Pre Turn
Hire specialists in size 6 cities with no aqueducts and extra food.
Move tiles in the corrupt cities to max food to speed population growth. Ill check each turn, if we can pull 2spt Ill go that route to speed up library builds.
Fix Ur so it grows, check that, Ill join a worker.
Got us to banking in 9 +35gpt
IBT
That worked out well.
I moved the caravels & fortified them with the last move next to an AI galleon. Galleon attacked & lost.
Muskets beat LBs on defense so we lost nothing.
St Pete musket - cav
Turn 1 1210
Cav beats bombarded musket.
IBT
A few AI land on the island. This is okay. We have a few cannon there to deal with these guys.
Turn 2 1220
Bomb & Kill a rifle & spawn a leader. He will go in a caravan to the other island to kick some booty with a few empty fortified caravels as protection.
BTW the Acav Army lasted through the IBT so it can pillage again.
IBT
Zulu build Newtons
Turn 3 1230
A worker is placed on each jungle tile to prevent the Ai from landing there. This forces them to the clear tiles with roads.
Turn 4 1240
The army is on the way to the island after picking up the main continents cavalry & cannon. Pillaging army is alone on the main continent now.
IBT
Not sure why all the landings are on the island we own, but thats where they are coming. Mostly Rifles and LBs
Turn 5 1250
IBT
Lose a musket on the island to LB attack.
Island residents need a harbor for happiness.
Turn 6 1255 Zulu town bites the dust on the island.
Turn 7 1260
Rush 3 libraries. Banking in 2 +60gpt for 2 turns, then back up for Magnetism.
Turn 8 1265
Rush another library
Banking in 1 turn, slider turned down.
Turn 9 1270
TOG in 9 turns +31 GPT
Turn 10 1275
Not pushing the army on the island since it is against rifles in a size 8 city. More cannon are on the way to support the army.
We need to keep the cav army health bar in the green zone.
Notes:
Settler & musket are in Yekat
Not sure we are ready to found on that island yet. The Acav army saw a ton of Mayan rifles heading to troop ships.
ToG in 8 +34 GPT with 72 in the bank.
We are at 52/59 with some border expansions due in the next couple of turns.
There are a couple of settlers are in process you can rush when we get the island cleared and are ready.
Another army is due in 7 more turns.
Not many recent landings, so expect a bunch of units soon.
I joined several workers to make cities bigger.
Ships with cannon are on the way to assist the army.
Next leader may want to upgrade some caravel to Galleons. We lost 1 ship in transit (nothing was on board.)
When I shipped units, I saved the last move to fortify the ships. I think it deterred some attacks.
Remember, 3-cav armies fit in a Galleon, 4-cav armies dont.

Sorry about the riot at Orenburg.

Irrigate Lagash & we can work another mountain.
The two libraries in process wont pick up many tiles, so rushing seemed like a waste of money. No reason to hurry these now.