a much narrower minimax gap (3-7 turns). This way, many civs can keep the leaders technological pace.
*bigger maps allowed, but fewer turns
Obviously, in such a big mod you will find many new units, new improvements wonders, resources and civilizations but the quantity is not as relevant as the quality. For example, new stealth ancient and medieval attack units allow some civs, and not others, to attack and conquer foreign cities without declaration of war. Many improvements and wonders expire in the beginning of the Medieval Age. Others are specific of a technological branch.
The bad news is that documentation is scarce. Obviously, the civilopedia permits you see the basic characteristics of the new techs, units, etc. But I've done little effort to document this further. Of course, I'd like to document it much better, but this will take it to me a considerable amount of time, and I wanted to issue this first version before Civ IV. Nevertheless, as far as the minimax tech gap has been reduced to just 3 to 7 turns per tech, tech evolution gets really fast and fluent, and the information scarcity becomes really less relevant.
Finally, I'd like to express my gratitude to the whole developers community. I've borrowed so many units and other files from so many creators I can't mention them all. A special recognition for the developers of non-modern naval units, a very scarce stuff. In this mod, you will find most of your works included.
Have a broadband link, patience to download, place yourself on the Conquests\Conquests file to unzip, and have a good time.