HNDY05b AWS as the Sumerians

I'm not sure we should be trying to build the Great Library. It certainly helps, but it's going to be exceedingly difficult to get any of our cities (besides Ur) up to a reasonably competitive level of production. The terrain we need for a Wonder city is BG and lots of it. Until a border expansion, Lagash has 1 tile that produces food and even 1 shield without improvement. While we have Ur building a Granary and Settlers, we can't afford to take Sumer off of military.

It looks like a very defensive 10 turns ahead. We're down to 5 Archers, but we need to let Ur finish the Granary and then likely pop a settler. We'll be well under our unit support after the next city gets planted. I'm assuming we head for the Hill south of St. Petersburg. If this gets timed right, our 4 (hopefully) new Russian slaves can chop a forest to speed the Walls at the new city and provide a juicy target for Cathy.

I hope to get the Enkidu Army out and pillaging by the end of my 10. We've already accomplished one thing: Cathy has no culture besides her Palace. If we can just show the Army a few places she might just whip herself into oblivion.

I'll wait to hear others' opinions before I play. I intend to let the Walls complete at Lagash, and then probably go for Barracks (or maybe a worker). I do not believe the Great Library is a good gamble for us to take.

The Mayans already have the Hanging Gardens, ToA and Pyramids. The Zulu have The Colossus and The Oracle. All that remains in the AA are the Great Wall, the Lighthouse, MoM, and the Great Library. I expect the middle two to fall very soon. The Russians have an exclusive on the SoZ, but we're not going to let their Ivory stay hooked up. Ideally they would start the Wonder in Moscow 1 turn before we cut their supply. Let them waste the shields and give it to us for free when we eliminate them.
 
I have to agree with nixing the GL gambit. Even if we were playing regular Sid without the warring it is tough to pull off unless you start with alphabet. What we need is to eliminate Cathy and hopefully have some time to build some more towns and infrastructure before the AI's start all the beach landings.
 
I can't peek at the save @ work, but the GLib does sound like a pipe dream. One day maybe we'll try AWS with a civ that gets alphabet to start.

Let them waste the shields and give it to us for free when we eliminate them.

If we let Russia hang around will they build the SoZ for us? Would we have to let them keep 2 cities, Moscow for SoZ & 1 other city to build archers & slaves. Never tried this, but if it worked it would be pretty sweet.

I'll pick it up after you since, ugh, you kinda jumped in front of me. :lol:
 
handy900 said:
I'll pick it up after you since, ugh, you kinda jumped in front of me.

Once again we get bit on the ass by having not just two SG's with the same cast of characters, but an additional SG with a subset of the usual suspects. I thought you had already played since you came back. Must have been either of the other games. :rolleyes: :lol:

Handy's up!
 
:( You guys are right, there's no way we can get TGL. It's going to be tough to catch up in tech. At least in this game we have iron for some strong offense.
 
Sulking Sumerians :(

Pre Turn
Down Alpha, Wheel, CB
1 worker in Moscow afraid to show their face.

IBT
Bummer, the 2 settlers head back towards Moscow.

Turn 1 1475
Our settler is unescorted, so an archer & EW head back for escort duty.
Army is going to pillage Moscow. I wont be able to catch those 2 settlers before they get back to Moscow.
Kish is on flat lands with a lone regular EW as a garrison, so the worker gets switched to walls. Kish is 3 tiles from Ur in stead of the usual 2 tiles. :confused:
Sumer has to hire a tax man.

IBT
Sumer – EW - worker
Lots of Ai units.
I can see 5 archers + 2 spears. Cathy is now placing settlers under the spears. :(

Turn 2 1450
St. Pete now has 2 content citizens, so I fire the scientist there.
Russia & us are both racing to the hill S of St Pete. I’ll send an EW to save us a spot.
Elite archer kills archer.
EW built in Sumer goes to Ur to act as MP.
Avoid temptation to attack the spear with the 2 EW army to try for slaves. Losing the army would be way bad for us. We need to pillage the iron.

IBT
Russia founds SW of the incense, so we will get our hill.
Archers appear to be moving toward Kish.

Turn 3 1425
Move onto the iron, pillage next turn.
Lagash is in a crappy spot. Next to mountains the AI can attack from and 1 tile away, and it's not on the river. :(

IBT
Spot the first Russian sword leaving Moscow. We’ll pillage the iron this turn.

Turn 4 1400
Pillage Iron

IBT
Lagash – walls – barracks
Sumer – worker – EW

Turn 5 1375
I selected 2spt and 1 fpt in Lagash to grow & get barracks in 20.
Off Russian archer.
Found Umma -> walls on the hill S of St. Pete
Begin pillaging of Russia.
Begin the long road to the Dyes.
There is a stack of archers in the fog heading somewhere - Kish maybe?

IBT
Umma is in trouble. The Russian sword killed our Eilte spear fortified on a hill, and there is only an archer there now. No way to quickly reinforce it.

Turn 6 1350
Move EW towards Umma just in case it holds.

IBT
Good news – the wounded Russian sword attacked the archer in Umma & lost. :)
Bad news – three archers will attack the lone archer in Umma next turn. :( Umma is in bad shape.
Ur – granary – EW ( No reason to build a settler yet since we have no escorts).
Zulu build Lighthouse.
Russia is up to 8 cities.

Turn 7 1325
Pillage
Ur has to temporarily hire a tax man since it is size 6. Crap, it’s pulling 9 spt, 1 short of 1 turn EW’s. Bumping slider to get an EW in 1 turn at a cost of 3 gold. Seems like a deal.

IBT
Umma is razed by the Russians. :( :( :(
Sumer – EW – EW
Ur – EW - settler

Turn 8 1300
Lower lux back to 20 & hire specialist in Ur.
Pillage
This is a pretty big landmass.

IBT
Alpha – math
Elite spear @ St. Pete loses to sword.

Turn 9 1275
Elite archer kills wounded sword.
St. Pete grows and has to hire a specialist
Math in 17 +1gpt
The archer stack that razed Umma has disappeared into the fog. I’ll bet they are going to the luxury @ Kish.

IBT
The archers appear near St. Pete.

Turn 10 1250
Russia is pretty well pillaged, so let’s head back to check on the iron.
Russia now has 9 cities.
Three archers can attack St. Pete next turn. It appears St. pete is the target now. That will change when we hook up the luxury in Kish.

Notes:
These turns didn’t go too well, and Russia is getting really strong with a bunch of archers roaming around. I think they could have taken out Umma even if it had 2 EW’s instead of an EW & Archer.
St. Pete is a pit we are going to dump a lot of shields down. It’s on grass, so no hill bonus, and the AI can attack from 7 different tiles and get a defensive bonus.
Better site would have been 1 tile due N? We would have a river on 3 sides, and could reinforce from either Ur or Lagash.
We need a city between Ur & Kish so we can chain units. The plains 1 NW of the fortified EW would work.
The pillaging should help some. Not much hope to go on offense until we get some cat support. Getting that ivory is going to take a huge stack of cats & archers.

The plan
We should explore up north with an EW on the off chance there is iron up there. Cats & swords might turn this around if we keep Russia pillaged. Until then, let's make sure we are well fortified. We'll soo be seeing Russia attacking with archer 6-packs.
 

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First off, I'm really sorry about the Lagash location screwup. I don't know what I was thinking. I'll try to play tonight with my fingers crossed. SID is one tough cookie.
 
The pillaging should alot, but the amount of archers Sid turns out is problematic. We need to hunker down and get some leaders on defense while we settle to the north. I think we may need 2 pillaging armies, then a 3rd to act as cover for cats & bows and then we can slowly take Cathy out. We can't let her hook that Iron up even for a turn after she gets to the MA or she will kick out a bunch of Pikes (and later knights).

On the bright side, this is a huge piece of land we are on.
 
Handy-Sid-Sumerians 1250AD
Well, thank the stars we haven’t met anyone else. The dyes will help and should happen on my turns and the settler can go for the incense. The only MM I see is in Kish to a forest to delay growth and get the walls faster. It would riot with another pop and until we get dyes I don’t need that. I also move an Enki from Lagash towards St. Petes for backup. We are going to get slammed there soon.
IT – Lose an Enki in St. Petes and defend with one, no leader.
[1] 1225 – Enki makes it to St. Petes and the new build from Sumer rotates to Ur with the Ur Enki heading to St. Petes too. Have to pause to see which way the army was pillaging. I don’t want to back track. I don’t see it in the log but I would assume coming from Moscow heading north. However, the Russian Iron has to stay gone, along with the capital disconnected, I go south. Road is finished on hill and will beging roading dyes next turn. 10g +1gpt. Here comes more St. Pete attacking. Fingers crossed.
IT – Our elite wins 3 straight losing 1 hp!. Settler in Ur goes to Enki. Walls in Kish go to Rax.
[2] 1200 – I forego the incense build for a transit town between Ur and Kish. It may get hot there soon. Roading begins on dyes with 1 wasted worker. My bad. Enki in Ur heads to Lagash.
IT – With Ur only having one archer the Archer crew at St. Petes sees a juicier target. They move that a way but an Enki will pop before they get there.
[3] 1175 - One of two archers dies to our archer. Bad-time is founded and set to walls. We look semi-secure with only 2 threats. MM between Ur and Sumer yields both growth and an Enki this IT.
IT – Dyes complete. Ur-Enki>Settler. St. Petes-Rax>Enki, Sumer-Enki>Archer. The Russians continue inland.
[4] 1150 - Kish Enki noves to hill to get archer on the flats in 2. Army will begin some pillaging next turn. He should remain a thorn I think. Money is getting tight at 9g and –2gpt. I could take a taxman in Ur but I get growth in 2. Lux is dropped and a scientist in Sumer comes aboard to get +4gpt. This also slows the archer build be 1 turn. Workers head to road to incense.
IT – We are flawless at Lagash, no promo.
[5] 1125 – I pillage once and move a E Enki back towards Lagash. Just noticed that is a sword hovering over Lagash. Workers pause on the way north to irrigate.
IT – 4hp enki loses 1hp to sword. Been lucky. That candle must be lit.
[6] 1100 – Workers head north. Pillage a mine and the Russian ivory iron was not hooked up, must have been a prior build order) and Enki gets into Lagash. Kill an archer on the St. Pete Mountain, no leader. 77% shot. Happy sauce goes up with Ur growth. 17g at –2gpt. Settler in 2 with growth per MM. With 6 archers bearing down on Lagash I send another Enki from St.Petes to Lagash. 2 archers in range this IT.
IT – The archers change gears and head back to St. Petes. Zulu complete the Gwall and a Zulu galley pops up on our west coast.
[7] 1075 –Zulu are up Wheel, CB, writing and math + who knows what else. No deals and I declare. It may be over quickly now. I move the E Enki back towards St. Petes. I have 2 Enkis hovering. Pillage the balance of Vladivostok head back towards Moscow. BTW, we are at war with Shaka. No trades unless I bust a gpt deal.
IT – Archers head back to Lagash. Zulu galley heads off to tell th boss about our indescretion. Ur completes a settler and starts an Enki.
[8] 1050 – E Enki checks back into Lagash hotel. Settler heads towards incense hill. Lux drops and we’re back at +2gpt.
IT – Get 2 kills at Lagash, no leader. Sumer-Archer>Archer. St. Petes-Enki>Enki.
[9] 1025 – Road completes to hook up incense once settler arrives. Sumer swaps to Enki. 4 enkis and an archer braced for 7 archers in Lagash. Put another Enki across the St. Pete river for possible reinforcement after IT.
IT – That was pretty rough. We lose the E Enki and only one promo on the last kill. Ur-Enki>Settler.
[10] 1000 – Use army to kill one archer losing 2 hp. He is heading back towards St. Petes to load another Enki. Settler sees some nice wheat in the north. Will found next turn. Rush the rax in Lagash for 14 shields. Should have noticed it earlier.

It is going to be reall tough when the Impi’s show up. I’m almost thinking we should have escalated the series by going to pangea after the emporer win. To tell the truth I am almost burned out on AW and Sid Meier level is not making it any easier. I have never even attempted Sid except to see how fast I could be crushed while drinking and not really paying attention. This is hard work that I don’t see working. However, having said that I reminisce back to the Nehru naysaying and will slog forward. Hey maybe I am just grumpy.


handy05b-1000bc.jpg
 
HNDY05b - Sumerian Equestrians

1000 BC (0)
Bump up research to get Math 1 turn sooner. I'm going to move the settler on top of the Incense Hill to found, since neither side is fresh water.

Declare war on Shaka.

I'll allow Ur to continue with the Settler. We'll need an FP soon.

975 BC (1)
Russians just wander around. Army doubles back to acquire 3rd member.

950 BC (2)
Win one on IT vs. Russian Archer.

Agade founded, our 2nd lux is hooked up.

Enkidu Army gets third member. Now I just need 4 Archers.

925 BC (3)
Win another on IT. Maybe three attacks next time.

Math in, start on Wheel in 5.

900 BC (4)
Win two on IT, we have another Elite Enkidu.

Ur builds settler, but I have no idea where to put it. I think I'll save it as a replacement for a Russian town.

875 BC (5)
The Russians sure seem interested in Lagash.

850 BC (6)
Win on offense with Elite Archer, but no leader. Cover with Enkidu. Win on IT at Lagash.

Army kills an Archer that was wandering up.

825 BC (7)
Win one on IT.

Zulu drop off two Archers and an Impi.

800 BC (8)
Win vs. all three Zulu units, promoting Enkidu to Elite. But we have a problem. We are having to actively defend almost all of our cities, as here goes another Impi next to the city where I removed a unit to cover the northern landing.

We do have a Catapult in the city where the Impi could attack.

We have Horses by Ur. Research target set for HBR.

775 BC (9)
The Great Equalizer: Catapults. Score two cat hits on the Impi that was running for a soft target.

Enkidu Army kills another Archer. A mini-SOD is assembled in St. Petes, so homeland defense is a little barren at this point.

750 BC (10)
Impi retreats, Zulu land Archer. Bong Archer with two cat shots and kill with Elite Enkidu. No leader. Also win two battles against Russian Archers, with Elite Enkdiu, but no leader there either.

SOD(?) assembled under Army S of St. Petes. You have 5 Archers with which to burn Krasnoyarsk and a settler to use to build on the fresh water hill.

Another 10 AWS turns where we didn't lose a unit, but we're probably losing ground.

If we get a leader, I vote for an FP in Lagash. We'll want to expand that way, rather than into the pointy N.

Next leader also has to figure out what to do with Ur. It grew this past turn and I haven't adjusted the sliders. We'll have Horses hooked up next turn.
 
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