HNDY05b - You Want a Piece of This?!?
150 BC (0)
I'll whip the Walls in Agade in 2. {Turns out I didn't, no need} I think I can get rid of the Impi next turn, but he'll pillage another tile first. (Unless he just runs away.)
OK, we only have 1 settler, let's get two more in production. Also means next leader may just go for the HE after all.
Lagash swapped to settler. It will max out at size 6 in 3 turns. The settler can be timed to match that, and we already have a few units that way.
I'll pop another settler out of Ur timed with growth to size 8.
I'm not going to colonize the Ivory. We would need too much to defend it right now.
IT - Win one, retreat one vs. Zulu.
130 BC (1)
Russians have Horses.

Have to stop that.
We have Iron in our cities, and EW's upgrade to Pikes instead of Swords. So we need to build a few from scratch.
No real MM possible. Swap one city over to a sword.
110 BC (2)
Kill one Impi, bong another with the Cat.
Slowly sneaking up on a Russian city in the east. The Russkies have discovered our planned city in the West and are advancing.
90 BC (3)
Push Archer army towards intended victim city. Use Horse covered by Elite Enkidu to pillage Russian Horses. Have to figure out logistics of founding the Incense city, we're short on offense over there.
Found Akshak by the fish. Starts on Walls. Will come under attack, but per usual the AI will likely stop in front of the city and allow me to get the first attack.
Push Enkidu army out to view Moscow. Maybe we can do some more pillaging there.
Make a couple extra bucks with Currency coming in next turn.
IT - Nothing much.
70 BC (4)
Kill a Russian Horse. We'll be attacked next turn a couple of times. Maybe.
Trap is set at Yakutsk. The city is size 3, and we can attack three times next turn.
50 BC (5)
Miss Cat shot on Impi. He can't do anything useful, so no big deal.
Kill Russian Horse near Akshak. Then kill an Archer and the coast is clear over there. Start to push some workers and two Cats that way.
Slide Enkidu Army towards Incense hill. Settler is approaching from other direction. Retreat a Horse on an Archer there, so may have to attack with the Enkidu Army.
Kill Spear with Archer army, retreat Horse vs. Spear, then kill Spear with Archer army and capture Yakutsk. It's size 2, so you better believe Walls will be whipped once resistance ends. Also slide Elite Enkidu in there, we can be attacked by a couple reg. Archers next turn.
Enkidu army takes way too much damage to be comfortable, but slay an Archer that is in my way of founding the Incense city, our 12th.
I think the Zulu and Mayans are throwing down. Shaka hasn't landed anything in a while, and his cities are starving (via F11). More good news.
30 BC (6)
Win one on IT, but Russians pillage a tile at Yakutsk. Good Play Sparky.
Lose Elite Horse on red-lined Impi, then kill his full-health brethren, in a forest, with a vet Horse.
Whack Russian Archer and assume the position to form a city on Incense Hill. That will be 12, now where's my leader? Kill another Russian Archer at Yakutsk. The sun is starting to set on Cathy.
Skirt blue borders in our Curragh. I didn't see anything. Honest.
Have to turn up lux for a turn, the Impi in the forest kept a Sword from completing next turn. Now it will again.
Nertz! Should have had Governor on in Yakutsk. The city will starve next turn and prevent me whipping it.
IT - Lose the regular Enkidu that was guarding our Iron. I never liked that guy anyway.
10 BC (7)
Found Incense city, start on Walls.
Our first Sword rolls off the line. Retreat Horse off of Iron. Red-lined Archer remains. Ehh, so we might have to hook it back up.
Lux tax to 10%, Writing now due in 5.
IT - Retreats.
10 AD (8)
Mis-click and move an Army. Re-load.
Couple of Russian Archers are advancing on Kish. We'll have three units, including a Sword waiting.
I think I can get another Russian city by the end of my turns. Requires leaving a vulnerable Archer alone this turn. In the not too-distant future we'll have the Russians penned up on the extremes of the continent.
IT - Hmm ... apparently all the party people want to go to Yakutsk.
30 AD (9)
Take a gamble. We can be attacked by two units next turn, and we have two Enkidu behind a river. I move out to attack Orenburg, scoring 1 victory with the Archer army.
IT - Win 3 on the IT, promoting an Enkidu in the field to Elite. Russians pillage and run at Yakutsk.
50 AD (10)
We win twice with the Archer army and capture Orenburg and three slaves. Then whack the Horse that ran away.
Cathy, that light at the end of the tunnel is a Sumerian Freight Train! Choo-choo!
Final Notes:
The Russians are gassed. They're 2cc'ing because Yekaterinaburg is building SoZ, and one of the 2CC is size 1.
I didn't check to see if they have any off-island cities, but from those visible they can only generate 5 troops every 8 turns, less if they have Horses somewhere I didn't see, plus whatever Moscow can build. The workers are starting the process of digging St. Pete out of the jungle, and then they can retreat to our core. No cities we capture/found from here on out will be better than 1/1 until Communism.
We are such a nice position that I think we should go for Lit next and get our cheap libraries on-line before we try for Monarchy and beyond. The Mayans completed Leo's during my turns, so they at least are drawing near to Cavalry. If we can get to Trebs and Knights before they can bring Rifles/Cavs in force, we can win.
Picture and dot-map in next post.