Hmmm why is a city destroy automatically

Veteranewbie

Prince
Joined
Dec 26, 2002
Messages
402
Sometimes when my civ has captured a city, it doesnt show me the option to keep or raze the city, but it just says i got some gold from the city and then it is razed to the ground. How is it happens? Is it because I am in Facism and the city has 1 pop? Also, does anyone know how to make a city unrazable using the editor? thanks.
 
Funny how the same questions keep being asked. . . it seems to be a cycle. One week this, the next week that. . .

No worries, VN. After all, this forum is supposed to answer your questions, no?

In any event, back to your question. IF a city is size 1 AND the city has produced ZERO culture, then it gets autorazed. Both requirements must be met or else you capture the city. This can be nice sometimes, as the AI absolutly sucks at city placement, but it can be annoying to capture that town right after it's built the temple or library and suddenly has culture. Or if that civ has the Temple of Artemis, which grants each town a free temple until obsolence.
 
I believe you will automatically raze any town with a pop of 1 and no culture. To prevent this from happening, let the town grow to size 2 or wait to see if their borders expand due to their culture. Once either of the two things mentioned above happen, ATTACK without fear.
 
I believe the city has to not have generated culture points in any culture. So the city may have zero culture points if it has been recently conquered by a civ, yet still not be autorazed because it may have culture points that belong to a third civ.

If you capture a town you don't want, you can just raze it when you get the option. You get a reputation hit for doing that, but you get the same hit for autorazing (IIRC).
 
From what I understand, you do, but it's not as bad as if you decided not to install a new govenor, and just razed the city yourself.

Kinda unrealistic, I think, because you have no choice over razing it or not. The program does it automatically. Which might explain why it's not as much of a rep hit.
 
Razing cause only attitude hit, not rep hit. Attitude hit means AI is not happy with you. Rep hit means they will not trade gpt with you or worse.
 
Here's something of note that I observed today: if your opponent is a despotism, and you attack a small enemy town of size two and greater, it instantly becomes a size one town as the AI cheats and rushes a new defender, so if you attack a small despotic town it will be razed a lot of the time when it really shouldn't be.
 
Fascism? Temple of Artemis? Zeus? I keep seeing these references to features that don't exist in my version of Civ III. When did these enter the game?
 
Originally posted by Mr. Do
Here's something of note that I observed today: if your opponent is a despotism, and you attack a small enemy town of size two and greater, it instantly becomes a size one town as the AI cheats and rushes a new defender, so if you attack a small despotic town it will be razed a lot of the time when it really shouldn't be.

This is a known AI cheat which annoys most people I think - The AI is able to rush and get units during YOUR turn. But on the bright side, this happens only when you are much much stronger than the AI. Which means you got to play a tougher game than you are playing now ;)
 
This is very interesting. I have had this question, but always assumed that you could only have the choice with level 2 or above cities, or the Civ's capital city. But thisd culture thing will completely change the way I do battle. Thanks!!
 
Originally posted by Qitai
Razing cause only attitude hit, not rep hit. Attitude hit means AI is not happy with you. Rep hit means they will not trade gpt with you or worse.

Oops ;) that's what I meant, haven't been around for a while, got my terminology confused... Thanks heh.
 
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