HNDY11 AWDG Standard Pangaea China

handy900 said:
Right click the tile & look at the terrain. If you have an extra gold it's a river.

Of course. :rolleyes: Thanks.

I place a high value on avoiding the expense of aqueducts, and I agree with bending the CxxC rule to get more cities on the southern river. We might want to settle the tile two southwest of the gems mountain, which is an efficient enough site in other ways to make up for its four bad sea squares.

In fact, the time has probably come for a full dotmap, with discussion.
 
Pop a hut for 25 gold. Kill 2 barbs in the open and a third in a camp for another 25 gold. We learn the wheel and start iron working. We have horses near the diamonds. I chopped a third of a settler in Shanghai. No contact yet.

I hope I wasn't too fast playing before more discussion, but I spent a lot of time considering. I took Handy's idea of placing the city farer away, but I even moved it one more square. Two reasons: a) grab the incense and b) place the city on a river.

I also spent some time on a dotmap - here it is.

handy11-1750BC.jpg
 
Oops, Grs, you've posted Greebley's save from 2150 BC. :nono: ;) I've checked, and it really is the wrong save, not just the wrong date on the file.
 
I hope we're not by ourselves again. If we're not, we're in pretty good shape. We can set up some nice killing zones north of the jungle.
 
Greebley said:
BTW, I am not a fan of exploring any further south. it does us no good as we are not ready to settle it. I would move back for now until our economy is stronger. Since we have the advantage of no contact, lets try to grow.

I second that. Park a unit on the mountain near the narrow land bridge as a lookout.
 
1725 (1): I agree that no good can come of further exploration at the moment, so I start moving our scouting units homeward.

Beijing archer --> spearman.


1675 (3): Shanghai settler --> spearman.


1600 (6): Beijing spearman --> settler.


1550 (8): We found Nanking SW-SW-S of Beijing. This isn't quite according to the dotmap, but I like the idea of positioning our cities so that the next one to the south can go on the hill, for defensive purposes.

The round's big excitement ;)--a barb warrior appears east of Beijing.


1500 (10): Canton barracks --> spearman.

I've stripped Nanking and Canton of their garrisons so as to get an archer covered by a spearman next to the barb warrior. I don't think this involves much risk, in the circumstances.

Somehow we've drifted away from the idea of researching Pottery and building a granary in Beijing. I still think we should work on Pottery after we discover Iron Working.

Nanking should build a worker once it completes its barracks.
 
Alone again, naturally:

HNDY11-1500BC.JPG
 
So far so good. We have a pretty decent chance in this game if we have iron near us because of the narrow choke area and the probability of a nicly timed GA. We will need a lot of artillery though.

Northern Pike said:
1550 (8): We found Nanking SW-SW-S of Beijing. This isn't quite according to the dotmap, but I like the idea of positioning our cities so that the next one to the south can go on the hill, for defensive purposes.
Good Call. :thumbsup:

I've stripped Nanking and Canton of their garrisons so as to get an archer covered by a spearman next to the barb warrior. I don't think this involves much risk, in the circumstances.
:thumbsup:

I still think we should work on Pottery after we discover Iron Working.
Nanking should build a worker once it completes its barracks.
:thumbsup: and :thumbsup: Chop a granary

We need to designate one of the core cities as a cat factory (post math). It won't need a barracks and will build cats and an occasional worker or settler for centuries. Maybe the next one we build after math comes in.

Roster and Order of Play
Handy
Sir Bugsy
Greebley
grs
Northern Pike
microbe UP
gozpel
 
preturn: nothing. We need granaries and workers. We only have one worker.

Canton is not founded at an optimal place has it's stuck with a coastal tile while it's not coastal.

IBT border expansion.

1475BC: Archer kills barb.

IBT barb horse dies against archer and promotes it.

1425BC: Ironworking -> Pottery. We have iron next to Canton. Lux to 20.

1375BC: clear barb camp and see a barb galley.

1325BC: I found Tingtao. I didn't follow grs' dotmap as I want more cities to on the river.

1275BC: Pottery -> Alphabet in 13 turns.

1250BC: kill a barb horse in the south.
 
Canton is not misplaced for the following reason:

AW games almost never get Sanitation. Our cities will max out at size 12. The reason is you can't trade for the tech and there are more important techs to research. Also you want a tighter build which means cities are usually restricted to 12 pop anyway making Sanitiation even less important.

We can build another city to grab those coastal squares. Canton will never use them. It is much better for it to be on the river and being non-coastal is even an advantage as it is safe from marines.

Going for towns on the river is good. The other thing to remember is the ability to move from one town to the other (distance 3 whenever we possibly can)

We also will want every land square within a town radius.

We should probably make a new dot map too based on the latest placements.
 
I got it.

I will try to squeeze out a couple of workers and if I build a settler I think I can figure out a good place for him :)
 
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