HNDY05b AWS as the Sumerians

Sorry for the delay. I thought Handy was up here. I'll play tonight after reading the logs.
 
Just have to say that I think you guys are all nuts. Always War + Sid = :eek: :suicide:
 
Guys I'm really sorry I can't get to this tonight and it will have to be tomorrow night. I've been doing extended hours at work ever since Raytheon got signed for 2200 more tomahawk missles. My company makes the midbodies, tailcones and wings for the thing and we have been busy along with an ISO audit this week.
 
Yeah, I've been kind of busy and a little burned out. I think for the last 8 weeks I've been in 4 pseudo-AW games at a time. You don't get many short turns that way. :lol:

The other problem is that I'm pretty sure I've been shadowing this one when it's not my turn. (Easy test: If Moscow is still Russian when Slinger opens the game, I've already shadowed this round. :eek: :lol: ) I don't think I have any real surprising spoiler knowledge, but even that last crack was borderline.

I do think we are in a decent position in this game. The one thing I would emphasize is that we need to get a couple more cities down. It isn't doing us any good to burn Cathy's cities and not replace them. We can build one city that links the Iron to our core (ruins/Hill next to Horses) and another on an Incense hill E of that. Those cities will be targets, but they will replace other cities of ours as targets so we're not defending a larger front.
 
It would be really nice to keep Russian cities so we don't have to build every city from scratch and hurt our own city sizes and it gains us bigger cities sooner that can build more units quicker (and give us an advantage due to fighting rather than a disadvantage.

By this I mean if we build everything from scratch we are doing the same building we would have done anyway, but have to fight for the spots. Keeping the cities means we don't have to do building and don't have to shrink our cities making us stronger.

So I am thinking we should keep smaller cities even though there is a risk of flips. We should definitely fill lands as Russia can do this very quickly and we have to re-destroy the same spot over and over.

[Edit: Danz, Probably :) We already won the diety game though so this is next...

TMcC, does that mean you would rather wait for us to win/lose this one before starting HNDY5c? 4 is a lot of AW.
 
The problem we are having is that Cathy whips her cities down to size 1 whenever we are adjacent to them, and she has built no cultural buildings in her entire civ! Another reason to like Horses for the attack, we might catch her with a size 2 city.

Otherwise fully in agreement with capturing where we can. We are even or better in culture, and eventually we'll have 4 lux for our cities so the "Stop the Aggression ..." won't be a real hinderance.

SGOTM is dragging on, and will continue to do so for a long time. (Unless we get avalanched :lol: ) But I think we can start another Tiny game, these aren't so bad. Plus we can lose these pretty quickly. :p
 
Okay I'm back from a disaster of a weekend and a quick business road trip. I needed the skip to allow me to catch up on RL. Thanks. :) I'm taking 8th grade honors math, english & science this year - well actually the handyette is, and the homework is a real PITA. I'm destined to repeat 8th grade. I miss elementary school...

Anyway, maybe next week I'll kick off hndy05c if you guys are game. I'm thinking about running a contest for 05c. Whoever wants to can enter by posting a tiny map 20 turn start & we all vote on the map we want. Whoever posts the winning map gets to play on the team. I got several PMs asking to get in on HNDY 05, so I thought this would allow at least 1 person a chance for public humiliation. Any thoughts?

T_McC said:
Plus we can lose these pretty quickly
Just caught this. Too funny. :lol:

SGOTM is dragging on
No kidding!!
 
Handy05b-350BC

Preturn- Well back to this for another round of survival and hopefully some expansion. On that vein I swap the capital to settler since it has an entertainer going. MM the cities a bit to speed up one build. Take a look at the tactical situation and it does not look too bad. Wondering if the Zulu galleys are in or outbound.
IT – Zulus head north probably looking to land. Russian troops flash by 3 times and the zulu Impi heads N. Sumer-Horse>Walls, Bad-time-Enki>Rax.
[1] 330 – Fortify Enki mountain line. Bomb and kill an archer flawless, not exposed west of St. Petes. Destroy Vlad and pick up 2 slaves to help with iron road. Move around a few units and lose of MP in Kish mandates a lux boost for one turn. 3-0
IT – Whew, barely survive an archer attacking the fortified Enki guarding the 3 slaves roading the iron. 1 hp. Zulu ships look to be going around our northern horn. Russia looks to be heading to irontown now. 4-0
[2] 310 – Kill an archer near Bryansk, west of St. Petes and retreat and kill another near Lagash. Start moving some workers towards our future iron road. Curraugh shows Iron in the north past the Russia town. St. Petes goes to settler. 7-0
IT – Russians have a lot of troops heading to Iron town. Zulu land an archer and Impi in our far north. We have 2 Enkis there. St. P’s settler> Enki, Lagash-Cat>Enki. No battles.
[3] 290 – Finally kill the pesky Impi that made his way next to our horses. Get another Enki in Iron town and cover workers with army. Use 4/5 horse to kill a spear in Smolensk. He heads out to heal. 9-0. Have to drop research as gpt is now –13.
IT – 2 defensive kills and the impi in the north pillages our mine. They drop off an impi, archer and warrior with the pillager. Then they start Leos.11-0.
[4] 270 – Get another elite kill and a leader comes forth. I’m thinking this should be an FP. Lose a horse in the north. 12-1
IT – Win a defensive in northern Agade and lose to an archer. Impis take off to pillage.13-2. 2 new Zulu galleys come calling. I riot St. P’s because I moved an archer as my last move to go after Smolensk. Russians send a settler pair to kill in a bit.
[5] 250 – Road is finished on the iron but workers can’t go to other side quite yet, due to Russian forces, so they fortify in Iron town. Kill one Impi. Bryansk I get a kill with the horse and a scalding loss with the archer. Injured horse and Enki retreat to heal. 15-3
IT – 2 defensive kills. 17-3
[6] 230 – Army kills 2 of 4 archers crowding Irontown, move some troops. Check MM. 19-3
IT – 3 defensive kills. 22-3. Zulus land another Impi/archer near Agade.
[7] 210 – Kill the settler pair and then in a move of stupidity I nearly lose the Enki army attacking an archer on the mountain. 25-3
IT – Get a scare as a horse heads towards the Enki army. Mayan complete Sistenes and KT. Impi pillagers are on the move.
[8] 190 – Found Isin on what looks like a nice FP site. Still can’t get to the marsh to road it and connect iron all around.
IT – Build a temple in Ur and now we have 3 turn horses. St. P’s builds an Enki.
[9] 170 – Kill an Impi. Attack Smolensk and get a retreat, win, win and then trying t o take our the reg archer with an Enki goes down in flames. I rush the FP in Isin and should be able to get road started next turn. 28-4
IT – Get 2 defensive kills in Agade. Russians flee Irontown. Fp completes and walls are started. For some reason 5 cities want to riot but I scrolled ahead losing Ur to a riot. Russia lands a horse near Sumer. 30-4 Impi pillaged road to Agade. Could that have caused the riots? Another Zulu archer/ impi lands.
[10] 150 – Burn Smolensk and send a settler in to grab the fish. Gather another settler pair and slaves. Sent one to make a colony on the ivory. All workers are on the marsh to improve it. Killed the Russian horse north of Sumer and sent him to Sumer to heal.

Sent one Enki to cover a mine from pillaging impi. Perhaps build a colony and fortress on ivory. 2 more settlers would be nice and the impis in the north look to become a problem but a few swords should cure that. Hope the FP is OK. I felt that if we can populate the other cities on that leg to the west it would be pretty nice. Also, we have one now.

HNDY05b_BC150.jpg
 
:goodjob: Nice turns. But why isn't Moscow Sumerian ;).
 
Yom said:
:goodjob: Nice turns. But why isn't Moscow Sumerian ;).
I thought about it but wouldn't it be better to cramp thier production by saving Moscow for last. If we can clear out the other cities near Moscow and leave Moscow there they would have virtually no production at all. I would hate for the russian capital to jump to the eastern core.
 
Very solid.

We probably have as many cities as Cathy, and ours are better placed. Since we only have 9 cities our 3rd army is a ways off, so the next leader should probably go for the Heroic Epic. (I don't think we've built it yet.) After that I guess Markets when we can't build armies.

Agreed with saving a city in the SW for last with Cathy. Maybe Moscow, maybe the one farther west. I can't remember how the Capital jumps when every non-Capital city has zero culture. We may even get a flip somewhere in here, at least we're generating 4 non-Palace cpt. :p

I like the Incense Hill between Lagash and Erech for our next city. Haven't looked at the save, but do we have 2 settlers active? I see the one heading for the fish.
 
Greebley said:
Sounds like an interesting idea Handy. I would definitely make it more than 20 turns that is preplayed. 20 is insufficient to get a good idea of the map. I would go with 30 turns like we did for 5a and b.

30 turns is a good idea. :goodjob:

Way to go Slinger! :goodjob:

Yom
Handy
Slinger
T_McC is UP
Greebley
 
I think I would rather get our 3 more cities right away. The Heroic epic is quite cheap and not really worth a leader to build. We have one settler, and need one for the incense. Lets build that third one or capture a city. That way we can use our forth leader to rush Pentagon.

I see our incense got cut. We will want to reconnect quickly. We can also build swords soon!

[Edit: Interesting we haven't met the Mayans yet. Lets keep land filled so they don't send over a settler. I would rather not meet them.
 
Ah, there was incense under Agade. That is where the riots came from. Well the north is getting pretty busy with Zulu landings. the rivers cause quite a delay too traversing back from south to north. It may be a while before it gets reconnected. The workers are hooking up the iron next turn and then I might send a few to fortress the iron so we can free up the army guarding it. The nice thing is we will have swords soon and the impis will certainly fall then.
Good luck, it is daunting but does not feel impossible quite yet.
 
barbslinger said:
Good luck, it is daunting but does not feel impossible quite yet.

That's encouraging. I think we all kinda have an intuitive feel for when it's hopeless in these games. Nice to hear we're not there........yet. ;)

I'm working on spooling up HNDY05c since I now have RL and the job under control again. Gosh I hate road trips. :cry:


HNDY05c is up and running. I assumed you were all in. Let me know if you are out.
 
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