HNDY05b AWS as the Sumerians

GreebleyAre you 100% sure a lone remaining AI will attack a pillaging army on the AI's home continent? I thought the AI would run to the boats to attack our shores.
I think they would do both. I was pretty sure Greebley had told us in a previous post he had witnessed it first hand. There can not be any other AI on that continent at all though. If the Mayan and Zulu are fighting I would think there is a land connection somewhere for them. As long as the Zulu do not go extinct it should be OK.
 
Ya, there was an example in one of the LK games. They had a pillaging army on the other continent. One turn after the player on the same starting continent was eliminated, the army was attacked and destroyed. I played around with the save and the city fell two turns later than the SG. The army was also attacked two turns later - to the attacked again waited until the AI had its own continent.

There may be examples where the army isn't attacked. We can't really count on this. For example, It keeps some troops as defense. If the AI has that number of troops or less, I suspect it will not attack. It may also not attack if there is free land available or any easier target like non-army units. I am unsure what happens if there are neutral units on the continent. Neutral cities seems to quell this affect.

It may also only apply to the starting continent or the continent with the capitol. I am not sure on this.

Also if the AI has its own continent it is much more likely to build bombers and boats.

For now we should assume both civs will survive as pillaging is very useful. If this changes then we can discuss. Dropping defensive units on mountains to get good kill ratios is probably best if we can't pillage.
 
If the army does get attacked we could try to take a city and then gift it to Cathy. that would put 2 AI on the continent.
 
No, you'll have to declare peace gift, then redeclare war. Don't know how you guys feel about it, since you have to leave the diplo screen to declare war again. This is bordering very close to the old AI city bug from the first few versions of vin Civ3
 
Whoops, my bad. Just trying to think out of the box. Back to kill off Cathy, get to pillaging and building some education to get our tech moving.
 
Preturn: Things look good.

IBT: Zulu plant a city on our island.

70 AD: Advance Archer army. Move the swords to the front lines. Send 1 sword toward the Zulu city.

IBT: Our archer army is attacked and injured. I wonder if it was because the unit was "trapped" by the army.

Ur: Settler->Settler
Sumer: Sword->Sword
Lagash: Sword->Market

90 AD: Retreat Archer army. Send Enkidu army off to disconnect Moscow.

IBT:
Bad Time: Worker->Market
Asharak: Walls->Cat.

110 AD: Attack an archer.

IBT: A few Russian units seen

130 AD: My first Elite victory gets us a Leader (sword army anyone?) Switch a St Peters to a sword.
Another archer dies.

IBT: Horse seen
Ur: Settler->Market

150 AD: Build Kissura. I Build it to give us passage so it is a bit crowded.
I capture Ibabanbo - the Zulu town. It was already size 2.

IBT:
Isin: Barracks->Enkidu

170 AD: Lose two swords vs one Spear and we don't destroy Byansk. Grrr!

IBT: The Mayans land a settler with a musket. They land it where we were planning on settling too. Zulu have another city on our land mass.

190 AD: Destroy Bryansk. Our army is finally ready to attack. Mayans have only 7 cities. Declare war.
BTW the Zulu have 14 cities

IBT: We now have Map Making! Start Mysticism as it is only 4 turns.

210 AD: Destroy Khabavrosk. Change over to more settlers. Hurry a Galley in Agade.

230 AD: Gathering forces near the russian city building the SoZ.

250 AD: The archer army is still far away from the SOZ. Our 1 sword army is nearby, the Enkidu army and other units.

Notes:
The statue of Zeus must be "Real Soon Now. They have a hill with a mine.
Progress was slower than I hoped, but russia is really hurting now.
We have 1 galley and will build the other in 2 turns. In 4 turns we could get the army across (Need to wait for SOZ though).

Even if we lose we have proven you can beat a SID opponent in AW when you start on the same land mass. That is no small feat! We may even win!
 
Greebley said:
Even if we lose we have proven you can beat a SID opponent in AW when you start on the same land mass. That is no small feat! We may even win!

Had to check again, but ...

If I recall correctly from my shadow turns, neither the Zulu nor the Mayans have either Horses or Iron! They'll be breaking out the Longbows for an invasion.

And, no one has Lit yet. The Market in Ur is a nice start to pre-building for the Great Library. (Yom will have to switch to the Heroic Epic before the Market completes.)

If this is all correct, we're past the stage of may win. :D

Even if the SoZ is built, the Russians won't get any AC if the Enkidu army clips the Ivory. :) We can wait for the Archer army to make the scene, and can send the pillaging army whenever we have enough boats. Since we won't be attacking anything with that army I would load a couple of Elite Enkidus in the 2nd Galley. Or we could hedge and take 1 Enkidu + 1 Sword, so that the army is a 4/3 unit.

Yeah, I'd definitely take a look at the builds. We're currently building zero troops. I think 50-turn Markets can wait and 30-turn settlers will better serve us as workers.

I'm just upset because my shadow went a little smoother. :lol:
 
I built a lot of units in the early part of the turn. I would build at least 2 settlers and get the 2 missing resources if we possibly can. We really need happiness.

I don't think we should put Enkidu in the new army. A 3 sword army can take out units and even cities. We will want to pillage at first, but the AI repairs things so fast we may want to switch to permanant destruction at some point. We can also kill Longbow with little risk.
 
Are you kidding!?!? No lit! That's fantastic news. If we can get TGL, we're locked for a win. The only thing that's holding us back now is our technological inferiority. If we can catch up, we're set. :D
 
Greebley said:
I don't think we should put Enkidu in the new army. A 3 sword army can take out units and even cities.

Well ... if it's a three-member army the only advantage we gain with the third sword is if we're reduced to using it's third member on an attack. If that happens the Army is lost regardless. Post-MilAcad the third sword boosts the army attack value, and post-Pentagon 4 Swords beats any combination including Enkidus. My concern is that we're not building any troops in that picture, and we don't want all of our swords on the other continent. We will have to fend off landings and until we get Engineering our defense is not that flexible. So I certainly support an all-sword army, but build us some more for home too. :)

The Pentagon is now available as a terrific pre-build/fallback for the Great Library.

Where's our Dinky? Or did we upgrade that to a Galley already?
 
Yom said:
Are you kidding!?!? No lit! That's fantastic news. If we can get TGL, we're locked for a win. The only thing that's holding us back now is our technological inferiority. If we can catch up, we're set. :D


Yom, did you realize you are up in this one? :) I didn't see an I got it.

Yom is UP
Handy
Slinger
T_McC
Greebley
 
I realize I'm up. I'm planning on playing this on Saturday as well (Only time will tell if I have enough time to play it at midday or the afternoon, though).
 
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